Languages II

Languages II
(Roy Crisman)
Prerequisites: N/A
Description: This is a more in-depth language skill for those players and referees who find Languages I to be too limited.
Table 6. Cost and Consequence of Language Skill Levels
 LevelCost  ComprehensionNotes 
 1 7 33% Basic comprehension and vocabulary.
 2 5 66% Better understanding; increased vocabulary.
 3 4 80% Understanding of structure.
 4 3 90% Uses language correctly, but accent is still detectable.
 5 3 100% Native speaker.
 6 4 100% Studied the language/Expert.


  Languages come in 6 levels of mastery. The cost of language levels is unlike ordinary skills as the table indicates. The first level is more expensive because basic comprehension of a new language is not easily gained. From there, new levels cost less or the same as the previous level until advanced levels of the language are gained. A beginning character starts with level 2 in their racial language and level 2 in Pangal, with 15 + 2d10 more points which may be used to purchase language levels. These points do not HAVE to be spent on language, and half of the 2d10 can be used towards racial abilities. A character of a certain race may not be able to physically speak all languages.
 Language Options: Racial languages listed most common first.
·  Dralasite; High–This is the language in which Dralasite use to speak of intellectual topics. Dralasites learn both High and Common as a single language.
·  Dralasite; Common–This is the base language in which a Dralasite uses to speak of mundane subjects.
·  Human; Modern–The most common human language.
·  Human; Sub-Cult–The language used by the fashion, legal, and illegal undergrounds.
·  Human; Archaic–This is a virtually dead human language, somewhat like Latin.
·  Human; Ancient–This is a dead Eastern equivalent.
·  Humma
·  Ifshnit
·  Osakish–This language is so complex that so far, only Osakar have been able to speak it.
·  Pangal–This language was created by PGC, which quickly became the most common language of all Frontier races.
·  Saurian
·  Vrusk
·  Yazirian; Argonian–The official language of the Family of One.
·  Yazirian; Gnarsh–Language of dissidents from the Family of One on Yast(Athor).
  Proficient Languages: Certain languages are easy for other races to adapt to. These languages can be spoken by a race beyond 4th level. Dralasite is still only verbal; thus, an accent is detected when in person.
·  Dralasite: Human, Ifshnit, Yazirian
·  Human: Dralasite, Humma, Ifshnit, Yazirian
·  Humma: Human, Yazirian
·  Ifshnit: Human
·  Osakar: All
·  Yazirian: Human, Humma
  Unspeakable Languages: Due to physical limitations, certain races are unable to replicate all of the sounds necessary for a language. The written form of a language is not limited by such constraints. Each race’s limitations are:
·  Dralasite: Osakish
·  Human: Osakish
·  Humma: Ifshnit, Osakish
·  Ifshnit: Humma, Osakish
·  Osakar: None
·  Sathar: Able to speak Human, Yazirian, Pangal
·  Saurian: Osakish
·  Vrusk: Humma, Osakish
·  Yazirian: Osakish