Powerclip. The standard 20 SEU powerclip is a
sturdy plastic box about the size of a cigarette pack.
A powerclip will fit any weapon that can use a
powerclip. Players must keep track of how many
SEU are in the clip. Powerclips can not be recharged.
Power Beltpack. A power beltpack is a 20 cm x 8
cm x 5 cm plastic box that attaches to a character's
belt. It comes with three different powercords that
can be plugged into three distinct outlets in the side
of the unit. One port is for weapons, one is for
screens and one is for auxiliary equipment such as
scanners or radios. Only one weapon and one screen can be plugged into a beltpack at the same time.
Beltpacks can be recharged at a cost of 5 credits per
1 SEU recharged. Recharging can be done at any
weapons shop, hardware store or fuel station.
Power Backpack. A power backpack is worn on a
harness that slips over the shoulders. Special
adapters are available for Dralasites at no additional
cost. A backpack has two weapon ports, one screen
port and three auxiliary ports. Only two weapons
can be connected to the same backpack. Backpacks
can be recharged for 5 credits per 1 SEU recharged.
It takes two turns to plug in or unplug a powercord
from a power backpack.
BEAM WEAPON AMMUNITION TABLE
Ammo Type
| Cost (Cr)
| Mass (kg)
| Energy/Rounds
|
Power Clip
| 100
| --
| 20 SEU
|
Power Beltpack
| 250
| 4
| 50 SEU
|
Power Backpack
| 500
| 10
| 100 SEU
|
Projectile Ammunition
Bulletclip. A bulletclip is a plastic, spring-loaded
rack of bullets, 5 cm x 2.5 cm x 15 cm. It holds 20
bullets for either an automatic pistol or rifle. Rifle
and pistol clips are not interchangeable.
Needleclip. A needleclip is a drum-shaped canister
10 cm in diameter and 5 cm thick, It holds 10
clusters of needles. Two varieties of needles are
available: barbed and anesthetic. Rifle and pistol
needleclips are not interchangeable.
Machine Gun Belt. Machine guns use a
disintegrating belt of 200 bullets (nothing is left of
the belt after all the bullets are fired except
individual shell casings). If someone is working with
the firer, ammo belts can be linked together so the
gun can keep firing without stopping to be reloaded.
Recoilless Rifle Shell. A recoilless rifle shell looks
like a 15 cm long artillery shell. It is essentially a
giant bullet.
Gyrojet Ammunition
Jetclip. Jetclips are loaded with 10 miniature
rockets. The clip is inserted into the weapon's ammo
chamber in front of the trigger. Pistol and rifle
jetclips are not interchangeable.
Grenade Bullet. A grenade bullet looks like a
shotgun shell. It is used to launch a grenade from a
grenade rifle. It has no effect if fired without a
grenade.
Grenade Shell. A grenade shell looks like a mortar
round. It must be loaded into a grenade mortar in
order to fire a grenade.
Rocket. Rockets are 25 cm long cylinders, with no
fins. The rocket’s exhaust is vented out the back of
the launcher when fired. Anyone standing directly
behind the launcher will suffer 5d10 points of
damage from the blast.
Archaic Weapon Ammunition
Arrows. Arrows can be bought in quivers that
contain 20 arrows. Characters with Environmental
skill can make crude arrows in an emergency.
Powder and Shot. One package of powder and
shot includes 20 lead bullets and enough black
gunpowder to fire them.