Tchklinxa November 12, 2017 - 3:11am | TSL or Technical Social Level
Star Probe and Star Empires use Technical Social Levels to help determine technology of a society, government types available to a society, weapons available to a society, and trade profits.
Traveler was published in 1977 and also used a similiar concept called Technology Level and as it was in print longer it generaly gets credit for the concept of Technolical Trees and Levels but Star Probe was published in 1975 using the concept 2 years earlier. GURPS also has incorporated this concept as well. TSL differences also matter in battles pg 12 Home System and other system war ships are available at TSL TSL 7 Jump ability 15 light years TSL 6 ships can't jump TSL 8 ships can jump 25 ly
TSL runs from 1 through 8 in Star Probe. TSL 7 and TSL 8 cultures will control their Home System and 1 to 6 other systems. TSL is also used to determine trade profits pg TSL 7 Computers use big tapes implied from pg 24 TSL 7 Beam weapons available TSL 6 missiles are available TSL combat pg 27-28 Determines number of space ships another culture has to attack with. Star Empires use a TSL 1 through 8, same 1-6 planets + home world for 7 & 8 levels. TSL effects Tariff Revenue aka trade, home system starts at 7, forces available (ground, and space) are determined by TSL. Draft of forces is determined by TSL. Number of ports is determinded by TSL, TSL 1-2 Infantry TSL 3-4 Infantry, Armor, Other Ground TSL 5+ Battlewagon, Assault, Pursuit, Merchant TSL 4+ Ship Yards
TSL can be improved past 8 (9-55+)
TSL 4+ or TSL 5 maybe 6? Beam weapons TSL 4 Atomic Missile, Nuclear Fusion Missile TSL 5 Implosion Missile, TSL 6 Stun TSL 7 Stronite Missile, Neutron Missile TSL 8 Lusterite Missile, Anti-Matter Missile TSL 9 Vortex Missile TSL 16 Gravity Missile TSL 20 Neuronic Missile TSL 26 Sonic Missile TSL 30 Disrupter Missile TSL 41 Sonic Laser Missile TSL 45 Mutagenic Missile TSL 51 Multi Fusor Missile TSL 60 Probability Missile
Ground weapons TSL 1 Bow/Hand 2 Bow+/Hand 3 Musket 4 Rifle 5 Rifle+ 6 Laser 7 Stunner 8 Needler 9 Blaster 10 Impulse 11-13 Imploder 14 Neutron 15 Heat Ray Mk III 16 Blaster Mk III 17 Catabolic 18 Imploder Mk II 19 Impulse MK III 20-25 C-Amp 26 Stunner Mk XIX 27 P-Wave 28 Neuronic Imploder 29 Laser Mk XI 30-40 Fusion Ray 41 P-Wave Mk II 42 Catabolic (IV) 43 Neutron Mk VI 44 Imploder Mk IX 45-50 Multi Wave +1
see pg 45 for bombs TSL 4 Atomic, Hydrogen & Cobalt 5 Cold Fusion, Implosion 6 Stun, Stronite 7 Neutron, Lusterite 8 Anti-matter, Vortex 9 Hellburner 13 Zphyr 14 Gravity 19 Neuronic 25 Sonic 27 Planet Buster 29 Disrupter 40 Sonic Lase 43 Nova 44 Mutagenic 50 Multi Fusor 59 Probability
Hyperspace TSL HS Miles from Sun Structure Size per Engine 7 1 300,000,000 50 14 2 200,000,000 100 26 3 150,000,000 150 33 4 100,000,000 250 41 5 75,000,000 300 51 6 50,000,000 400 7 Instantanous Transport 8-12 Causes Insanity varies by race see pg 48 13 causes docility with racial variations 14-20 Cloaks emmissions from HS engines allows ships to travelundetected 21-23
"Never fire a laser at a mirror." |
Tchklinxa November 12, 2017 - 3:20am | HS 21 are matter storage device pg 49 22 creates duplicate inanmiate objects 23 total sensory depriavtion (can kill) 24 Science becomes unreliable & magic arcane arts to be reliable.... game specifically mentions D&D 25 Energy absorbtion field "Never fire a laser at a mirror." |
Tchklinxa November 12, 2017 - 8:57am | I got more notes to add but in looking at the systems of Traveler and GURPS I think reorganizing this would be helpful. Maybe something along these lines... TSL Energy Computer/Robotics Communications Medical Environment I will have to fiddle with this as TSL 4 is deffinetly the Atomic Age in this game and I have a lot more notes from SE to add. "Never fire a laser at a mirror." |
Tchklinxa November 12, 2017 - 5:39pm | HS 26 Releases energy from hyperspace 27 Can release & absorb energy Weapon TSL Relaxation Field 7 Gravity Intensifier 7 Plasma Sphere 7 Disruption Beam 15 Anti-Matter Colimater 15 Spor Line Field 15 Neuron Impacter 28 Fusion Activator 28 C-AMP Multi-Phase 28 Multi-Wave Fusor 44 Molecular Polarizer 44 Nega Spheres 44 Omega Beam 52 Tractor/Pressor 52 Solar Field Activator 52 Cosmic Flamer 52 "Never fire a laser at a mirror." |
Tchklinxa November 12, 2017 - 5:41pm | Ground weapons TSL 1 Bow/Hand 2 Bow+/Hand 3 Musket 4 Rifle 5 Rifle+ 6 Laser 7 Stunner 8 Needler 9 Blaster 10 Impulse 11-13 Imploder 14 Neutron 15 Heat Ray Mk III 16 Blaster Mk III 17 Catabolic 18 Imploder Mk II 19 Impulse MK III 20-25 C-Amp 26 Stunner Mk XIX 27 P-Wave 28 Neuronic Imploder 29 Laser Mk XI 30-40 Fusion Ray 41 P-Wave Mk II 42 Catabolic (IV) 43 Neutron Mk VI 44 Imploder Mk IX 45-50 Multi Wave +1
TSL 4 Atomic, Hydrogen & Cobalt 5 Cold Fusion, Implosion 6 Stun, Stronite 7 Neutron, Lusterite 8 Anti-matter, Vortex 9 Hellburner 13 Zphyr 14 Gravity 19 Neuronic 25 Sonic 27 Planet Buster 29 Disrupter 40 Sonic Lase 43 Nova 44 Mutagenic 50 Multi Fusor 59 Probability "Never fire a laser at a mirror." |
Tchklinxa November 12, 2017 - 5:49pm | TSL 5 Beam Attack, Missile Salvo, Screen Defense, Range Finder, 6 Scrambler 7 Paralyser, Hyper Jump, Stress Sensor "Never fire a laser at a mirror." |
Tchklinxa November 12, 2017 - 5:54pm | Looking at TSL charts Colonization of space can start as early as TSL 4-5. "Never fire a laser at a mirror." |
Tchklinxa November 12, 2017 - 6:15pm | TSL 1 = Stone Age TSL 2 = Metal Age but no firearms (Bronze-Iron) "Never fire a laser at a mirror." |
Tchklinxa November 12, 2017 - 9:45pm | TSL 1 = Stone Age, raft, canoes, walking, dog sleds, Stone through Copper Age TSL 2 = Metal Age but no firearms (Bronze-Iron), Catapults, crossbows, row boats, crude sailing vessels, chariots, wagons, armor, water & wind power... Bronze age through Middle Ages (3300 BC-1300 AD) TSL 4 = Rifle & Atomic, aerial combat (planes) , conventional warfare WWI-WWII, Combustable Engine to Nuclear power (1800-2000+) These are much bigger Tech Levels than GURPs uses I think. "Never fire a laser at a mirror." |