The attached document is based on the Alpha Dawn combat system -- NO COLUMN SHIFTS and NO COLOR CODES.
I am trying to incorporate some of the good things in Zebulon's Guide -- yes, there are some clarifications on the rules in that book. Along with the combat rules from various stories in Dragon, Star Frontiersman and Frontier Explorer.
This is very much a work in progress at this point. The table of contents is for filler and doesn't reflect what's actually listed later in the document. I'm still working providing some missile rules, etc.
However, I am far enough along on it that I wanted to post it for any initial feedback. I had copied and pasted the Alpha Dawn remastered text into a Word document to start off and then started adding Zebs stuff where appropriate.
Slight update done on Feb. 24, 2017. I want to reexamine how I came up with the indrect fire ranges for the cannons and howitzer versus the direct fire ranges. Rules need to be added to account for the sniper rifles found in Star Frontiersman magazine.
Where I am mathematically challenged is adding some sort of quick and dirty rules mechanic to account for the effects of gravity on tossed weapons and bombs... I suppose gravity should impact all projectile/gyrojet weapons but I don't want to get too complicated on things.
I still need to check Zebulon's guide for any useful rules clarifications for melee and vehicle combat. Then there are the Polyhedron stories to research.