New Rules Questions: Robot Damage, Animal Damage and Encounters

JCab747's picture
JCab747
March 1, 2017 - 8:09pm
Note to TerlObar: I had posted an earlier question and found some of the information I was looking for in Star Frontiersman issue 23. Since I couldn't figure out how to take this discussion down, I flagged it as "offensive" so it could be removed.

But now I have a new purpose for this posting.

I am working on a comprehensive set of Alpha Dawn combat rules here: http://starfrontiers.us/node/9676 and would certainl welcome any feedback. The idea is not to replace the game rules (I like them), but to incorporate the various other additional rules that were given in various magazines such as Dragon, Star Frontiersman, Frontier Explorer, etc. so it would be one comprehensive tool.

This combat booklet also includes missiles -- a conversion from Zebs.

Star Frontiersman issue 23 reran a Dragon magazine article called "A Shot in the Arm," which provided some special effects damage, and I know that there were other stories on ablative damage for PC characters.

I'm trying to work on a more generic chart for damage to robots and animals so I will try posting some ideas here for feedback.

Also, has anyone ever come up with some generic animal encounter tables? Something that might indicate when an animal might attack versus ignoring or fleeing from characters? 
 
Joe Cabadas
Comments:

JCab747's picture
JCab747
April 3, 2017 - 10:22am
KRingway wrote:
JCab747 wrote:
When a robot is reduced to 20% of its STA, then it suffers problems similar to a wounded character -- movement rate reduced by half, -10% to hit.


Yep, something along those lines would be way more practical. When I used robots in my recent SF game, that's pretty much what I did. At one point there was a small battle with around 20 robots - some anthropomorphic, some tank-like - and having to consult a table or diagram for that would've been especially impractical.

Yes, I would agree. How about for vehicle battles? The TSR game mechanic has the lovely and complicated damage chart... then there's the powered armor charts.

Maybe the charts are useful for a small encounter, but something simplier is needed for a larger conflict.

One thing I've always disliked about Star Frontiers is the proliferation of defensive suits and screens. Whoever came up with the polyplate armor should get an award for simplcity versus the spacesuit armor and Dragon magazine powered armor rules.
Joe Cabadas

jedion357's picture
jedion357
April 5, 2017 - 4:03am
This dralasite give 3 thumbs up for robot at 20% STA having reduced performance like a PC at 50%

I like the stunned/reboot

IIRC the is a robot malfunction table already in AD for malfunctions while skill checks go bad when a roboticist is using his skill. This also means that its in the quick reference guide which I always keep handy during games. So at the risk of being a table using hypocrit I think critical hits on a robot in my games from now on will be rolled on this malfunction table with the added effect of changing the No effect result to robot reboots- counts as stunned and prone (even though it its standing it counts as prone- extra bonus to attack prone or ie defenseless opponents) for 1d10 combat turns.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

JCab747's picture
JCab747
March 22, 2018 - 3:21pm
OK. It's been a while since I thought of this topic. I've done a little refining to my generic creature encounter tables. Please give some feedback.
Joe Cabadas

JCab747's picture
JCab747
March 22, 2018 - 4:32pm

CreatureEncounters

When player charactersenter areas keyed on the referee’s map that contain beings or plants that arelikely to respond to their presence, there will be an encounter. The results ofthis encounter will depend upon what is encountered and the referee’sdiscretion.[1]

When players aretraveling through large areas of unexplored wilderness terrain – on a worldthat has flora and fauna, the referee should check for random animal encountersonce each day and night by rolling a single ten-sided die. A roll of 1 or 0indicates an encounter.

If the adventurers areon the move and covering a certain distance during the time period when theencounter occurs, an appropriate die roll should be cast to determine what timethis happens at. The exact location and terrain can be decided on by thereferee.

As noted in Section I,there is a chance that the creature(s) may surprise the characters, requiringan Intuition check. This check would be modified by the terrain and thecreature’s natural camouflage abilities (if any). For example, a predatorstalking a character will know how to move stealthily, but a giant,dinosaur-like herbivore with the bulk to defend itself, may serenely munch onits food, ignoring the characters unless they approach too close or cause adisturbance.

It is important for areferee to play the roles of creatures encountered in such a way to challengethe ingenuity of the players.

Animal Surprise Modifiers for Intuition Check

%

Creature is in its natural environment  

-5

Creature is out of its natural environment

+10

Creature’s size is tiny

-10

Creature’s size is small

-5

Creature’s size is medium

0

Creature’s size is large

+10

Creature’s size is giant

+15

Creature stalks its prey

-5

Creature lies in weight for prey

-10

Creature is a herd/flock animal in a herd

+15

 

CreatureReactions

A creature's reaction to a character dependson the animal's temperament and what thecharacter does. The creature may be naturally timid, curious or aggressive; it maybe hungry, or it might have just eaten. A character can affect the creature's reactionby ignoring it, coaxing it with food, or frightening it with fire, loud noisesor flashes of light

Since not all encountersresult in combat, the Creature Encounter Reaction Table provides a generic basefor whether or not a creature will try to attack. Roll a d100 and match theresult to the type of creature being encountered – carnivores, omnivores or herbivores.The result can be modified by various factors found in the  Animal Reaction Modifier Table.

