What rule sets do you use most often in you're campaigns

    Alpha Dawn Basic
    1% (1 vote)
    Alpha Dawn Expanded
    43% (31 votes)
    Zebulon's Guide to the Frontier
    7% (5 votes)
    Knight Hawks (with Alpha Dawn Expanded)
    25% (18 votes)
    Star Frontiers 2000 (SF2K)
    1% (1 vote)
    Heavy on the house rules, hold the mustard
    14% (10 votes)
    I'm just here for the cheese!
    8% (6 votes)
    Total votes: 72
    Comments:

    Shadow Shack's picture
    Shadow Shack
    November 6, 2007 - 9:37pm
    Sometimes a bad die roll can result with a whine for that cheese...
    No, I'm not overly fond of Zeb's Guide. Nor do I have any qualms in stating why. Tongue out

    My SF website

    jaguar451's picture
    jaguar451
    November 6, 2007 - 9:47pm
    Use? Play? I just discuss ship building rules..... ;-)

    w00t's picture
    w00t
    November 6, 2007 - 9:48pm
    whine you later?

    oh sorry, that was cheesy.
    err....

    w00t's picture
    w00t
    November 6, 2007 - 9:49pm
    jaguar451 wrote:
    Use? Play? I just discuss ship building rules..... ;-)

    I discuss playing with ship building rules.

    matter. anti. ?

    Anonymous's picture
    Corjay (not verified)
    November 7, 2007 - 10:34am
    I haven't been able to play in...carry the 1...a while. When I did play, it was the basic game (but that wasn't my vote:surprise!). If I were to play (Anyone for SS's version of Port Loren Raiders?), I'd prefer the Expanded Rules, because while I'd like a KH-friendly adventure from time to time, I'd like most of my work planetside or at least station-side or even on the ship itself, so ships wouldn't come into my campaign much. If I did do spaceships, I'd prefer to use my fighterhouse rules, because you can easily do ground assaults with them. Smile

    Malcadon's picture
    Malcadon
    November 7, 2007 - 2:32pm
    I use to play with the Alpha Dawn Expanded set, but I found the rules were a little odd and redundant. I found that Point-based Systems (GURPS, Fuzion, and so on) work better for SF, as they have a wide range of skills and traits to help round out a character. One system I personally like is Dream Pod 9's Silhouette (SilCORE) System. SilCORE handles the game in a realistic way (even with space combat). Making custom ships and vehicles can be tedious and complex, but is often vary rewarding. SilCORE also jumps smoothly between role-playing & war-gaming, and for me, it makes Knight Hawks vary playable.

    CleanCutRogue's picture
    CleanCutRogue
    November 12, 2007 - 7:26am
    I play using AD Expanded, but I use story elements and setting info from Zeb's Guide and Knight Hawks.  I generally use KH in the background but none of the campaigns I run are that level of play.  Most of the stuff seen in the StarFrontiersman are in use in my campaigns too.
    3. We wear sungoggles during the day. Not because the sun affects our vision, but when you're cool like us the sun shines all the time.

    -top 11 reasons to be a Yazirian, ShadowShack


    Anonymous's picture
    Corjay (not verified)
    November 16, 2007 - 11:51am
    You know, I realized, to be fair, this list was missing the Knight Hawks Vector (KHV) and Alpha Dawn Redux are not listed here. As much as I don't like their twisting and tossing of the rules, I'm curious to see if anyone uses them at all.

    jaguar451's picture
    jaguar451
    November 16, 2007 - 3:12pm
    Corjay wrote:
    You know, I realized, to be fair, this list was missing the Knight Hawks Vector (KHV) and Alpha Dawn Redux are not listed here. As much as I don't like their twisting and tossing of the rules, I'm curious to see if anyone uses them at all.


    Twisted? Depends on how you define twisted.... For ship design,  KHV is more straight forward than canon rules, esp. Military craft.

    In terms of rules, there are definitely differences (Vectored movement & the power of weapons being two of the bigger differences, among a number of differences), but....







    Shadow Shack's picture
    Shadow Shack
    November 17, 2007 - 3:13pm
    Corjay wrote:
    You know, I realized, to be fair, this list was missing the Knight Hawks Vector (KHV) and Alpha Dawn Redux are not listed here. As much as I don't like their twisting and tossing of the rules, I'm curious to see if anyone uses them at all.


    Actually, I believe "Heavy on the house rules, hold the mustard" covers KHV and Redux...
    No, I'm not overly fond of Zeb's Guide. Nor do I have any qualms in stating why. Tongue out

    My SF website

    Anonymous's picture
    Corjay (not verified)
    November 18, 2007 - 7:50pm
    jaguar451 wrote:
    Corjay wrote:
    You know, I realized, to be fair, this list was missing the Knight Hawks Vector (KHV) and Alpha Dawn Redux are not listed here. As much as I don't like their twisting and tossing of the rules, I'm curious to see if anyone uses them at all.


    Twisted? Depends on how you define twisted.... For ship design, KHV is more straight forward than canon rules, esp. Military craft.

