Original dicussion:
http://www.starfrontiers.us/node/6266
The Essential Frontier
Frontier History Primer
Near the center of a great spiral galaxy, where stars
are much closer together than Earth's sun and its
neighbors, a Human race developed. They were not
identical to the Humans of Earth, but they were not
very different, either. When these Humans
discovered that waves of sub-space pi-tachyon
particles could cross interstellar space faster than
light, they realized they had found a link to the
stars. A radio message that would have taken years
to travel between stars could be sent with subspace
communicators in months or even weeks. The
Humans started broadcasting news of themselves to
the neighboring stars, and soon found they weren't
alone.
The Humans made contact with an inventive race of
insect-like creatures called Vrusk, who had
developed limited space travel decades earlier. One
of the Vrusks' mining colonies had already contacted
another race, the shape-changing Dralasites. The
two races had been exchanging information for
several years. The Vrusk and Dralasites were
pleased to learn of another race. They sent a wealth
of scientific information to the Humans. Using this
new knowledge, the industrious Humans quickly
developed interstellar spaceships.
The three races met in a large area of space known
as the Frontier. There they also discovered the
Yazirians, a race of tall, maned humanoids. Soon
settled, worlds in the Frontier became melting pots
for the four races, with dazzling mixtures of
architecture and alien cultures.
To supply the needs of these worlds, the first
interstellar company, the Pan-Galactic Corporation,
was formed. It developed interests everywhere,
from scientific research to farming to spaceship
building. PGC even created its own language, Pan-
Galactic, which soon became the most common
language of all races on Frontier worlds. Many large
companies which started later were modeled on
PGC, but none approach the size or power of the
Pan-Galactic Corporation.
Then the Sathar appeared. No one knows where
they came from or why. They attacked and
destroyed lonely systems on the edges of explored
space, moving slowly inward. Survivors described
Sathars as wormlike creatures 3 to 4 meters long.
That was all that was known about them, because
they would rather kill themselves than be captured.
As the danger increased, the Humans, Dralasites,
Vrusk and Yazirians formed the United Planetary
Federation (UPF) to defend their worlds. The
mysterious Sathar were forced back, but before long
they returned in a more sinister form.
The Sathar had learned that they could not beat the
UPF in battle. Instead, they began hiring Yazirian,
Human, Dralasite and Vrusk agents to sabotage
interstellar trade and interfere with local
governments. The UPF created the Star Law
Rangers, an interstellar police force, to track the
Sathar's agents from planet to planet and fight them
on their own terms. But despite the efforts of the
Rangers, the sly Sathar agents have become the
most dangerous threat ever to face the United
Planetary Federation and the frontier corporations.
Today's Frontier
STAR FRONTIERS adventures take place in an area
of space called the Frontier Sector, or simply the
Frontier. The Frontier contains 17 inhabited star
systems, with a total of 23 colonized planets. Some
of these planets have been claimed and settled by
only one of the four races, while others were set up
in cooperation and have mixed populations.
Besides these settled areas, the sector contains 21
unexplored star systems that could have habitable
(or inhabited) planets. No one has explored the
routes to these stars for navigational hazards, so no
one knows whether these stars even have planets.
Even the settled systems are not fully explored.
There are many moons, asteroid belts and
uninhabited planets that are largely ignored in the
day-to-day business of earning a living in the
Frontier. These areas could hold lost alien treasures
or rich deposits of precious metals and gems.
Because they are isolated, these spots quickly
become hiding places for outlaws and space pirates.
Many of the settled planets themselves are not fully
explored. Most have been mapped by spaceships
and satellites that take pictures from orbit. Very few
have been explored on the ground. When
adventurers travel more than a few hundred
kilometers from a settlement, they are entering an
area where very few people have ever been. They
could be the first people ever to cross that land, or
they could be walking in the footprints of a race that
built a civilization and then collapsed, leaving its
relics to be discovered centuries later.
It’s a frontier waiting for discovery and adventure.
Goverments - Most goverments rule over a single planet and it's sattelites. Some entire star systems.
Star Law - Organization dedicated to finding and eliminating sathar threats.
Technology -
Sathar -
Races -
Family Structure, educational institutions, culture, racial weapons, religion, philosophy, general out look
Commerce - The credit both in paper and electronic form is the main currency. All star system recognize it's value.
Technology
Communication and com tech
star ship tech (no artificial gravity)