Tchklinxa November 15, 2017 - 6:57pm | OD&D circa 1973 Strength, Intelligence, Wisdom, Constitution, Dexterity, Charisma Runs 3-18 3d6 Hit Point 1d6 based on player character class & level Metamorphous Alpha circa 1976-1978 Radiation Resistance, Mental Resistance, Dexterity, Strength, Leadership Potential, Constitution, Runs 3-18 3d6 Hit Points determined by Constitution = number of d6 rolls added together Gamma World circa 1978 Mental Strength, Intelligence, Dexterity, Charisma, Constitution, Physical Strength Ranges 3-18 4d6 subtract lowest roll Hit Points determined by Constitution = number of d6 rolled and added together. 3-8 = weak trait 9-12 = average trait 13-18 = above average "Never fire a laser at a mirror." |
Tchklinxa November 15, 2017 - 7:16pm | Star Frontiers circa 1982 Strength/Stamina, Dexterity/Reaction Speed, Intuition/Logic, Personality/Leadership Runs 30-70 determined by 1d100 compaired to chart, and race modifiers. 30, 35, 40, 45, 50, 55, 60, 65 & 70 basic starting stats. "Never fire a laser at a mirror." |
Tchklinxa November 15, 2017 - 7:21pm | Gamma Dawn uses Logic scores in combination with skill levels for Mental Strength "Never fire a laser at a mirror." |
Tchklinxa November 15, 2017 - 7:48pm | Mutant Future circa 2008-2010 Strength, Dexterity, Constitution, Intelligence, Wilpower, Charisma Runs 3-18 3d6 Constitution + mutations + race determine Hit Points = d6s or d8s added together depending on race equal to constitution score. "Never fire a laser at a mirror." |