    In terms of rules, there are definitely differences (Vectored movement & the power of weapons being two of the bigger differences, among a number of differences), but....

    Shadow Shack wrote:
    Corjay wrote:
    You know, I realized, to be fair, this list was missing the Knight Hawks Vector (KHV) and Alpha Dawn Redux are not listed here. As much as I don't like their twisting and tossing of the rules, I'm curious to see if anyone uses them at all.


    Actually, I believe "Heavy on the house rules, hold the mustard" covers KHV and Redux...
    Both these posts cover it. Changing the rules to be more "accurate" and doing it by complicating and expanding the rules. I'll take simpler rules over more accurate/complex any day. I'm a broken record of course, and probably as staunch in my belief as the one who spearheaded those documents is in his belief that a game has to be accurate and full of calculations to be fun.

    I happen to like the Star Wars style of space flight. I don't care if it's not accurate.

    Shadow Shack's picture
    Shadow Shack
    November 21, 2007 - 12:42pm
    Corjay wrote:
    I happen to like the Star Wars style of space flight. I don't care if it's not accurate.


    Visually speaking it's much more interesting (for film or video games etc), it captures the romance of a WW2 dogfight. While technologically speaking, star faring warships should be fully capable of striking unseen targets based on electronic warfare (modern USAF fighters are able to attack targets around the curvature of the earth). I feel the KH boardgame rules make a valiant effort to capture the best of both worlds: 10 minute combat turns attacking craft that are up to 120,000km away yet presenting it in a dogfight format.
    No, I'm not overly fond of Zeb's Guide. Nor do I have any qualms in stating why. Tongue out

    My SF website

    Tripwire's picture
    Tripwire
    December 5, 2007 - 10:29pm
    Corjay wrote:
    jaguar451 wrote:
    Corjay wrote:
    You know, I realized, to be fair, this list was missing the Knight Hawks Vector (KHV) and Alpha Dawn Redux are not listed here. As much as I don't like their twisting and tossing of the rules, I'm curious to see if anyone uses them at all.


    Twisted? Depends on how you define twisted.... For ship design, KHV is more straight forward than canon rules, esp. Military craft.

    In terms of rules, there are definitely differences (Vectored movement & the power of weapons being two of the bigger differences, among a number of differences), but....

    Shadow Shack wrote:
    Corjay wrote:
    You know, I realized, to be fair, this list was missing the Knight Hawks Vector (KHV) and Alpha Dawn Redux are not listed here. As much as I don't like their twisting and tossing of the rules, I'm curious to see if anyone uses them at all.


    Actually, I believe "Heavy on the house rules, hold the mustard" covers KHV and Redux...
    Both these posts cover it. Changing the rules to be more "accurate" and doing it by complicating and expanding the rules. I'll take simpler rules over more accurate/complex any day. I'm a broken record of course, and probably as staunch in my belief as the one who spearheaded those documents is in his belief that a game has to be accurate and full of calculations to be fun.

    I happen to like the Star Wars style of space flight. I don't care if it's not accurate.


    I completely understand the desire to balance simplicity/playability and accuracy/realism. One of the things that appealed to me when SF first came out was the simplicity of the rules compared to D&D. (And D&D was a lot simpler then!) But the single aspect of the game that hooked me was the use of 1g acceleration to provide "artificial gravity" during the run-up to the jump. Simple, elegant and spot-on science-wise.

    However comma

    That having been said, I'll tweak the rules if I can keep it simple, or at least consistent. I think the Action Resolution Table in Zeb's Guide is great for this. It allows for tweaks of existing rules or creation of new rules or skills within a consistant and logical framework.

    Of course, your mileage may vary. The best thing about this game is that it allows such a wide variety of play styles: realistic, cinematic, simplistic, what ever lifts your shuttle!
    You are
    What you will do
    When it counts
                    --The Masao


    Obispe's picture
    Obispe
    January 9, 2008 - 1:42pm

    Since I'm just getting back into this game after a ~20 year hiatus, my vote reflects what I used to play.  Nowadays, I'm trying to convince my wife and kids to play the Knight Hawks Basic game.

    Sorry for the unsolicited editing, and it's probably petty of me to mention at all, but the word "You're" in the question above ("What rule sets do you use most often in you're campaigns") is misspelled (it should be "your").  I'm not an English-language fascist, and I don't really care about the misspelling (language is really about getting your message across, right?). But as one of the headlines of the title page of this fantastic website, it should be perfect.  Please don't take offense, I'm just trying to make the website better...

    Make yourself Strong, for if once someone hurts you, you can bear the pain, turn your cheek, and give them another chance.
    Make yourself Strong, for if twice someone hurts you, you can crush them.

    Anonymous's picture
    Corjay (not verified)
    January 9, 2008 - 11:02pm

    Not to fear. You'll find people here to be friendly and easy going (most of the time). Few disputes arise, and I don't think I've seen a single one over something so petty as vocabulary, and the few disputes that do happen don't ever seem to esculate. The petty seem to play on a different site.

    So relax, sit back, and enjoy your stay (and a person can correct any time—within reason). Smile