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{List:STRONGHOLD}
{ENEMY} stronghold
{ENEMY} base
{ENEMY} battle cruiser
{ENEMY} war frigate
{ENEMY}
{List:End}
{List:LOCATION}
a local city
a distant city
a local village
a distant village
a local desert
a distant desert
an ancient temple
an ancient burial grounds
a corporate building
a government building
a local forest
a distant forest
an ocean
a frozen wasteland
a moon
a local space station
a remote space station
{WORLD}
{List:End}
{List:WORLD}
Alcazzar
Deep Space
A Space Station over {WORLD}
Hakosoar
Histran
Ringar
Circe
Kir'-Kut
Starmist
Minotaur
Lossend
Kraatar
New Pale
Pale
Mahg Mar
Golloywog
Anker
Volturnus
Hentz
Yast
Rupert's Hole
Triad
Cass
Laco
Inner Reach
Outer Reach
Groth
Terledrom
Hargut
Ken'zah-Kit
Zik-Kit
Kawdl-Kit
Snowball
Moonworld
Kdikit
Mechano
Corpco
Exodus
Genesis
Gran Quivera
Morgaine's World
Faire
Homeworld
Ifshna
Pi'Ka'Nair
T'zaan
Forge
Hum
Larg
Stenmar
Point Go
Osaka
Wonma
Onmar
Ringold
Ares
Enlil
Shang-Ti
Asperon
Anvil
Ontair
{List:End}
{List:TRAVEL}
an emergency transmission from a nearby space station
a previously unknown spacial anomaly
a distress call from a ship with failing life support
an error that puts them far from their intended destination
a stranded starship
a blockade of the area
a ship broadcasting diplomatic identification codes
trouble with their sensor array
a distress call from a ship under attack
a ship broadcasting diplomatic identification codes
a warship preparing to attack them
a delegation of Rim bosses
a ship broadcasting false identification codes
a merchant fleet
{List:End}
{List:PROBLEM}
pirates are striking at vital supply freighters in the local space lanes
unscrupulous merchants have raised the prices on vital medical supplies
several people have been mysteriously murdered over the past month
radical religious factions are fighting a holy war with no concern for civilian casualties
bounty hunters have been asking questions about the heroes
an orbital station has become unstable, and is in danger of falling on a populated area on the world below
a {BADGUY} has turned the capitol into a cesspool of crime and corruption
the ships of an alien invasion force have been sighted heading this way
a great hero has mysteriously vanished
a Rim boss's henchmen have been making regular visits to the offices of the local drug manufacturers
a coalition of smugglers is organizing to seize control of a peaceful agrarian world
a mysterious plague has arisen among the local non-human population
an ancient temple has been plundered by thieves
a particularly dangerous predator has gotten loose from a private zoo and is preying on the locals
a {BADGUY} has slain the local ruler and set himself up as monarch
ambitious corporations are engaged in a power struggle over the local worlds
several young heroes have been abducted by persons unknown
powerful, exotic weapons have been showing up on the local black market
a local warlord is raiding isolated settlements in the area for supplies
a {BADGUY} has raised an army to overthrow the local government
a stellar anomaly threatens to destroy all life in the system
{List:End}
{List:DANGER}
a plague breaks out, and it is only a matter of time before everyone—including the heroes—succumbs
they discover that an alien warlord is using one of the planet's satellites as a staging area for a violent invasion
a {BADGUY} begins stalking the land, intent on eradicating all "sinners" in a bloody slaughter
a horde of dangerous, tiny beasts arrives, devouring everything in their path
they learn of a long-hidden superweapon about to wipe out the entire planet
opposed religious factions begin to clash in the very same place the heroes are operating
geological conditions create wracking tremors throughout the planet
a {ENEMY} invasion fleet appears, headed toward the system
a {BADGUY} makes his bid to take over the world by violence
radical "humans-only" terrorists begin attacking non-human neighborhoods
a diabolical computer virus planted by a terrorist hacker threatens to shut down the world's power grid
they are ordered to let Republic military personnel deal with the situation
{List:End}
{List:RACE}
Human
Human
Human
Dralasite
Dralasite
Dralasite
Humma
S'sessu
Osakar
Yazirian
Yazirian
Yazirian
Ifshnit
Vrusk
Vrusk
Vrusk
Mechanon
