Doze Grenade 10Cr/0.2kg
Frag Grenade (8d10) 20Cr/0.2kg
Tangler Grenade 25Cr/0.2kg
Armor/Defenses
Skeinsuit (armor vs ballistic attacks, absorbs 1/2 damage for 20 hits) 300Cr/1kg
Albedo Suit (armor vs laser attacks, absorbs 10 hits) 500Cr/1kg
Inertia Screen (as skeinsuit, 50 hits, 1 hit/charge) 2000Cr/1kg
Albedo Screen (as suit, 25 hits, 1hit/2 charges) 2000Cr/1kg
Screen PowerBeltPack (50 charges) 50Cr/1kg
AntiShock Implant (defense vs electric stun attacks) 1000Cr/--
Miscellaneous Equipment
First Aid Pack refill 20Cr
Freeze Field (preserves <0 STA person) 2000Cr/5kg
Gas Mask 5Cr
IR Goggles 300Cr
IR Jammer (uses powerbeltpack) 500Cr/1kg
Magnigoggles 200Cr
Rifle Scope (reduces range by one) 150Cr
Rope, 30m 2Cr
Solvaway (for tangler threads) 10Cr
SpaceSuit 1000Cr/20kg (does not apply in 0G)
Anchor w/100m cable 50Cr
Armor (half damage from all attacks) 1000Cr/10kg (does not apply in 0G)
Emergency Life Support Refill 500Cr/5kg (does not apply in 0G)
Emergency Patches (2) 50Cr/--
Magnetic Boots 100Cr/1kg
Emergency Life Support Refill 500Cr/5kg (does not apply in 0G)
Emergency Patches (2) 50Cr/--
Rocket Pack (no fuel) 2000Cr/20kg (does not apply in 0G)
Rocket Pack Fuel (50 bursts) 50Cr/5kg (does not apply in 0G)
Survival Rations 1Cr/Day
Tornadium D-19 (5d10) 50Cr/50g charge
Variable Timer/Detonator 5Cr
Water Pack 1Cr/Day 1kg/day
ToolKits
Med Kit (+10STA for healing, 20 uses) 500Cr/5kg
EnviroKit (+5 resolution) 500Cr/5kg
TechKit (+5 resolution) 500Cr/5kg
RobComKit (+5 resolution) 500Cr/5kg
Misc.
Hospital Healing 1Cr/point
Monorail 1Cr/Day
Ground/HoverCar 4000Cr (Rental = 10Cr/Day)
Ground/Hovercycle 1000Cr (Rental = 5Cr/Day)
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* Laser & Gyrojet weapons may be fired once per turn. Automatic weapons may be fired twice per turn, or one ten-round burst per turn.
All pistol ranges are as follows: Point Blank:0-5m, Short:6-20m, Medium:21-50, Long: 51-100, Extreme:101-200.
All rifle ranges are as follows: Point Blank:0-10m, Short:11-40m, Medium:41-100, Long: 101-200, Extreme:201-400.
Gyrojet Weapons do not employ a point blank modifier, consider any PB ranges as short range (i.e. a gyrojet pistol would have a short range of 0-20m)
** A character may carry his or her ½STR in mass (kg) without penalty. Going over results in half normal movement rates for up to full STR in mass (i.e. a STR:50 character can carry 25kg with no penalty, maximum 50kg).
*** Lt Machine Gun requires bipod mount (included), but can be hip-fired at -10 to hit if STR>45, -20 for STR<45