Syntax for automatically-rolling results (see bottom of page)

CleanCutRogue's picture
CleanCutRogue
January 8, 2008 - 1:30pm
I took the list from Corjay's document and created this list. If you add the syntax shown to delimit the starting/ending points of lists, and name the table's entrypoint "List:START" then the site will automatically roll on the START table and randomize a result. Look to the bottom of the page to see results. You can do this kind of list system in any design document. You can hide the list and only show the roll result by enclosing the entire series of lists in:


<<hiddenbox>>
...tables...
<</>>


or if you want everyone to see the lists, just let them be visible. Notice that, for fun, I added a second option in the START table "On the world of..."

If you choose to do this in your documents, please observe capitalization. The word "List:" is capitalized (and must be) for the interpreter to recognize that it's the beginning and end of a list. Also, don't forget your List:End. Note that I had to actually create tables called "RACE or ADDON" to facilitate that feature, since in fact all of these tables are just big "or" commands. This should work well for random adventure seeds, random character background generators, random planet generators, random creature generators, and anything else the community has to offer. If you make your documents editable by all, the lists of rollable options can grow and grow!

{List:STRONGHOLD}
{ENEMY} stronghold
{ENEMY} base
{ENEMY} battle cruiser
{ENEMY} war frigate
{List:End}

{List:LOCATION}
A local city
A village
A desert
An ancient temple
An ancient burial grounds
A corporate building
A government building
A forest
An ocean
A frozen wasteland
A moon
A space station
{WORLD}
{List:End}

{List:WORLD}
Alcazzar
Deep Space
A Space Station over {WORLD}
Hakosoar
Histran
Ringar
Circe
Kir'-Kut
Starmist
Minotaur
Lossend
Kraatar
New Pale
Pale
Mahg Mar
Golloywog
Anker
Volturnus
Hentz
Yast
Rupert's Hole
Triad
Cass
Laco
Inner Reach
Outer Reach
Groth
Terledrom
Hargut
Ken'zah-Kit
Zik-Kit
Kawdl-Kit
Snowball
Moonworld
Kdikit
Mechano
Corpco
Exodus
Genesis
Gran Quivera
Morgaine's World
Faire
Homeworld
Ifshna
Pi'Ka'Nair
T'zaan
Forge
Hum
Larg
Stenmar
Point Go
Osaka
Wonma
Onmar
Ringold
Ares
Enlil
Shang-Ti
Asperon
Anvil
Ontair
{List:End}

{List:TRAVEL}
an emergency transmission from a nearby space station
a previously unknown spacial anomaly
a distress call from a ship with failing life support
that they are far from their intended destination
a stranded starship
a blockade of the area
a ship broadcasting diplomatic identification codes
trouble with their sensor array
a distress call from a ship under attack
a ship broadcasting diplomatic identification codes
a warship preparing to attack them
a delegation of Rim bosses
a ship broadcasting false identification codes
a merchant fleet
{List:End}

{List:PROBLEM}
pirates are striking at vital supply freighters in the local space lanes
unscrupulous merchants have raised the prices on vital medical supplies
several people have been mysteriously murdered over the past month
radical religious factions are fighting a holy war with no concern for civilian casualties
bounty hunters have been asking questions about the heroes
an orbital station has become unstable, and is in danger of falling on a populated area on the world below
a {BADGUY} has turned the capitol into a cesspool of crime and corruption
the ships of an alien invasion force have been sighted heading this way
a great hero has mysteriously vanished
a Rim boss's henchmen have been making regular visits to the offices of the local drug manufacturers
a coalition of smugglers is organizing to seize control of a peaceful agrarian world
a mysterious plague has arisen among the local non-human population
an ancient temple has been plundered by thieves
a particularly dangerous predator has gotten loose from a private zoo and is preying on the locals
a {BADGUY} has slain the local ruler and set himself up as monarch
ambitious corporations are engaged in a power struggle over the local worlds
several young heroes have been abducted by persons unknown
powerful, exotic weapons have been showing up on the local black market
a local warlord is raiding isolated settlements in the area for supplies
a {BADGUY} has raised an army to overthrow the local government
{List:End}

{List:DANGER}
a plague breaks out, and it is only a matter of time before everyone—including the heroes—succumbs
they discover that an alien warlord is using one of the planet's satellites as a staging area for a violent invasion
an {BADGUY} begins stalking the land, intent on eradicating all "sinners" in a bloody slaughter
a horde of dangerous, tiny beasts arrives, devouring everything in their path
they learn of a long-hidden superweapon about to wipe out the entire planet
opposed religious factions begin to clash in the very same place the heroes are operating
geological conditions create wracking tremors throughout the planet
an {ENEMY} invasion fleet appears, headed toward the system
a {BADGUY} makes his bid to take over the world by violence
radical "humans-only" terrorists begin attacking non-human neighborhoods
a diabolical computer virus planted by a terrorist hacker threatens to shut down the world's power grid
they are ordered to let Republic military personnel deal with the situation
a stellar anomaly threatens to destroy all life in the system
{List:End}

{List:COLOR}
Blue
Black
Green
Red
Amber
Brown
{List:End}

{List:RACE}
Human
Dralasite
Humma
S'sessu
Osakar
Yazirian
Ifshnit
Vrusk
Mechanon
Zethra
Saurian
Eorna
alien
{List:End}

