Artifact level treasure (Now the weapons artifact thread)

jedion357's picture
jedion357
August 21, 2017 - 8:23am
Spit balling this but for ideas but a few examples from real world: 

The Messiah Stradivarius: 300 years old, in "new" condition, valued at 20 million dollars.

Gutenberg Bible last sold in 1978 for 2.2 million dollars

Similar things in setting should: 
1. Be one off or unique in some way

2 have a value that starts in the neighborhood of 1 million Cr

I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!
Comments:

jedion357's picture
jedion357
October 18, 2017 - 1:31pm


Ok we were inundated with vehciles, thank you shadow shack and that forced us to just do a transportation edtion of the Artifacts road show (look for it in issue 22 due out shortly as we type)

So turn up your creative juices and lets put together a weapons editon of the artifact road show.

I'm dusting off the idea for the first working handheld laser prototype- the XL 4 also called the Excelsior.

power by a plug to a power belt (no clip) SEU settings 1-5 Rate: 1

I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

jedion357's picture
jedion357
October 18, 2017 - 2:19pm
Artifacts Roadshow

“Hello, once again, from the Artifacts Roadshow. Today we are visiting Morgaine’s World and we have a number of fascinating artifacts for out holo-viewers! Richard you look like the yazirian wyvole that ate the peckin, what has you so excited?”

“Today were getting access to the estate of Sir Gustave Alderman, business man, war hero, avid weapons collector and historian….”

The Gustave Alderman Story

Gustave Alderman was an early investor in Pan Galactic Corporation and very successful businessman. When the Sathar attacked and ravaged the Truane’s Star system he joined the Second Common Muster as a junior officer. Having distinguished himself in the Battle of Cassidine (and in part because he was the only officer left alive on his near crippled ship) he was ordered to take command by Admiral Morgaine and follow the fleet to Prengular and assist with its defense as best he could.

He managed to bring his Shaman class space craft to Prengular and arrive behind the invading sathar fleet. From this position he shadowed them and reported their movement giving Morgaine precious intel on the enemy fleet that allowed him to set up a second ambush similar to the one in Cassidine.

The Sathar sent a destroyer to deal with Alderman’s ship but using its superior maneuverability he managed to get behind it and pluck away with the one working forward fire laser system on his ship. This tactic nullified most of the destroyer’s weapons and allowed Alderman to gut the bigger ship. Miraculously his ship survived. He resumed shadowing the Sathar fleet and forced the worms to send a division of frigates to deal with him. From this point on in the battle Alderman played cat and mouse with the Sathar frigates drawing them away from their fleet. Naval experts credit him with stripping the Sathar command ship of critical screening elements that gave Admiral Morgaine the opening he needed in the desperate last ditch defense of the Prengular system.

After the war he would emigrate to the White Light system and command a vessel in the Royal Marines. His exemplary service to the Crown would be rewarded with a knighthood.

However, an avid weapons collector, he eventually settled on Morgaine’s World where he built an estate that resembled a palace built in the Clarion Imperial style (the locals simply call it The Castle). His will provided for its upkeep and conversion of the estate to a museum showcasing the history of weapons development with a wing dedicated to the History of the Second Common Muster, although his contributions are largely glossed over.

His foundation also offers scholarships for exceptional candidates from Morgaine’s World to study off world at many of the finest universities in the Frontier.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

jedion357's picture
jedion357
October 18, 2017 - 2:48pm
The XL 4

The XL 4 was the first working prototype hand held laser. After the first was made 4 more were built for testing. The design was bulky and awkward but functional and lead to mass produce laser pistols called the Excelsior sold in Pan Galactic showrooms across the Frontier. Once the first prototype was promven four more were made for testing and the first was dubbed the XL 4.1. Alderman’s collection contained the XL 4.2 and it was one of his prized possessions.

The XL 4 made the mass-produced Excelsior laser pistol possible but this pistol differs from the standard laser pistol in many significant ways. It was only powered by a power belt or power back pack, it did not use a power clip. Its SEU settings were 1-5 SEUs, rate of fire was 1 and was ineffective at extreme range. Despite these drawbacks it was a game changer and the design was quickly refined.

