Cerebral Imprint - Adventure Writing

Anonymous's picture
Anonymous
November 26, 2010 - 12:35am
Content of Adventure Writing Forum project

Cerebral Imprint

Document Controller: w00t 
Notes: Please do not edit this document, please do discuss in the forums (see link at the end of this document)

Background

A creature found on this moon imprints a sensation on all targets within 5 meters. Anyone imprinted becomes irritable and grouchy, and prone to violence for the next 24 hours. During this duration, the Referee can force a player to make a WIL check, (INT in Star Frontiers) to avoid taking a violent action relevant to what might be bothering him - even slightly. 

This creature was responsible for the fall of a civilized sentient race - will your characters survive?

Rumors Table

  1. It is believed the creature was imported from another world, but where?

Adventure Ideas

Some Survivors 
There is a group that survived and remains underground. They lost most of their tech knowledge and have a few working systems that maintain the colony below the surface.
-OR-
There is a group that watched the havoc on the surface of the planet. They remained in space and struggle to survive attempting to build a dome colony on one of the moons, using the systems only gas giant for ship fuel and mining the asteroid belt for precious materials. Two ag ships barely make enough food for the survivors. 

Complete Annihilation 
Everyone on the planet died, either from an imprint that left them violent or they were a victim of someone effected. Two craters on the planet are the remnants of the last stand between the last remaining factions of this civilization. 

In either case their will be a lot of stuff on the planet. 

Lots of ruins and places to explore. But what of the cerebral creatures?

Yazirian Immunity
The way yazirian body chemistry interacts with their brains immunizes them from this creatures imprint. When a yazirian is in battle rage, this immunity stops working. 

Will the yazirian character remain cool while other crew members are going crazy? 

NOTE: Medical types should be able to synthesize an antidote from yazirian blood for the crew. The same antidote could be used against the creature to suppress the imprint ability. 

Freeze Fields
The imprint can be suppressed or nullified if the creature is placed in a freeze field.

Plot Hooks

  • Wartech Bio Weapons Division R&D are hiring teams to extract several of these creatures for testing in their labs.
  • Failed Gear - One of the freeze fields looses power and release the creature. 
  • This is a test, this is only a test - One of the crewmen (assumed to either be an NPC or the company that hired the PC's insist he tag along) has been sent to help capture the creatures. During the voyage back he immunizes himself (perhaps he is the only one with a synthesized drug) and release one of the creatures recording the results on the crew. 

Equipment 

PsychShield 
This special helmet when worn protects against mental powers at level 2. 
Cost: 5,000 CR 
Mass: 1kg 

PsychSuitThis special suit when worn protects against mental powers giving the wearer a +25% WIL check. This suit cannot be worn with other protective suits. 
Cost: 15,000 CR 
Mass: 1kg
 
Used with permission from
Comments:

AZ_GAMER's picture
AZ_GAMER
November 27, 2010 - 11:44am
good scenario, i like

jedion357's picture
jedion357
November 27, 2010 - 9:37pm
ok so they also have the ruins of a civilization to explore and figure out what happened

it also reminds me of a Star trek TNG episode where the enterprise encounters a probe and it scans Picard who falls unconscious. for a few minutes but during that time he relives the life of one member of a dying civilization as it struggles with its impending doom and the life picard lives seems real to him

You could use D&D 4e's vignet encounter idea where the PCs encounter a probe that does the same and they've travelled back 4 centuries and their consciousness is in another body. They have things they need to accomplish plus they'll learn stuff about whats going on that will help them when they wake up in their bodies.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Will the Stampede's picture
Will the Stampede
November 27, 2010 - 9:41pm
Should the WILL check translate to either a PER or an LDR check in SF?
" 'Beware the Beast, Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport, for lust, for greed. Yea, he will murder his brother to possess his brother's land. Let him not breed in great numbers, for he will make a desert of his home and yours. Shun him; drive him back into his jungle lair, for he is the harbinger of death."

Anonymous's picture
w00t (not verified)
November 27, 2010 - 10:30pm
This also reminds me of the Serenity movie (Firefly) when they landed on that world ravage by a virus that made most of them sit in place until they died.

Some Survivors 
There is a group that survived and remains underground. They lost most of their tech knowledge and have a few working systems that maintain the colony below the surface.
-OR-
There is a group that watched the havoc on the surface of the planet. They remained in space and struggle to survive attempting to build a dome colony on one of the moons, using the systems only gas giant for ship fuel and mining the asteroid belt for precious materials. Two ag ships barely make enough food for the survivors. 

Complete Annihilation 
Everyone on the planet died, either from an imprint that left them violent or they were a victim of someone effected. Two craters on the planet are the remnants of the last stand between the last remaining factions of this civilization. 

In either case their will be a lot of stuff on the planet. 

Lots of ruins and places to explore. But what of the cerebral creatures?