Anonymous November 26, 2010 - 12:35am | Content of Adventure Writing Forum project Cerebral ImprintDocument Controller: w00t
Notes: Please do not edit this document, please do discuss in the forums (see link at the end of this document)
BackgroundA creature found on this moon imprints a sensation on all targets within 5 meters. Anyone imprinted becomes irritable and grouchy, and prone to violence for the next 24 hours. During this duration, the Referee can force a player to make a WIL check, (INT in Star Frontiers) to avoid taking a violent action relevant to what might be bothering him - even slightly.This creature was responsible for the fall of a civilized sentient race - will your characters survive? Rumors Table
Adventure IdeasSome Survivors There is a group that survived and remains underground. They lost most of their tech knowledge and have a few working systems that maintain the colony below the surface. -OR- There is a group that watched the havoc on the surface of the planet. They remained in space and struggle to survive attempting to build a dome colony on one of the moons, using the systems only gas giant for ship fuel and mining the asteroid belt for precious materials. Two ag ships barely make enough food for the survivors. Complete Annihilation Everyone on the planet died, either from an imprint that left them violent or they were a victim of someone effected. Two craters on the planet are the remnants of the last stand between the last remaining factions of this civilization. In either case their will be a lot of stuff on the planet. Lots of ruins and places to explore. But what of the cerebral creatures? Yazirian Immunity The way yazirian body chemistry interacts with their brains immunizes them from this creatures imprint. When a yazirian is in battle rage, this immunity stops working. Will the yazirian character remain cool while other crew members are going crazy? NOTE: Medical types should be able to synthesize an antidote from yazirian blood for the crew. The same antidote could be used against the creature to suppress the imprint ability. Freeze Fields The imprint can be suppressed or nullified if the creature is placed in a freeze field. Plot Hooks
EquipmentPsychShieldThis special helmet when worn protects against mental powers at level 2. Cost: 5,000 CR Mass: 1kg PsychSuitThis special suit when worn protects against mental powers giving the wearer a +25% WIL check. This suit cannot be worn with other protective suits. Cost: 15,000 CR Mass: 1kg
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jedion357 November 27, 2010 - 9:37pm | ok so they also have the ruins of a civilization to explore and figure out what happened it also reminds me of a Star trek TNG episode where the enterprise encounters a probe and it scans Picard who falls unconscious. for a few minutes but during that time he relives the life of one member of a dying civilization as it struggles with its impending doom and the life picard lives seems real to him You could use D&D 4e's vignet encounter idea where the PCs encounter a probe that does the same and they've travelled back 4 centuries and their consciousness is in another body. They have things they need to accomplish plus they'll learn stuff about whats going on that will help them when they wake up in their bodies. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
Will the Stampede November 27, 2010 - 9:41pm | Should the WILL check translate to either a PER or an LDR check in SF? " 'Beware the Beast, Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport, for lust, for greed. Yea, he will murder his brother to possess his brother's land. Let him not breed in great numbers, for he will make a desert of his home and yours. Shun him; drive him back into his jungle lair, for he is the harbinger of death." |
w00t (not verified) November 27, 2010 - 10:30pm | This also reminds me of the Serenity movie (Firefly) when they landed on that world ravage by a virus that made most of them sit in place until they died. Some Survivors There is a group that survived and remains underground. They lost most of their tech knowledge and have a few working systems that maintain the colony below the surface. -OR- There is a group that watched the havoc on the surface of the planet. They remained in space and struggle to survive attempting to build a dome colony on one of the moons, using the systems only gas giant for ship fuel and mining the asteroid belt for precious materials. Two ag ships barely make enough food for the survivors. Complete Annihilation Everyone on the planet died, either from an imprint that left them violent or they were a victim of someone effected. Two craters on the planet are the remnants of the last stand between the last remaining factions of this civilization. In either case their will be a lot of stuff on the planet. Lots of ruins and places to explore. But what of the cerebral creatures? |