Lip Reading(Brad McMillan)
Prerequisites: understanding of the language being spoken
Description: The character with this skill is able—on a successful skill check–to follow a spoken conversation by reading lips as long as he is within eyesight and the person is generally facing in his direction. Any conversation can be interpreted as long as the individual has some means of seeing the individual (using magnigoggles, seeing someone on a video camera, etc.) and he can understand the language being spoken.
Locale Familiarity(Brad McMillan)
Prerequisites: N/A
Description: Characters who purchase this skill are versed in the geography, local politics, local customs, etc. of any area that they choose to specialize in (a city, culture, planet, system, etc.). The more limited the scope of the locale, the more intimately familiar the character is with the area (including individuals). The broader the area, the more generalized the knowledge.
Management
(Roy Crisman)
Prerequisites: N/A
Description: This skill gives the character the ability to manage others in some sort of business structure. It also gives the individual in-depth knowledge of management practices and theories. A character with this skill gains a +10% bonus to certain checks (persuasion, bluff, PER checks, etc.) when dealing with individuals in a business environment.
Mathematics
(Roy Crisman)
Prerequisites: N/A
Description: This skill allows a character to understand and use complex mathematics.
Occult Knowledge
(Brad McMillan)
Prerequisites: N/A
Description: Characters skilled in occult knowledge are aware of all of the various cults and cadres of the Frontier, understand Frontier mythology and supernatural beliefs, and are generally up-to-date on the bizarre and unusual. A skill check is required any time a character tries to dredge up knowledge of rare occurrences, tries to understand the supernatural beliefs of an alien culture, or any other similar instances.