The short production run for the Excelsior means there aren’t many of them out there and this rarity has driven the costs for them into then 10K credits range with condition and wear being important factors. The prototypes XL 4.2 and XL 4.4 have sold 700 & 800K respectively but the other prototypes are lost to history at this point. There was a false claim of having found the XL 4.1 but it turned out to be the first production model Excelsior with a XL prototype emitter shroud retrofitted to it. Experts quickly dismissed it because the XL 4.1 never had a serial number. This modification badly affected the value of the first Excelsior every produced and raised questions as to where is the rest of the prototype that parts were robbed from.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

jedion357's picture
jedion357
October 18, 2017 - 2:58pm
Shadow Shack wrote:
Noteworthy artifacts on display at the Volturnian Museum of Organized Crime & Other Historic Menaces:

> A quartet of laser pistols belonging to Geiger, Gramic, Konchinho, & Manetoe...the notorious group of sathar agents who breached PGC security in numerous systems and were ultimately neutralized at Port Loren. Estimated value of the lot is 5-10K credits.



I'll work these into the new article despite their placement on Volturnus:

A Quartet of Pistols from Sathar Agents

A quartet of laser pistols belonging to Geiger, Gramic, Konchinho, & Manetoe...the notorious group of sathar agents who breached PGC security in numerous systems and were ultimately neutralized at Port Loren. On loan from the Volturnian Museum of Organized Crime & Other Historic Menaces with an estimated value of the lot is 5-10K credits.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

jedion357's picture
jedion357
October 18, 2017 - 3:20pm
Sathar Electrical Field Devices
These are the gutted and non-working devices used in the Battle of Volkos to obstruct the Ul-Mor charge. Alderman bought them from the Eorna at a price of 1 million credits. When told he over paid he remarked that he was happy to help the Eorna in the rebuilding efforts. Their estimated value is 50K.

One of the popular exhibits at The Castle is a mockup of electrical field devices that are set to stun. Visitors are allowed, at their own risk, to attempt to pass through the electrical field and see if they can resist the stun effect. The museum has a staff medic with stim dose ready to revive those who are knocked out.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

jedion357's picture
jedion357
October 18, 2017 - 3:46pm
iggy wrote:
Hatzck Naar's space helmet.  When Hatzck Naar was ejected into space to slowly boil in his space suit while falling into Timeon his suit was broadcasting his biometrics to physicians to confirm his death.  However, the data stream abruptly stopped so a team was sent out to visually confirm the death.  When they intercepted the body, the biomonitor was disassembled in an apparent attempt to hack it to send a distress signal.  His helmet was also removed and in his dead hands.  Plugging directly into the biomonitor produced data showing that Hatzck Naar had used the last moment before his death to remove his helmet.  Why he did this has remained a mystery to this day.

The fleet command took the helmet and the video of the impromptu autopsy while his body fell towards Timeon and put it on tour in the Cassidine and Prenglar systems.  The tour initially drew large crouds and served to solidify the truth that Hatzck Naar was dead.  When the exhibit attendance dropped the helmet was returned to Timeonand placed in locked storage on Lossend.  Many years later the helmet was inadvertently sold in a military surplus auction.   After the helmet's rediscovery some years later it began changing hands among private collectors.

Estimated Auction Value: 15,000 Cr.


I think this is a great artifact for the Gustave Alderman meseum
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Shadow Shack's picture
Shadow Shack
October 18, 2017 - 7:35pm
Also on loan from the Volturnian Museum of Organized Crime & Other Historic Menaces:

Quote:
A recreation of the Star Devil's quarters from Slave City One - all of the furnishings were recovered following the Sathar Invasion and while initially valued at roughly 5,000 credits the recent addition of several other items such as a silver plated gyrojet pistol & suede holster both etched with (the Star Devil's) logo and a jewel encrusted saber, & a formal military dress uniform brings the estimated value of the lot up to 50K credits.

Also on display are a non-functional Scorpion fighter recovered from the infamous Day of the Juggernaut and the Zuraqqor Rogue Robot used to infiltrate the PGCS Omicron. Much like the Puppetmaster, both items have been gutted and are merely exterior shells restored for display purposes. Star Law is considering releasing these for public auction and as such they are expected to fetch 100,000 & 35,000 credits respectively. 
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

Shadow Shack's picture
Shadow Shack
October 18, 2017 - 7:35pm
(wow, and I wasn't even multi-quoting this time...)
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

jedion357's picture
jedion357
October 19, 2017 - 10:54am
Shadow Shack wrote:
Also on loan from the Volturnian Museum of Organized Crime & Other Historic Menaces:

Quote:
A recreation of the Star Devil's quarters from Slave City One - all of the furnishings were recovered following the Sathar Invasion and while initially valued at roughly 5,000 credits the recent addition of several other items such as a silver plated gyrojet pistol & suede holster both etched with (the Star Devil's) logo and a jewel encrusted saber, & a formal military dress uniform brings the estimated value of the lot up to 50K credits.