{List:RACE or ADDON}
{RACE}
{ADDON}
{List:End}

{List:RACE or WORLD or ADDON}
{RACE}
{WORLD}
{ADDON}
{List:End}

{List:EVIL or ENEMY}
{ENEMY}
{EVIL}
{List:End}

{List:ENEMY}
Sathar
Zuraqqor
Mechanon
alien
{List:End}

{List:ADDON}
retired
local
diplomatic
helpful
benevolent
shrewd
dying
{List:End}

{List:EVIL}
unscrupulous
powerful
corrupt
unsavory
disgruntled
malcontented
oppressive
tyrannical
manipulative
enemy
blood-mad
ruthless
evil
deadly
out-of-control
homocidal
greedy
local
{List:End}

{List:GOODGUY}
{RACE or ADDON} smuggler
{RACE or ADDON} brawler
{RACE or ADDON} bodyguard
{RACE or ADDON} investigator
{RACE or ADDON} pilot
{RACE or ADDON} navigator
{RACE or ADDON} mediator
{RACE or ADDON} priest
{RACE or ADDON} Knight
{RACE or ADDON} military officer
{RACE or ADDON} guide
{RACE or ADDON} scoundrel
{RACE or ADDON} entertainer
young academy cadet
{RACE or ADDON} administrator
{RACE or ADDON} smuggler
{RACE or ADDON} ambassador
{RACE or ADDON} scholar
{RACE or ADDON} outlaw
{RACE or ADDON} explorer
{RACE or ADDON} mercenary
{RACE or ADDON} merchant
old ship's mechanic
{RACE or ADDON} racer
{RACE or ADDON} militia officer
{RACE or ADDON} slicer
{RACE or ADDON} gambler
{RACE or ADDON} scout
{RACE or ADDON} courier
{RACE or WORLD or ADDON} princess
{RACE or ADDON} ruler
{List:End}

{List:BADGUY}
unscrupulous smuggler
outlaw band
team of cruel mercenaries
ambitious military leader
{EVIL or ENEMY} assassin
{EVIL} warlord
{ENEMY} invasion force
pirate lord
{EVIL} noble
group of renegade fighter pilots
team of cruel mercenaries
greedy merchant
rogue robot
enemy
group of {ENEMY} agents
Rim boss
{EVIL} scientist
band of bounty hunters
{EVIL} senator
{EVIL} military commander
{EVIL} outlaw
alien invader
{EVIL} soldier
{List:End}

{List:RESOLUTION}
enlist the help of a {BADGUY} to help them {RESOLUTION}
battle a {BADGUY}
neutralize a spatial anomaly
stop an army of war droids
convince a {BADGUY} to negotiate with his enemy
battle a {BADGUY}
disable or destroy an enemy {STRONGHOLD}
battle an army of mind-controlled civilians
save the life of a dying hero
destroy a trove of ancient powerful artifacts
capture or neutralize the leaders of a {ENEMY} occupation force
locate and activate a legendary lost war fleet
pilot a starship through an asteroid field
rescue a {RACE} princess from pirates
settle a decades-old feud
raise enough money to pay the ransom for a world monarch
lead a revolt against {EVIL} rulers
capture a {BADGUY}
undertake a mission behind enemy lines
expose the connection between the villains and a corrupt senator
descend into an ancient Sith tomb and retrieve a long-lost Jedi relic
win a contest of wits and reflexes
rescue a group of Jedi padawans from anti-Jedi terrorists
capture or neutralize the leaders of an enemy occupation force
locate and activate a long-forgotten superweapon
undergo a series of tests of their bravery and character
defeat a dark Jedi
battle a {BADGUY}
reprogram a {EVIL} robot
save the life of a {BADGUY}
bargain with a shrewd {BADGUY}
convince warring factions to lay down their weapons
rescue a {GOODGUY} from the clutches of a {BADGUY}
save the life of a {GOODGUY}
{List:End}

{List:START}
While travelling to {WORLD}, the heroes encounter {TRAVEL}. During the investigation {DANGER}. The problem is {PROBLEM}. Conferring with {GOODGUY}, the heroes learn that responsibility may lie with {BADGUY}. The heroes must travel to {LOCATION} to face the danger. The situation is complicated by {DANGER}. To resolve the problem, the heroes must {RESOLUTION}.
On {WORLD}, things are not as they seem. The characters are hired by {GOODGUY} to travel to {LOCATION} in order to {RESOLUTION}... but on the way they realize it's all a trap. The {GOODGUY} sent along with them is a spy, working for {BADGUY} and under orders to keep the heroes from learning the truth! When the players discover that {PROBLEM}, they'll have to face {ENEMY} to {RESOLUTION}.
The players are hired by {GOODGUY=Employer} to travel to {LOCATION}. A {GOODGUY=Spy} is sent to accompany them. On their way, they encounter {TRAVEL}. They must face {BADGUY} to {RESOLUTION}. The {Employer} turns out to double-cross the players, ordering his {Spy} to attack them on the way back so he won't have to pay.
The players are hired by {GOODGUY=Employer} to travel to {LOCATION}. A {GOODGUY=Spy} is sent to accompany them. On their way, they encounter {TRAVEL}. They must face {BADGUY} to {RESOLUTION}.
{List:End}
3. We wear sungoggles during the day. Not because the sun affects our vision, but when you're cool like us the sun shines all the time.

-top 11 reasons to be a Yazirian, ShadowShack


Random Roll Result:

The players are hired by Mechanon Knight to travel to A local city. A Human military officer is sent to accompany them. On their way, they encounter a blockade of the area. They must face ambitious military leader to enlist the help of a team of cruel mercenaries to help them convince warring factions to lay down their weapons. The Mechanon Knight turns out to double-cross the players, ordering his Human military officer to attack them on the way back so he won't have to pay.