Wicked Wench deck 2: Officer Deck

1> Central Elevator: the central elevator accesses all decks. It will take d10-3 turns to call the elevator (zero or less means the car is already on that deck), depending on what deck it was on last. Command officers (captain, pilots, engineers, astrogators, and gunnery officers) can halve that time by overriding the elevator with their ID (command officers have priority so the elevator won't stop at other decks while called upon). The elevator will sound an alarm tone when sensing a vaccuum outside, two buttons on opposite sides of the door must be pressed to open the door into a vaccuum (the elevator will depressurize and then open).

2> Officer Cabins: 2 single beds (modular, can be arranged as a double) along with wardrobes for two and a desk. 

3> Captain's Cabin: one double bed positioned along the porthole compliments luxurious furnishing and decor, including wardrobes for two, a desk, and table w/three chairs.

4> Officers' Lounge: food is prepared and served from the crew galley on Deck 3. The spacious lounge has a table and chairs for 4, two more chairs can be added as needed. A holovid projector is available for entertainment purposes as well.

5> Fresher: toilet, 2 sinks, and a shower/steamroom

6> Airlock: this airlock is utilized to space-walk to the heavy fighter moored outside.

7> Fighter Mooring Dock: the Mourning Star is secured here when not in use. Space-walks to the dorsal access hatch on the fighter craft can be accomplished by the use of a detachable tether that connects the airlock to the fighter craft.