https://www.imore.com/monster-hunter-rise-list-confirmed-monsters-so-far
Generic Creatures
A - Z
Arctic Sabertooth
Dropper
Flitter
Frost Wypong
Glacier Terror
Khezu
Korrvarr
Pale Cave Bear
Snow Sloth
Somnacanth
Arctic Sabertooth | ||
Type: | Small Omnivore | |
Number: | 1-5 | |
Move: | Fast | |
IM/RS: | 6/60 | |
Stamina: | 20 | |
Attack: | 50 | |
Damage: | Bite: 1d10 | |
Special Attack: | Herd Mentality: +10% if another Sabertooth is within 1 meter | |
Special Defense: | Stealth in Snow | |
Native World: | Pale | |
Dropper | ||
Type: | Small Carnivore | |
Number: | 1 | |
Move: | Very Slow | |
IM/RS: | +2/18 | |
Stamina: | 20 | |
Attack: | 80 | |
Damage: | 2d10 digestion | |
Special Attack: | Attract 2d10 droppers 1d10 turns | |
Special Defense: | Immune to projectile weapons, doze grenades, ranged weapons | |
Native World: | Volturnus – caverns |
Ice Felkai | |||
Type | Medium Carnivore | ||
Weight | 20kg | ||
Length | 2m | ||
Speed | Fast, 76-105m/turn Average 90m/turn | ||
IM / RS | 6 / 55 | ||
STAMINA | 65 | ||
Attack | 75 | ||
Damage | Tails whip: 1dx10 x 2 (roll twice to hit) Claws: 2d10 Bite: 3d10 |
Flitter | ||
Type: | Small Carnivore | |
Number: | 10-100 | |
Move: | Medium | |
IM/RS: | +7/70 | |
Stamina: | 10 | |
Attack: | 40 | |
Damage: | 2 bite | |
Special Attack: | Disease | |
Special Defense: | None | |
Native World: | Volturnus – caverns | |
Flitters are small winged mammals that enjoy dark places. They live in the caverns below the Burning Lands, eating insects, small mammals, and carrion. Flitters are generally passive, but loud noises, light, and smoke will cause them to attack. Each flitter has a 50% chance of carrying a disease that will be transmitted to a bite victim. Eight hours after being bitten, the infected player will begin to suffer from a fever. This will soon be followed by the chills. The fever will continue for three days, during which time the player will be incapable of any action. If the victim is not treated with antibody plus during this time, he will die on the beginning of the fourth day. Even if the victim receives a dose of antibody plus, he must wait 24 hours before he feels healthy enough to do anything but rest. |
Frost Wypong | ||
Type: | Medium omnivore | |
Number: | 20-30 | |
Move: | Slow | |
IM/RS: | +5/50 | |
Stamina: | 20-100 | |
Attack: | 55 | |
Damage: | 2-10 (fists or thrown stones) | |
Special Attack: | n/a | |
Special Defense: | n/a | |
Native World: | Lossend — ?? | |
The average stats for a Wypong are RW: 55, Move 45, PS 3, IM 7, RS 65, STA 65 Tools: Spear or Bow and 8 arrows (crude) or thrown rocks |
Glacier Terror | ||
Type: | Medium Carnivore | |
Number: | 1-3 | |
Move: | Medium | |
IM/RS: | 6/65 | |
Stamina: | 75 | |
Attack: | 75 | |
Damage: | Bite: 3d10 | |
Special Attack: | Grapple if roll 20 or less Inflict 3d10 per turn | |
Special Defense: | Blind, but Tremor sense of 20 meters | |
Native World: | Pale | |
Distant species of the Khezu |
Khezu | ||
Type: | Large Omnivore | |
Number: | 1-2 | |
Move: | Medium | |
IM/RS: | +5/45 | |
Stamina: | 150 | |
Attack: | 60 | |
Damage: | Bite: 4d10 | |
Special Attack: | Defensive Touch (Melee) Electrical Shock 1d5 Damage 2d10 minutes paralyzation | |
Special Defense: | None Blind, but Tremor Sense & Scent Electricity | |
Native World: | Pale | |
The Khezu is one of the creepiest monsters this series has to offer. This disturbing Flying Wyvern made its first appearance in Monster Hunter 1 and has shown up in various games since then. It primarily hides in dark caves and only emerges to hunt for food. It has no eyes so it tracks its prey by sniffing their scent. To add to the creepy factor, Khezu is eerily silent while you fight it. Once it's found its target, Khezu will attack by extending its rubbery neck out to swallow them whole. It also has the ability to generate electricity around its body to protect itself and spit out electrical discharges to paralyze its foes. |
Korrvarr | ||
Type: | Large Omnivore | |
Number: | 1-5 | |
Move: | Slow | |
IM/RS: | +5/45 | |
Stamina: | 150 | |
Attack: | 50 | |
Damage: | 4d10 claw/bite | |
Special Attack: | None | |
Special Defense: | None | |
Native World: | Volturnus – caverns and ruins | |
Pale Cave Bear | ||
Type: | Large Omnivore | |
Number: | 1-2 | |
Move: | Medium | |
IM/RS: | +5/45 | |
Stamina: | 200 | |
Attack: | 60 | |
Damage: | Claw: 4d10 | |
Special Attack: | Hug for 2d10 per turn on a roll of 10 or less | |
Special Defense: | None | |
Native World: |
Snow Sloth | ||
Type: | Large Carnivore | |
Number: | 1 | |
Move: | Medium | |
IM/RS: | 3/30 | |
Stamina: | 80 | |
Attack: | 70 | |
Damage: | 5d10 | |
Special Attack: | Squeeze for 5d10 per turn on a roll of 20 or less | |
Special Defense: | Camouflage/silent movement 19 | |
Native World: | ||
The snow sloth is the only animal known to prowl the snow fields during Alcaz.zar's winter. Growing up to 5 meters long, the sloth resembles a huge weasel with coarse white hair and stocky legs. Although not a fast runner, the sloth can lope for days at a time across snow, supported by its huge padded feet. If the snow sloth strikes a victim with an attack roll lower than 20, the victim is held and squeezed. Each successive round the character takes 5d10 points of damage automatically until killed, or until the character successfully breaks a wrestling hold. The snow sloth lives primarily by eating hibernating lokukku. It finds a tree where a tribe is spending the winter, breaks through an air hole and slithers down for a feast. In their lethargic state, the lokkuku can rarely arouse themselves to fight, but if they do,the Snow Sloth is usually driven off. |
Somnacanth | ||
Type: | Large Omnivore | |
Number: | 1-2 | |
Move: | Fast | |
IM/RS: | +5/45 | |
Stamina: | 200 | |
Attack: | 60 | |
Damage: | Claw: 3d10 | |
Special Attack: | Sleeping Powder Breath STA Check On Fail Sleep: 1d10 Hours | |
Special Defense: | None Dark Vision | |
Native World: | Pale | |
Somnacanth is a highly dangerous, serpentine Leviathan that is very territorial. It mostly travels at night and has been mistaken for a mermaid due to its silhouette cast against the moonlit sky. If you encounter this slippery customer, be careful because this monster can put you to sleep by breathing sleeping powder in your face. Aside from a sleep-inducing breath attack, Somnacanth can also run circles around its prey with exceptional speed to slash at your blind spots with its sharp claws. After taking enough damage, Somnacanth will seek a clam to consume it, instantly healing its wounds. |