Also on display are a non-functional Scorpion fighter recovered from the infamous Day of the Juggernaut and the Zuraqqor Rogue Robot used to infiltrate the PGCS Omicron. Much like the Puppetmaster, both items have been gutted and are merely exterior shells restored for display purposes. Star Law is considering releasing these for public auction and as such they are expected to fetch 100,000 & 35,000 credits respectively. 


I thought the scorpion fighter went into the transporation edition but maybe not.

The hi lighted portion most def.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Shadow Shack's picture
Shadow Shack
October 19, 2017 - 6:41pm
You're right, that's part of the vehicular edition. My bad.
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

jedion357's picture
jedion357
October 20, 2017 - 4:01am
Shadow Shack wrote:
You're right, that's part of the vehicular edition. My bad.


I think it went into the first article which is due out very soon
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

jedion357's picture
jedion357
December 5, 2017 - 10:57am
This thread dropped off the radar and the Artifacts Roadshow, Weapons edition has gone undeveloped meaning it might not make it into issue 23.

Currently on the Roadshow is:

<!--[if gte mso 9]> <![endif]-->The XL 4 & Excelsior laser pistols
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A Quartet of Pistols from Sathar Agents

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Sathar Electrical Field Devices

 

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Hatzck Naar's space helmet. 

 

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Pistol and Saber belonging to the Star Devil pirate leader


Other candidates?

How about the gun/artillery piece that the sathar were going to use in the battle Volkos?

klikk fussion bomb, being portable 1 kiloton rated blast (think the Predator's self destruct device) or have we done this somewhere else before?

something yazirian? relics forged for the clan wars on Lost Yazira?

 

 

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I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Shadow Shack's picture
Shadow Shack
December 5, 2017 - 7:59pm
jedion357 wrote:
Other candidates? 

How about the gun/artillery piece that the sathar were going to use in the battle Volkos?

 

If you're referring to the automatic cannon depicted ont eh back of the SF2 module, I mentioned that in one of my early posts here:

 

Quote:
A damaged automatic cannon from the Sathar Invasion at Volturnus is currently in conservation awaiting restoration, although Star Law forbids it to be functional. Once completed it could fetch upwards of 60,000 credits.

I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

jedion357's picture
jedion357
December 5, 2017 - 10:27pm
Shadow Shack wrote:
jedion357 wrote:
Other candidates? 

How about the gun/artillery piece that the sathar were going to use in the battle Volkos?

 

If you're referring to the automatic cannon depicted ont eh back of the SF2 module, I mentioned that in one of my early posts here:

 

Quote:
A damaged automatic cannon from the Sathar Invasion at Volturnus is currently in conservation awaiting restoration, although Star Law forbids it to be functional. Once completed it could fetch upwards of 60,000 credits.



missed that

But that wont be the only one- no doubt but many more of them werer left behind on Pale and Laco
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Shadow Shack's picture
Shadow Shack
December 6, 2017 - 8:09am
With a compliment of 40K ground troops in the SF2 module, picking up a cache of fallen weapons won't be a problem. The display could have wax dummy Sathar troops decked out in salvaged armor and weaponry...just pick apart each encounter of the module for specifics that would be available.
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

rattraveller's picture
rattraveller
December 6, 2017 - 8:11pm
Here's some diverse ideas. Soldiers used to be allowed to take home captured weapons from the battlefield. So let's say that the law against keeping Sathar tech was statrted but since trying to collect all the various weapons would have involved to much work and legal issues those who already had them were grandfathered in to be allowed to keep them.

Now given that the last Divinci painting held in private hands was recently auctioned off for 450 million dollars (who has that kind of money?) we can use these for our Sathar weapons.

Sathar common soldier weapons like laser rifles would be collectible like US Civil War muskets. 
More uncommon weapons or equipment like Sathar officer laser pistols or commo headgear would be more collectible and valuable like Japanese Katanas from WWII.
Now  items that were easy to pick up but rare would be the most valuable. Maybe a Sathar Quickdeath remote control unit.

