Plot Hook Ideas

Silver Death Cult - With their hatred for robots (non-organics) they would not want people entertained by inferiors and must be stopped. Their motivation to cause trouble is simple but they can be ruled out quickly after they launch an attack on the park or its support infrastructure.

Rogue Mechanon(s) - Naturally they'll be suspected and Star Law of course tracks the movements of all mechanons in civilized space. However the ambassador should not be the culprit as ambassadors are not chosen out of a hat and the official stance of Mechano's government is a desire to join the UPF. 

However it would be more likely that one of his retinue could be rogue. It could be that the ambassador is a deep cover rogue and allowed the actual rogue (orthodox) to be in his retinue with full knowledge but still maintaining his plausible deniability. He cant actively support the rogue lest he blow his cover. Mechanon rogue is a likely suspect and could be the suspect but just as likely the rogue can be stopped but evidence shows he's not the cause 

Industrial espionage/ Sabotage by a competitor - Star Play doesn't want a new start up corporation gaining market share in the resort market where they enjoy virtual monopoly.

Disgruntaled VP who has been shouldered aside and credit for Cyber Gorge has gone to another who is now an EVP

Devolving AI

  • ENTERTAINMENT - This could simply be entertainment for the Player's.
  • OWNER MISSING - Jaccobe has been missing for several weeks, his son is worried and has contact the party to help find him. The main bad guy robot is upset that one of his henchmen was reprogrammed and has seized Jaccobe. He is now guarded in a cave on the property. The sheriff has been trying to round up a posse to find him but nobody in town is willing to risk their life, (the sheriff does not have any deputes). The sheriff deputizes the party to find Jaccobe. (Note: the robot should be treated as-if he was alive since you can't really tell that he isn't.)
  • HACKER - Someone has reprogrammed the bad guy robots to ride into town and take credit chips and valuables from the patrons. The patrons think this part of the "fun" of Cyber Gorge and typically go along with the "show". At the end of day the patrons expect their belongings back which of course does not happen. They are upset must be calmed or there will be a real riot in town. Some may even take up arms and form a posse of their own while the sheriff tries to restore order. 
  • AI GONE WILD - The bad guy robots were programmed a little to authentic and have hurt a few patrons. Jaccobe has deactivated them and stored them in their hideout until he can determine what to do. He has reprogrammed a few of the citizen robots to be "bad guys" but their not doing a realistic job. A freak electrical storm reactivates the bad guy robots and they are on a rampage, stealing vehicles and heading for the city. What can you do to stop them?
  • ROBOT GONE BAD - Cyber Gorge was an overnight success. People came from all over the frontier to experience a different kind of "frontier". A few months after the opening Jaccobe noticed the robots becoming less "stiff" and more "free-flowing", he didn't have to tweak them to make them more realistic. Each week they became almost sentient-like. Pleased with his work he experimented by wiping the memory unit of one of the bad guy bots and connected a robotic pattern recorder. 

    The gorge is running smoothly and is 99.9% robotic, from the ticket sellers to the robotic crowd control, the only organic is Jaccobe himself. 


Those Aren't Cattle
The cattle are real, in fact their transplants from [[Torrent: Dinosaur Planet]]. Enjoy throwing a herd of these at your players. 

Content of Star Frontiersman project

Armagor (Ceratops)


Armagor (Ceratops)

TYPE: Large Quadruped Herbivore
MOVE: Fast
IM/RS: 4/40
DAMAGE: 4d10 Gore, Trample
SPECIAL ATTACK: Charge at full speed
SPECIAL DEFENSE: Armor, Needler weapons do not penetrate hide
DESCRIPTION: An armagor is over 1 metric ton and a thick skin covers the armagor's body protecting it from all manner of attack. It has a single horn on its snout that it uses to gore anything it perceives to be a threat. Quick-tempered, the armagor can run around 60 kph and is exceptionally territorial. Only a mateable armagor can get in the vicinity.
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