1.) RACEChoose from one of the races provided in the Race chapter. Note the attributes and abilities as you contineue the creation process.
2.) TRAITS
AttributesSavage World attributes;
Agility,
Smarts,
Spirit,
Strength and
Vigor- Each attribute starts as d4 unless modifed by your race.
- Spend 5 points to distrubute amoung your characters attributes. Each die type costs 1 point. (d6, d8, d10 and d12)
SkillsSkills details are covered in the Skills chapter.
- Spend 15 points to distrubute amoung your characters skills. Each die type costs 1 point (d4, d6, d8, d10, d12).
NOTE: If you exceed the attributes linked die type the skill costs 2 points for each die type above the linked attribute.
Derived Statistics The following are based on attributes, skills, edges and hindrances your character has.
- Pace is normaly 6" walking and 1d6 for running although your race may modify this value.
- Parry is equal to 2 plus 1/2 your character's fighting skill or 2 if you do not poses the fighting skill.
- Charisma is normally 0 unless you have an edge or hindrance that modifies this.
- Toughness is equal to 2 plus 1/2 your character's vigor. This value can be modified when wearing armor.
3.) EDGES AND HINDRANCES
At character creation you may only take
1 major and
2 minor hindrances. A major hindrance is worth 2 points and a minor is worth 1 point. Spend these poitns to gain the following.
2 points- Raise an attribute 1 die type
- Choose an edge
1 point- Gain another skill point
- Gain credits equal to your starting funds
4.) LANGUAGEMost Star Frontier settings have a common language calledPan-Galactic. If your setting is different make a note of the languageyour character sheet.
5.) GEAR
Roll starting credits and purchase your gear.
6.) BACKGROUND INFORMATION
Make up a background for your character.