system freight transporter
HS:1 HP:5/8/11 Powerplant: 4 Chemical A
ADF:4/2/1 MR:4/3/2 DCR:24 Crew: up to 2
Armament: none
Defenses: optional RH
Communication/Detection: Subspace Radio, Radar, Intercom
Misc: Streamlined
Computer
Alarm (4)
Analysis (2)
Astrogation (2)
Commerce (1)
Computer Lockout (3)
Computer Security (3)
Damage Control (4)
Drive, Chemical A (1)
Information Storage (1)
Life Support, cap:2 (1)
Maintenance (4)
Cargo Capacity: 2 (two modular 1U containers)
Crew Accomodations: 2 single bunk cabins
Passenger Accomodations: 0
Ship's Vehicles: 0s
Fuel Tankage: 144u S-Ox (plus four 36u ExTanks)
Max Speed: 18 (+18)
Cargo Container: 1u capacity, adds 3 HP to total hull points, performance affected depending on number of containers --- ADF & MR of 4 & 4 respectively for an unladen Conveyor, 2 & 3 for one container, and 1 & 2 for two containers. Accrued damage may be applied to either the host ship or container, any time 3 or more points of damage are sustained roll 50% to determine if it applies to the container or the host ship. Any containers taking 3+HP damage are destroyed along with their contents, however if the host ship is destroyed (absorbing all the damage toward the total) there is a 25% chance per container that each container will survive.
The ZS-205 was an efficient method of supply transport during the earliest corporate wars at Truane's Star. Consisting of a basic hull with a helm, crew lounge, and quarters; the ZS-205 was unique that it had a pair of detachable U-shaped cargo nacelles that fit snug around the main hull. Fully loaded, the pair of chem drives accelerates at the slower rate (1), with one nacelle it can accelerate at the middle rate (2), and unladen it can move at maximum acceleration (4). MR is likewise affected accordingly, reduced to the consecutive lower figure per container. More importantly, these craft could arrive and depart quickly assuming waiting nacelles were already loaded, it was a simple matter of detaching the full container for a new one and shoving off.
DECK PLANS
( rendered in one meter squares )
The bridge has a single command chair, aft is the mainframe computer. A door leads to the airlock hatch and a storage closet. Aft of that is the crew galley & lounge along with a fresher and two single bunk cabins. There is no access to the cargo nacelles from within the ship, they may only be accessed by taking a space walk. The four drives must also be addressed from the exterior as the craft is too small for an engineering section. The dashed lines running the length of the main axis repsresent where the cargo nacelles overlap the main hull.
* Adapted from the Z-10 Modular Hauler WEG Star Wars RPG system