Creature Encounter Reaction Table

Reaction Type:

Flees

Timid Response

Neutral Response

Aggressive Response

Attack

Roll:

01-20

21-40

41-55

56-75

76-00

Carnivore

Creature may be visible at a distance but will slink away, even leaving a kill behind.

 

Creature may be visible at a distance, either walking a parallel track or moving away from characters.

Creature may languish at a spot at a distance. Possibly feeding on a recent kill.

Creature may stalk characters. If they get close enough, they may attack. May bark/bay/hiss ahead of time.

Creature attacks without warning after lying in wait/silently stalking.

Omnivore

Animal hides in den.

Animal may make a brief appearance before moving into shelter.

Animal ambles along, possibly coming close with curiosity but no apparent aggression.

Animal may stalk characters. If they get close enough, they may attack. May bark/bay/hiss ahead of time.

Animal attacks without warning after lying in wait/silently stalking.

Herbivore

Animal moves or runs away soon after spotting characters.

Animal visible at a distance. Will keep distance or move away from characters.

Animal stays put, grazing in the open, but keep a wary eye on characters.

Animal puts on a defense display by hissing, snorting, pawing dirt, etc. Bulls or females may charge at characters from a distance before pulling back.

Bulls charge, females kick/scratch/paw/bite, herd animals stampede toward characters

The referee should also consider the following:

Intelligence. Intelligent creatures will not befrightened by a burning torch, clanging frying pans, etc. Creatures with lowintelligence, however, might be easily startled or frightened away by theseactions.

Experience. A creature is less likely to be afraid of somethingit has seen before, unless the previous experience was very painful orfrightening.

Size. Large creatures often are harder to frighten then small ones.(Also see Target Size).

Type. Carnivores tend to be more aggressive and harder to frightenthan herbivores, which tend to be timid. Omnivores tend to be curious.

Temperament. If a creature is naturally aggressive, it mayattack creatures much larger than itself with very little fear. Timid creaturestry to avoid fighting whenever they can.

Is the creature a loner ora pack/herd/flocking animal? Is the animal hungry, thirsty or sleepy?

Animal Reaction Modifier Table

%

Smaller than characters

-10

Larger than characters

+5

Much larger than characters

+10

Territorial

+5

Character near den, hive, nest or young

+10

Character disturbing or threatening den, hive, nest or young

+20

Temperament: Timid/Skittish

-15

Temperament: Curious

+5

Temperament: Aggressive

+10

Temperament: Predatory

+15

Carnivore

·         Fed

·         Hungry

·         Character wounded/disabled

 

-15

+15

+15

Omnivore

·         Fed

·         Hungry

·         Character wounded/disabled

 

-20

+10

+10

Herbivore

·         Has strong defenses/hide

·         Herd animals with bulls or dominant females that defend territory/young

 

+0

+15

 

Character actions

·         Making loud noise, use of fire, etc. to scare creature away

·         Alone

·         In group

·         In vehicle

 

-10

 

+10

-5

-10

 

 

Motivation. Any creature that fights has a reason for fighting.Even naturally shy and weak creatures may fight savagely to defend their lair,their territory or their young. Those that are cornered or wounded, sensing thatthey must fight or die, often fight ferociously and without fear.

Some creatures are notterritorial. Others have a large territory, or it changes with the seasons, orits territorial area is only its den or nest. Does it mark or patrol itsterritory?

How does a creature defendits territory? These factors could include:

·        Onlydefends against its own kind?

·        Defenseagainst one sex only?

·        Excludesone type of species or all intruders?

·        Onlyone sex defends the territory?

·        Whenattacking intruders, the creature is content to drive them away?

·        Orwhen it attacks intruders, it will try to kill them?

·        Willit will defend its territory until dead?[2]

Other Factors. A referee has to keepin mind a few other factors when determining how a creature will reactincluding:

·        Acharacter is alone. This will make carnivores and omnivores even more curiousand willing to attack. Herbivores may be more bold too.

·        Acharacter is in a group. There can be safety in numbers.

·        Acharacter is injured. Carnivores and omnivores will be more willing to go afteran injured character – even if the character is in a group. Herbivores mayignore or even trample an injured creature.

·        Day/Nightfactors: creatures more prevalent in the daytime may be sleeping at night andvice versa. The presence of a campfire may keep creatures away, but the presenceof food in open or easy to reach containers will attract some animals such asrodents or even bear-like omnivores.

·        Wildernessversus cultivated areas: Creatures in a wilderness will be more bold in theirenvironments but more skittish in regions that have been “civilized.”

·        Creatures’previous experiences with hunting/weapons/robots and vehicles.

Characters are riding in a vehicle; the vehicle is muchlarger or smaller than the creature. While an animal like a Volturnus rollermight stampede an explorer that gets too close to the herd, a sand shark wouldprobably ignore a character riding on a hover cycle.


[1] Ward, James M. and Gary Jaquet, GammaWorld, 2nd printing; (TSR Games), August 1978, p. 21

[2] ExileInParadise.“Social Combat on the Frontier,” http://www.starfrontiers.us/node/9592, March 5, 2017, 7:21p.m.

Joe Cabadas