Chillsuit. This outfit protects the wearer from conditions of extreme cold. It consists of a close-fitting suit of thin, insulating material that completely covers the wearer’s head and body. It comes with dome-like goggles and a special heat-retaining filter for breathing. It can be worn under defensive suits and does not interfere with defensive screens. It uses energy depending upon thepower setting which also determines the level of protection.
The Injury from Cold Table provides the rates at which characters wearing normal clothing or a chillsuit (at various settings) will lose Stamina points when exposed to different levels of cold. Unless stated otherwise, rates of loss are per hour. The table assumes dry conditions with fairly still air. Rain, wind, etc., will lower the effective temperature dramatically. For purposes of curing, this injury counts as a wound.
A chillsuit offers no protection other than from the cold, but it can be worn under most other defensive suits and will not interfere with defense screens. A gas mask or breathing mask should probably be worn with a chillsuit to increase its effectiveness. Infrared, sun or other goggles can also be worn.
Mass: 1 kilogram plus power source. Cost: 400 Credits.[1]
Injury from Cold Table | |||||
| ------Chillsuit Setting (SEU use/hour) ------- | ||||
Temperature (Centigrade) | Normal Clothing | 0 | 1 | 2 | 4 |
Above 0 | 0 | 0 | 0 | 0 | 0 |
0 to -20 | 1 | 0 | 0 | 0 | 0 |
-21 to -50 | 6 | 1 | 0 | 0 | 0 |
-51 to -100 | 20 | 6 | 2 | 0 | 0 |
-101 to -150 | 2/min. | 20 | 12 | 4 | 2 |
-150 to -200 | 2/turn | 2/min. | 30 | 20 | 6 |