Physical DescriptionThe teal-skinned boon'sheh are slim, tall bipedals, usually standing at least a head above humans. Their skin is soft to the touch, and they're completely hairless except for patches of fur on their shoulders and forearmes.
Their faces are unexpressive and almost skeletal, as they have very little muscle in them. Their noses are square, with tiny nostrils, and their ears are pointed and long.
Boon'sheh bodies are built for running, and as such they have little mass compared to other sentient species. Whatever physical weakness they have as a consequence, they make it up with their great speed.
Characteristics
| |
Average Size
| 2.0 m
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Average Mass
| 55kg male 60kg female
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Average Lifespan
| 75 years
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Reproductive System
| heterosexual, viviparous
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Body Temperature
| 39 Celsius
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SensesBoon'sheh senses are very well developed: particularly, their sight, hearing and sense of smell. Its believe that these senses were hieghtened as survival traits in their native environment. Tests performed at the University of Zebulon indicate that the zones of the boon'sheh's brain that deal with these three senses are in a permanent state of overdrive, and that their sensory organs are always absorbing more data then the conscious brain can process. This has resulted in the boon'sheh developing a 'danger sense', their unconscious selves picking up warning singals from eyes, ears and nose, and forcing their bodies to act before they notice what's going on. While some individuals tend to think of the boon'sheh as 'fidgety' (or even paranoid), their dander sense has saved them and their colleages from certain death more than once.
SpeechBoon'sheh speak in high pitched tones, and their native language is very dependent on them. They also use many palatal and alveolar clicks when talking. While their language appears to be complicated at first, most people can learn it in two or three weeks.
Their names commonly have two or three syllables and are always preceded by the prefix "Boon-" which stands for 'person', as in Boon-Shube or Boon-Gurenn. This prefix is usually dropped in informal converstation.
History, Society and CustomsSharing the same world with the humma, the boon'sheh have been pushed close to the brink of extinction during their tragic history. Despite a brief period in their history where they formed a significant landed civilization the boon'sheh have largely been nomadic wanderers. If the history of the humma can be characterized as one long brawl the history of the boon'sheh can be characterized as one long flight from that brawl.
During a particularly barbaric time in humma history the boon'sheh managed to establish a landed civilization with cities and became more advanced technologically than the humma. This could not last, as the humma came very close to unifying themselves in an effort to take them down. For two centuries incessent attacks for first one Hummarin house then another wore the boon'sheh down and eventually the Boon'Klash civilization collapsed and the survivors were scattered. In the aftermath most cities were razed but a few were appropriated by the humma and exist still today.
At the time of first contact with the ifshnit and osakar the boon'sheh had effectively maintained a territory in the most desolate wastes on Hum for generations. However, the visitation of interstellar neighbors kicked off the Hummarin Space Age. In a short time satellites began to reveal the mineral richness of the Boon'sheh lands and encroachment commensed anew.
Eventually, it was decided by the Highest One that the boon'sheh should be relocated for their own good (and to make way for his house to grab the krik share of their vacated land). Where to move them too became a topic of hot debate but eventually the decision was made to forcibly relocate the bulk of them to the planet Larg and set up a preservation for them.
Some boon'sheh clans scattered and have continued to subsistance in the lost wastelands on Hum and a few areas (preservations) were left as havens for them on Hum. The largest conscentration now dewls on the planet Larg.
They sided with the Capellan Free Merchants during the Ifshno-Hummarin War. Which despite the hummar being declared a winner, did not turn out negative for them. Transfers in tech and military hardware from the CFM gave them an edge to hold out in their mountain strong holds on Larg. The negotiation of the peace treaty left them with more protections then they previously had.
With the formation of the Rim Coalition the boon'sheh of Larg attempted to pettition for membership. Stout resistence from the governments of the the three humma populated worlds and astute maneuvering by diplomats from House Jorah blocked their admission to the Rim Coalition on the basis that the planet Larg already had representation on the council.
Since that time some cadres have formed in boon'sheh society with the goal of autonomous government for the boon'sheh. Some of these cadres have taken a militeristic stance, stockpiling weapons and supplies while others are more open and seek negotiated change.
The boon'sheh on Larg have instituted a policy of sending the best and brightest off world to be educated in Osaka, Capella and the Frontier. Many return but some are learned away by the promise of a better life elsewhere in the Rim and Frontier. The boon'sheh have been readily accepted into military organizations in the Frontier (corporate, militia, and UPF) but until recently were blocked from joining the Flight in the Rim.
The average clan holds around 200 individuals, most of which live in the same village or town. There are no true boon'sheh families: all children are raised by the clan as a whole, and the parent-child bond is unknown to them. Boon'sheh worship their clans and fight fiercely for them. Those that don't uphold the clan's expectations are often cast out of their districts. Most of the star-faring boon'sheh are such outcasts.
AttitudesThe boon'sheh dislike the humma strongly but are very found of ifshnits and dralasites. As to be expected they are nervous around yazirians but neutral toward osakar, humans, and vrusk. The feeling of most races are recipracol toward them except yazirians who are ambivelent. They are distrustfull of humanity because of their curiousity (boon'sheh call it 'deathwish'). Their lack of facial expression is a source of bemusement and ammusement to other races. The ifshnit use the idion 'To see a boon'sheh smile' when talking about mirages and illusions.
Special Abilities
Danger Sense (10%): Boon'sheh's keen senses can subconsciously alert them to perils they aren't aware of. Whenever a boon'sheh is endagered, the referee secretly rolls for danger sense: a success means the boon'sheh becomes aware of danger (though not able to pinpoint its exact source) and can warn others of it. This special ability may be imporved by spending experience points, but even if rased to 100%, any roll of 96-00 is considered a failure. No matter how keen the senses of a a boon'sheh, there is always a slight chance he can be duped.