Quote:
<scenario name="Assault on Fortress Kid'Kit" rules="Basic">
<side name="UPF">
<ships>
<ship name="UPFS Scimitar" adfF="5" mr="4" hullPoint="15">
<weapons>
<weapon name="Laser Battery" ammunition="-1" />
<weapon name="Assault Rocket" ammunition="4" />
</weapons>
<defenses>
<defense name="Reflective Hull" isActive="-1" isLimited="0" />
</defenses>
</ship>
</ships>
</side>
<side name="Sathar">
<ships>
<ship name="Fighter A" adfF="5" mr="5" hullPoint="8">
<weapons>
<weapon name="Assault Rocket" ammunition="3" />
</weapons>
<defenses>
<defense name="Reflective Hull" isActive="-1" isLimited="0" />
</defenses>
</ship>
</ships>
</side>
</scenario>
Notes:- scenario/rules designates which rules assembly to use. Valid values are:
- Basic: use KnightHawks.Rules.Basic
- Advanced: use KnightHawks.Rules.Advanced
- RolePlaying: use KnightHawks.Rules.RolePlaying
- defense/isActive of -1 means always on, 0 means off, 1 means on.
- weapon/ammunition < 0 means unlimitted; all others are the ammunition count.