Archaic Inertia Armors

Archaic armors arecompletely outclassed by the high-tech weaponry common on the Frontier. Usually the only situations where such armors might be encountered would be ceremonial occasions (worn by royal guardsmen for a state parade) or in entertainment facilities (worn by actors, historical reenactors, etc.). [1]

However, archaic armor have been encountered on various low-tech planets such as Volturnus and Starmist by explorers. In survival situations, a few simpler types can be fashioned by trained Environmental specialists.

Effects. Archaic armors will reduce damage from melee and archaic missile weapons by half and trim all other inertial damage by one-forth. The types available include fur hides/light leather, studded leather, chain/scale/ring mail, brigandine/splint/platemail, and full plate.

Costs. The price in parentheses represents the cost on Frontier worlds to buy these armors from specialty craftsmen; they are not widely available, must be specially ordered by the buyer and are priced accordingly.

Furs, Hides and Light Leather Armor. Type: Archaic Inertia. Points of Defense: 5. Mass: 5 kilograms. Cost: 20-50 Credits. Note: Hide, leather or plant fiber armor may be made by Environmentalists using the "Making Tools / Weapons" subskill if the right materials (wood,l eather, etc.) can be found.

Leather and Studded Leather. Type: Archaic Inertia. Points of Defense: 10. Mass: 8 kilograms. Cost: (25-100 Credits).

Chain, Scale and Ring Mail. Type: Archaic Inertia. Points of Defense: 15. Mass: 15 kilograms. Cost: (200-600 Credits). Note, this type of armor makes the wearer more vulnerable to electrical attacks, +25 percent damage/effect.

Brigandine, Splint and Platemail. Type: Archaic Inertia. Points of Defense: 20. Mass: 20 kilograms. Cost: (500-1,000 Credits). Note, this type of armor makes the wearer more vulnerable to electrical attacks, +50 percent damage/effect.

Full Plate Armor. Type: Archaic Inertia. Points of Defense: 25. Mass: 25 kilograms. Cost: (2,000+ Credits). Note, this type of armor makes the wearer more vulnerable to electrical attacks, +50 percent damage/effect.



[1] Campbell, Andy. “Variant Armor Types in Star Frontiers,” Star Frontiersman, issue 22, pp. 51-52.