Price from there but remember auction prices will vary depending on demand.
Sounds like a great job but where did you say we had to go?

jedion357's picture
jedion357
December 7, 2017 - 4:37pm
I have a TSR sathar miniature using a mortar tube so this is cannon weapon but possibly uncommon. Thinking maybe a sathar artifacts artical is warrented. Simply collect all sathar equipment seen in cannon sources and mske sure we have stats for just in case Pcs attempt to use them
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

rattraveller's picture
rattraveller
December 7, 2017 - 7:42pm
Remember this:

http://starfrontiers.us/node/7902
Sounds like a great job but where did you say we had to go?

Ravenshade's picture
Ravenshade
August 5, 2018 - 9:56pm
How about an early prototype for a tangler grenade?

That's probably worth 15k whether it works or not.
I don't know where you're going, but do you have room for one more troubled soul? -Patrick Stump, Alone Together

JCab747's picture
JCab747
August 7, 2018 - 6:04pm
Ravenshade wrote:
How about an early prototype for a tangler grenade?

That's probably worth 15k whether it works or not.


That could work.

Joe Cabadas

jedion357's picture
jedion357
August 7, 2018 - 9:47pm
thing about a prototype grenade is that you only get to use it once and most likely it was used in testing.

I saw a suggestion once: stage a fight in a museum. Lots of stuff to grab.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Ravenshade's picture
Ravenshade
August 8, 2018 - 3:04am
jedion357 wrote:
thing about a prototype grenade is that you only get to use it once and most likely it was used in testing.

I saw a suggestion once: stage a fight in a museum. Lots of stuff to grab.

Yeah, now that you mention it... Grenades are not a good idea.... What about one of the first laser batteries ever made? They became standard for most vessels only recently, but the technology has been around for a while... If you could hypothetically find a ship over, say, 60 years old in space, you could probably find one of the first laser batteries. An interesting thing to do, then, would be to compare it to a modern laser battery and see the differences (one of the major ones, of course, is size.) Another thing to think about would be the early, bulky prototypes for albedo screens, skeinsuits, etc., as many of those would have been saved. You could also look for the blueprints for the first seeker missile, or maybe for the first electrostunner or stunstick.
Just throwing these out there Smile
I don't know where you're going, but do you have room for one more troubled soul? -Patrick Stump, Alone Together

Shadow Shack's picture
Shadow Shack
August 8, 2018 - 1:09pm
Generally speaking it is presumed that the KH Basic scenarios utilize Sathar War 1 era vessels and the Advanced scenarios use SW2 era ships. Both had laser cannons & batteries, suggesting that they have been around for along time...which would make an early/prototype that much older and more valuable.
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

Ravenshade's picture
Ravenshade
August 10, 2018 - 10:19pm
Shadow Shack wrote:
Generally speaking it is presumed that the KH Basic scenarios utilize Sathar War 1 era vessels and the Advanced scenarios use SW2 era ships. Both had laser cannons & batteries, suggesting that they have been around for along time...which would make an early/prototype that much older and more valuable.

Good point, hadn't thought of that. That would mean that a prototype would have to be at least 125+ years old, and the chances of finding one of those would be slim... An estimate for those would probably be around, what, 2.5 million?
I don't know where you're going, but do you have room for one more troubled soul? -Patrick Stump, Alone Together

Shadow Shack's picture
Shadow Shack
August 11, 2018 - 1:29am
Ravenshade wrote:
That would mean that a prototype would have to be at least 125+ years old,

In my game, even older:


Some of those ships from my pf:100 game are still in operation for the modern era of my game.


The PF-5 Shadow Star and SS Aquillian Starling, although updated and retrofitted respectively, are current vessels in my campaign, those are ships that were active a century before teh UPF was formed.

Anyways, such a prototype would most likely be collecting dust in a forgotten depot somewhere...militiaries back then would be planetary government specific rather than current UPF standardized operations, so I would posit something like that hailed from one of the early pre-megacorp era big businesses (which I have dubbed Pan Galactic Conglomerates and Streel, Inc. from that era)
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

Ravenshade's picture
Ravenshade
August 11, 2018 - 10:34pm
Shadow Shack wrote:
Some of those ships from my pf:100 game are still in operation for the modern era of my game.
The PF-5 Shadow Star and SS Aquillian Starling, although updated and retrofitted respectively, are current vessels in my campaign, those are ships that were active a century before teh UPF was formed.

