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w00t will be the main author of this document putting the thoughts, rules and tables together.
Authors : Various
Background:
Currently you have to be a very experienced PC to get in the cockpit of a starship. This document will cover how a moderatley skilled PC's can pilot small craft's and fighters. The idea is that if you can pilot an aricar you should be able to pilot a basic fighter.
Related material:
SF2K - Star Pilot Related Skills
http://starfrontiers.us/node/1487
Prerequisites: Computers: Access & Operate 1, Vehicles: Atmospheric 3
Description:
This skill enables a Star Pilot to fly any spacecraft of hull size 3 or
smaller.
Excelling in this skill means the pilot is adept at
maneuvering smaller, faster vessels as well as leaving and re-entering
an atmosphere.
Other skills include docking and refueling the ship.
Ships that can operate within an atmosphere are controlled using the
Vehicles: Atmospheric skill when in an atmosphere.
Many Star Pilots
specialize in this skill to become crack fighter pilots or operate
smaller commercial or smuggling ships. The Star Piloting skills cover
the expertise of operating a space vessel in complex maneuvers
including docking, landing, and take-off from planets (not including
flying the vessel as an atmospheric craft), acceleration and
deceleration, orbiting, evading missile fire, improving accuracy of
forward-firing weapons, and improving the MR of a space-vessel in a
Zero-G environment. By dividing the separate skills into the operation
of progressive hull sizes, pilots could become very adept at flying a
huge capital ship, which doubtless involves its own distinct
considerations, but have little experience piloting a snub-fighter and
vice-versa.
Level 1 Pilot XP costs according to the AD/KH
rules.
PCs with Tech
skills can pilot jetcopters, hover craft and the like. At what point
could they pilot a small fighter? PILOTING Level 1
|
AD Skill | Technician 6
| Computer 2
|
Level 1 XP | 4 (8)
| 4 (8) |
Level 2 XP | 8 (16)
| 8 (16) |
Level 3 XP | 12(24)
| n/a
|
Level 4 XP | 16 (32)
| n/a |
Level 5 XP | 20 (40)
| n/a |
Level 6 XP | 24 (48)
| n/a |
AD Total XP | 84
| 12
|
Pilot Level 1 XP
| 10
|
Total
| 106 XP
|
Typical module XP gain is between ____ ?