Semiautomatic Pistol
Cost 150 Cr
Wgt 1.5kg
Damage 1d10/bullet
Ammo 20 bullets
Rate 3
Defense Inertia
Range(PB/S/M/L/E) -/5/25/50/100
These predecessors of the modern automatic pistols are functionally nearly equivalent. They fire bullets as quickly as the user can pull the trigger (up to three bullets per turn). There is no burst fire mode. The Semiautomatic Pistol uses the same ammunition and magazine as the modern automatic pistol. Skeinsuits and inertia screens reduce bullet damage by half. If a skeinsuit and an inertia screen are used together, damage is reduced to one-fourth the amount rolled.