Whoa. How did they manage to stay in operation that long? Currently, the two oldest ships I own were both salvage. The Marionette is currently 30 years old, and my former flagship the R.S.S. Revenant is currently 23 years old. Taking care of those ships must be a challenge.
I don't know where you're going, but do you have room for one more troubled soul? -Patrick Stump, Alone Together

Shadow Shack's picture
Shadow Shack
August 11, 2018 - 10:58pm
Ravenshade wrote:

Whoa. How did they manage to stay in operation that long?

Re: 1% failure per five years rule in the opening of KH Camapign Book. Thus, a 100 year old ship has a 20% chance of an issue. You play the long odds with each trip. ;)

Also, I mentioned these craft have been updated and retrofitted.

Quote:
Taking care of those ships must be a challenge.

It certainly establishes the ship as a character in the game. Cool

FWIW those craft are typically NPC encountered craft. I do have some 40+ year old vessels as PC owned in my game. Even the Gullwind is a 20 year old craft when the party inherits it.
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

Ravenshade's picture
Ravenshade
August 12, 2018 - 9:28pm
Alrighty, how about this one:
"The Golden Guns"
First up is the famous gyrojet pistol used to eliminate the "Puppetmaster" aboard the Marionette as it attempted to ram Clarion Station. Once wielded by legendary fleet commander Vince Ptarmigan, the pistol has been plated with 18-karat gold and etched with the initials VP. This item has been well-used, and appears to have been a Star Law-issued pistol before modifications.
The second gun is Vince's laser pistol, which reputedly struck the killing blow on a Slither. This is one of the few weapons positively confirmed to have killed a Slither, and as such is plated with scales from that same Slither. Vince has used this gun on many occasions, the most recent of which was in fighting rogue robots on the salvaged cruiser Revenant. It has several modifications, such as a scope that improves accuracy at long range, an extended clip with 5 extra SEU, and a button that releases a vibroknife out of the handle.
Both items are currently on display at the Museum of Redwillow, Inc. aboard the space station Raven, where Vince works. He gets paid 300,000 a year to display them, as they are some of the museum's best items.
I don't know where you're going, but do you have room for one more troubled soul? -Patrick Stump, Alone Together

Ravenshade's picture
Ravenshade
August 15, 2018 - 9:00pm
I also have something of a bigger scale to throw in (although it may not be as valuable)

The Redwillow Photon Bomb Launcher Prototype
Designed by adventurer/inventor Vincent Ptarmigan, this large launcher appears to be a large assault rocket launcher. However, its primary purpose is to drop Redwillow, Inc.'s new bomber weapon: the photon bomb. Doing 3d10 points of damage, these bombs are made up of superheated balls of bioluminescent particles, which accelerate at speeds faster than light. When a bomb hits its target, these particles disperse, eating away at the hull and any instruments on the ship until the light is either fully dispersed or cooled. Designed to be carried on either Redwillow's Loki-class light bomber or on Redwillow/Shaman's Lightning-class stealth bomber. Usually coupled with a chaingun, this weapon of destruction is at its best attacking capital ships. The technology is a recent one (Vince created it as a side project while he was in the Academy four years ago), but nevertheless the prototype is valuable. It is currently displayed in the Museum of Redwillow, Inc. aboard the space station Raven.

If anyone wants to know more about Redwillow, the purchase of Shaman, or any of the ships listed here, look up my other projects: Amazingly Rich and Powerful Businesses and A Giant Fleet Project.
I don't know where you're going, but do you have room for one more troubled soul? -Patrick Stump, Alone Together

jedion357's picture
jedion357
August 13, 2018 - 8:49am
Shadow Shack wrote:
Ravenshade wrote:

Whoa. How did they manage to stay in operation that long?

Re: 1% failure per five years rule in the opening of KH Camapign Book. Thus, a 100 year old ship has a 20% chance of an issue. You play the long odds with each trip. ;)

Also, I mentioned these craft have been updated and retrofitted.

Quote:
Taking care of those ships must be a challenge.

It certainly establishes the ship as a character in the game. Cool

FWIW those craft are typically NPC encountered craft. I do have some 40+ year old vessels as PC owned in my game. Even the Gullwind is a 20 year old craft when the party inherits it.


My father was put incharge of the strip down and retrofit of the KC135s at Plattsburgh during the 80s. In invovled stripping miles of wiring, checking the air frame, new more powerful engines and new avionics It was a big job and he had to supervise that in addition to his normal responsibilities. And they only did one plane at a time. And if things like a nut or a screw were dropped it had to be found, could not be ignored.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!