1 - Character Creation Summary
1.) RACEChoose from one of the races provided in the Race chapter. Note the attributes and abilities as you contineue the creation process.
2.) TRAITS
AttributesSavage World attributes;
Agility,
Smarts,
Spirit,
Strength and
Vigor- Each attribute starts as d4 unless modifed by your race.
- Spend 5 points to distrubute amoung your characters attributes. Each die type costs 1 point. (d6, d8, d10 and d12)
SkillsSkills details are covered in the Skills chapter.
- Spend 15 points to distrubute amoung your characters skills. Each die type costs 1 point (d4, d6, d8, d10, d12).
NOTE: If you exceed the attributes linked die type the skill costs 2 points for each die type above the linked attribute.
Derived Statistics The following are based on attributes, skills, edges and hindrances your character has.
- Pace is normaly 6" walking and 1d6 for running although your race may modify this value.
- Parry is equal to 2 plus 1/2 your character's fighting skill or 2 if you do not poses the fighting skill.
- Charisma is normally 0 unless you have an edge or hindrance that modifies this.
- Toughness is equal to 2 plus 1/2 your character's vigor. This value can be modified when wearing armor.
3.) EDGES AND HINDRANCES
At character creation you may only take
1 major and
2 minor hindrances. A major hindrance is worth 2 points and a minor is worth 1 point. Spend these poitns to gain the following.
2 points- Raise an attribute 1 die type
- Choose an edge
1 point- Gain another skill point
- Gain credits equal to your starting funds
4.) LANGUAGEMost Star Frontier settings have a common language calledPan-Galactic. If your setting is different make a note of the languageyour character sheet.
5.) GEAR
Roll starting credits and purchase your gear.
6.) BACKGROUND INFORMATION
Make up a background for your character.