GUI or straight XML?

CleanCutRogue's picture
CleanCutRogue
October 8, 2007 - 9:21am
Refer to: Basic Game XML - Scenario.

Excellent!  I like the idea of using XML for this.  INI protocol would have worked too, but XML makes it nice and structured.  Do you plan on making a gui editor that saves in XML format, or are you intending that scenarios and rulesets be straight XML, typed up in notepad and saved as an XML file?
3. We wear sungoggles during the day. Not because the sun affects our vision, but when you're cool like us the sun shines all the time.

-top 11 reasons to be a Yazirian, ShadowShack

Comments:

Anonymous's picture
w00t (not verified)
October 8, 2007 - 9:37am

http://www.google.com/search?q=gui+xml+editor
Tongue out

CleanCutRogue's picture
CleanCutRogue
October 8, 2007 - 9:45am
Not what I meant silly.  I know there are xml editors out there.  I meant one in-game or out-of-game that was made to specifically create KH scenarios/rulesets.
3. We wear sungoggles during the day. Not because the sun affects our vision, but when you're cool like us the sun shines all the time.

-top 11 reasons to be a Yazirian, ShadowShack


blackchip's picture
blackchip
October 8, 2007 - 11:41am
Yes, there will be a GUI editor.  I just figured if I used XML it would make the need to create the editor less dire.  I'd rather get the main game working before the configuration interface.

CleanCutRogue's picture
CleanCutRogue
October 8, 2007 - 11:45am
Righto.  Even if you didn't provide any gui - xml is easy enough to type.  But it's not forgiving, just like most languages.  <weapons>  </waepons> won't work, for example, and I for one would rather not spend a bunch of time teaching folks how to type xml :-) 
3. We wear sungoggles during the day. Not because the sun affects our vision, but when you're cool like us the sun shines all the time.

-top 11 reasons to be a Yazirian, ShadowShack