Zethra
Saurian
Eorna
alien
{List:End}
{List:RACE or ADDON}
{RACE}
{ADDON}
{List:End}
{List:RACE or WORLD or ADDON}
{RACE}
{WORLD}
{ADDON}
{List:End}
{List:EVIL or ENEMY}
{ENEMY}
{EVIL}
{List:End}
{List:ENEMY}
Sathar
Zuraqqor
Sathar
Mechanon
Sathar
alien
Sathar
{List:End}
{List:ADDON}
retired
local
diplomatic
helpful
benevolent
shrewd
dying
{List:End}
{List:EVIL}
unscrupulous
powerful
corrupt
unsavory
disgruntled
malcontented
oppressive
tyrannical
manipulative
enemy
blood-mad
ruthless
evil
deadly
out-of-control
homocidal
greedy
local
{List:End}
{List:GOODGUY}
{RACE or ADDON} smuggler
{RACE or ADDON} brawler
{RACE or ADDON} bodyguard
{RACE or ADDON} investigator
{RACE or ADDON} pilot
{RACE or ADDON} navigator
{RACE or ADDON} mediator
{RACE or ADDON} priest
{RACE or ADDON} military officer
{RACE or ADDON} guide
{RACE or ADDON} scoundrel
{RACE or ADDON} entertainer
young academy cadet
{RACE or ADDON} administrator
{RACE or ADDON} smuggler
{RACE or ADDON} ambassador
{RACE or ADDON} scholar
{RACE or ADDON} outlaw
{RACE or ADDON} explorer
{RACE or ADDON} mercenary
{RACE or ADDON} merchant
old ship's mechanic
{RACE or ADDON} racer
{RACE or ADDON} militia officer
{RACE or ADDON} slicer
{RACE or ADDON} gambler
{RACE or ADDON} scout
{RACE or ADDON} courier
{RACE or WORLD or ADDON} princess
{RACE or ADDON} ruler
{List:End}
{List:BADGUY}
unscrupulous smuggler
outlaw band
team of cruel mercenaries
ambitious military leader
{EVIL or ENEMY} assassin
{EVIL} warlord
{ENEMY} invasion force
pirate lord
{EVIL} noble
group of renegade fighter pilots
team of cruel mercenaries
greedy merchant
rogue robot
enemy
group of {ENEMY} agents
Rim boss
{EVIL} scientist
band of bounty hunters
{EVIL} senator
{EVIL} military commander
{EVIL} outlaw
alien invader
{EVIL} soldier
{List:End}
{List:RESOLUTION}
enlist the help of a {BADGUY} to help them {RESOLUTION}
battle a {BADGUY}
neutralize a spatial anomaly
stop an army of war droids
convince a {BADGUY} to negotiate with his enemy
battle a {BADGUY}
disable or destroy an enemy {STRONGHOLD}
battle an army of mind-controlled civilians
save the life of a dying hero
destroy a trove of ancient powerful artifacts
capture or neutralize the leaders of a {ENEMY} occupation force
locate and activate a legendary lost war fleet
pilot a starship through an asteroid field
rescue a {RACE} princess from pirates
settle a decades-old feud
raise enough money to pay the ransom for a world monarch
lead a revolt against {EVIL} rulers
capture a {BADGUY}
undertake a mission behind enemy lines
expose the connection between the villains and a corrupt senator
descend into an ancient tomb and retrieve a long-lost relic
win a contest of wits and reflexes
rescue a group of Mechanons from anti-robot terrorists
capture or neutralize the leaders of an enemy occupation force
locate and activate a long-forgotten superweapon
undergo a series of tests of their bravery and character
defeat a {BADGUY}
battle a {BADGUY}
reprogram a {EVIL} robot
save the life of a {BADGUY}
bargain with a shrewd {BADGUY}
convince warring factions to lay down their weapons
rescue a {GOODGUY} from the clutches of a {BADGUY}
save the life of a {GOODGUY}
{List:End}
{List:START}
While travelling to {WORLD}, the heroes encounter {TRAVEL}. During the investigation {DANGER}. The problem is {PROBLEM}. Conferring with a {GOODGUY}, the heroes learn that responsibility may lie with a {BADGUY}. The heroes must travel to {LOCATION} to face the danger. The situation is complicated when {DANGER}. To resolve the problem, the heroes must {RESOLUTION}.
At {WORLD}, things are not as they seem. The characters are hired by a {GOODGUY} to travel to {LOCATION} in order to {RESOLUTION}... but on the way they realize it's all a trap. The {GOODGUY} that went along with them is a spy working for the {BADGUY} and under orders to keep the heroes from learning the truth! When the players discover that {PROBLEM}, they'll have to face the {ENEMY} to {RESOLUTION} in order to get the help they need.
The players are hired by {GOODGUY=Employer} to travel to {LOCATION}. A {GOODGUY=Spy} is sent to accompany them. On their way, they encounter {TRAVEL}. They must face {BADGUY} to {RESOLUTION}. The {Employer} turns out to double-cross the players, ordering his {Spy} to attack them on the way back so he won't have to pay.
{List:End}