The common complaint against Zebulon’s Guide (ZG) material is centered on its rush to market and the immediate discontinuance by the corporation owning the IP. It has been justly maligned as poorly executed and an incomplete product. While this criticism is near universal many if not most fans of the Star Frontiers game still use pieces of the guide; new equipment, the outline of a corporate war, corporations and cadres and etc. So while the product is on one hand maligned, no one that I know of has torn up their hard copy or deleted the PDF copy from their computer.
The purpose of this work is to rehabilitate Zebulon’s Guide material to eliminate the common complaint against it. That said the goal is simply rehabilitation not a rewrite or remake, though some areas may require those measures. As much as possible the spirit and details of the original material will be maintained. However, as areas of inconsistency come to light then changes will be considered.
The brain storming phase of this document will be conducted at the
www.starfrontiers.us site in the Zebulon’s Guide Expanded project in an effort to illicit input form the Star Frontiers community. As the project lead, I will endeavor to harmonize the original material and comments from the community and package it in a coherent whole that is usable and devoid of the classic criticism against ZG materials. This of course means I have editorial control over the final document. My desire is simply a finished product that is complete, comprehensive and readily usable but one that remains true to the spirit of the original material.
The scope of this particular guide is the humma race, its society, history, home system, and its relationship to the Frontier civilization at large. I will be harmonizing the original ZG material, the Star Frontiersman issue 15 article “The Humma Hop Back”, and topic threads from the Zebulon’s Guide Expanded project. This guide will be laid out in three sections. The first will cover the race extensively, the second will deal with their home system and the third will offer encounters and adventure ideas for game masters.