Anonymous November 4, 2007 - 2:18pm | Refer to: Starship Pilots - Begining skill set. We can start the discussion here and update the document as we progress. |
SmootRK November 4, 2007 - 10:01pm | Interesting. I would add information for this particular skill being a prerquisite for the classic Knight Hawks piloting skill... or at least some sort of alternate prerequisite set. <insert witty comment here> |
CleanCutRogue November 5, 2007 - 7:33am | w00t REALLY LIKES all the boxy divs 3. We wear sungoggles during the day. Not because the sun affects our
vision, but when you're cool like us the sun shines all the time. |
Corjay (not verified) November 5, 2007 - 9:34am | Ya think? w00t REALLY LIKES all the boxy divs Yeah, you definitely need to redefine prerequisites if you're going to develop a new piloting skill. You may also need to redefine the KH piloting skill itself. |
w00t (not verified) November 6, 2007 - 7:17am | I've broken down the cost to gain Level 1 Pilot according to the KH rules. This is to open up the table for discussion. PCs with Tech skills can pilot jetcopters, hover craft and the like. At what point could they pilot a small fighter?
Typical module XP gain is between ____ ? |
w00t (not verified) November 7, 2007 - 2:00pm | bueller? ....bueller? .............bueller? anyone gonna comment / work on this? SS, Rum, Corjay....Bill |
Shadow Shack November 9, 2007 - 6:55pm | http://starfrontiers.us/node/1768 See also http://starfrontiers.us/node/1767 By my breakdown system, a Technical PSA character can acquire the pre-req piloting skills with a mere 18XP and the Pilot LVL:1 skill with another 10XP per the KH tables, for 28XP total |