6> Civilian Operations

Civilian craft may find numerous roles to fill during war time. They can be a part of the Pale & New Pale exodus, ferry medical supplies to Laco, be present at one of the local militia stations when the Sathar arrive insystem, or even run a Sathar blockade of any occupied systems to transport supplies.


Scenario #1: Exodus from Pale
A contingent of Sathar warships have surrounded Pale along with the arrival of numerous troop transports that are landing on Pale's surface. A civilian ship can attempt to flee Pale Station (or if it is atmospheric capable or has landing craft, attempt the same from Pale's surface) with refugees and/or vital equipment. The same ship can arrive insystem to attempt breaking through the blockade and dock with pale Station (or land on pale's surface) to do the same.

Allow certain creativity to enable the export of refugees, such as acquiring air tight ground & hover transports that can accomodate 20 beings and allow five or six transports per cargo unit for freight ships lacking cabin space (thus allowing 100-120 refugees per cargo unit).

Scenario #2: Rendevous with the War
The players' craft has arrived at Triad or Gran Quivera just as the Sathar begin their advance on said world. While dishing it out with the Muster, players must evade enemy ships and transport their valuable cargo to its destination.

The same situation can be applie din reverse, a cargo origninating at Triad or Gran Quivera destined elsewhere is acquired and while leaving, the players wander into the war and must evade enemy craft.

Scenario #3: Trapped in Dixon's Star!
Players find themselves caught near Laco as the Sathar retun from Cassidine, hell bent on some revenge over their defeat. Any and all space craft will become fair game, and the players must fight for their lives to get out of Dodge! Players can also wander insystem (such as ferrying much needed supplies to survivors on Pale & New Pale) and evade Sathar ships that have been dispatched to intercept them.