Magnetic Ice Gun

Inspiration from Chasm City by Alastair Reynolds

This is a weapon was created during the first sathar war for the UPF special forces. It's quiet and has the range of most small laser pistols. The ice rounds are cooled at sub-zero temperatures to insure they wont melt while trying to hit their target. The rounds are stored in a five round clip that keeps the rounds cool at sub-zero temperatures. When the round enters the chamber the round warms up by a hundred degrees or so from sub-zero, but it isnt enough to truely warm up the round to melting point. When the round is fired the magnetic firing mechanism pushes the round out faster than most projectile rounds and doesnt create any heat to melt the round. Then if it hits its target the ice round will penatrate the skin and shatter (causing a shrapnel affect), but if the person is found dead the qutopsy will show nothing in the body.
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ROF: 1 shot
Range: 5/10/15/20/-
Ice Shrapnel Range: 5/-/-/-/-
Clip: 5 rounds special cooling clip
Weight: 2 kg
Damage: 5D10+ per hit
Ice Shrapnel Damage: 1D5 + per hit
Cost: 800 Credits
Type: Projectile Weapon
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