Do you play or allow mechanon's in your games

    Yes and have a lot of house rules
    16% (5 votes)
    Yes, I use Issue 8 - Mechanon 2.0 as guidance
    22% (7 votes)
    Yes, I use Zebulon's Guide to Frontier Space
    9% (3 votes)
    Mechanon what?
    16% (5 votes)
    No
    38% (12 votes)
    Total votes: 32
    Comments:

    w00t's picture
    w00t
    May 10, 2011 - 11:50am
    I use Issue 8, some great discussions here;

    thespiritcoyote's picture
    thespiritcoyote
    May 10, 2011 - 8:02pm
    Interesting opening results... Surprised
    Oh humans!! Innocent We discover a galactic community filled with multiple species of aliens, and the first thing we think about is "how can we have sex with them?".
    ~ anymoose, somewhere on the net...

    so...
    if you square a square it becomes a cube...
    if you square a cube does it become an octoid?

    w00t's picture
    w00t
    May 11, 2011 - 7:22am
    Even Steven. 
    I honestly don't think they are widely used, Bill's article and Shell's artwork opened them up as a real viable race. 

    thespiritcoyote's picture
    thespiritcoyote
    May 11, 2011 - 12:14pm
    Is actually what I expected, but after the discussions, I was waiting to be surprised...
    I agree there have been some good articles done, but it's kinda like the Dral, they are just a little too alien to easily get your head into... The Dral have an advantage of being a Core-Four, and the Mechanon are a fringe NPC race from a frequently debated source.

    I have used the heck out of them, and could qualify for any of the first four poll options, at any given time.
    Oh humans!! Innocent We discover a galactic community filled with multiple species of aliens, and the first thing we think about is "how can we have sex with them?".
    ~ anymoose, somewhere on the net...

    so...
    if you square a square it becomes a cube...
    if you square a cube does it become an octoid?

    Rollo's picture
    Rollo
    May 11, 2011 - 7:52pm
    When it comes to gaming I try not to limit my imagination.  So when I'm offered an idea (any idea) I try to exploit it.  If it needs tweaking to fit into my game universe, then I tweak it as needed and use it.  The only bad idea is the one that you reject out-of-hand imo.  So yeah, I use them.  But for now they're little-known and only hinted at.  Happily I have the benefit of introducing this system to a younger generation who don't know all the ins and outs of it so keeping this race a mystery to them for as long as possible provides quite a lot of fun. Smile
    I don't have to outrun that nasty beast my friend...I just have to outrun you! Wink

    jedion357's picture
    jedion357
    June 11, 2011 - 5:10pm
    Whats to allow? Mechnons are NPCs and thus the province of the referee.
    I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

    Shadow Shack's picture
    Shadow Shack
    August 2, 2011 - 9:44pm
    thespiritcoyote wrote:
    and the Mechanon are a fringe NPC race from a frequently debated source.


    The Volturnus modules? What's to debate? That series had everything!



    On that note, I couldn't vote as I didn't see the option that best describes my use of them...which would have been "Yes, sourcing the SF-2 Starspawn on Volturnus module".
    No, I'm not overly fond of Zeb's Guide. Nor do I have any qualms in stating why. Tongue out

    My SF website