Kepler-22 Site

OnceFarOff's picture
OnceFarOff
October 9, 2012 - 8:35am
Found this a little while ago. Thought it was a cool idea. Good generic location idea. A cool project idea for SF.us as well...

http://kepler22-strange-new-world.blogspot.com/
Comments:

jedion357's picture
jedion357
October 9, 2012 - 3:37pm
Link?
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

OnceFarOff's picture
OnceFarOff
October 9, 2012 - 5:10pm
Oops. Fixed.

jedion357's picture
jedion357
October 10, 2012 - 4:12am
Took me a minute to figure out what was going on as the intro to it was on another site that was linked to not, it would seem in the site's navigation.

Now correct me if I'm wrong, but it would seem that the gravity is over 4g from what I saw in the page of NASA statistics? I just dont see how a human could operate in that but for a limited time.

EDIT: the basic idea is good- a collaborative project to detail a rpg setting. Lots of sector maps to "claim" -
however the whole claiming thing- suggests that the collaboration is limited to a celluar thing where each individual does their own thing in their sector and you could get a patchwork end result

I think the work done in Zebs Guide Expanded- particularly on the Osak homeworld to describe the environment would be a better collaborative model. Now if we took that a step forward and wrote up the environment then initiated a comprensive step to describe flora and fauna as well as kit bash some ideas for deepening osak society and some note on the planet's history. Then I would say draw out some maps for people to claim or even let them propose a location and map it themself- Then you'd get a unified setting book (no patchwork) that would still be a collaboration. Having baseline materal that everyone works from isn't stifling its simply ensures that we are all working form the same play book that our creativity gets expressed in a frame work that holds together.

 I also think you need a project lead to push things along and take and harmonize the various ideas as well as be the person who will do the write up.

I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

jedion357's picture
jedion357
October 10, 2012 - 6:04am
If you are interested in world building, especially with a group of people check this out:

http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&ved=0CCIQFjAA&url=http%3A%2F%2Fwww.clanwebsite.org%2Fgames%2Frpg%...

if the link doen't work right google "Dawn of Worlds" a direct link to the PDF at ClanWebsite.org should be at the top of the listings.

its a "game" whereby a group of friends craft a fantasy setting through 3 ages- end result is a map and a history broadly covering 3 ages of world history.

It looks like immense fun and I've always wanted to try it but never had a group to do it with. I think it would be a fun game in its own right but the stated goal is that you will run an rpg with it as setting using your favorite rpg rules.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

OnceFarOff's picture
OnceFarOff
October 10, 2012 - 7:15am
jedion357 wrote:
Took me a minute to figure out what was going on as the intro to it was on another site that was linked to not, it would seem in the site's navigation.

Now correct me if I'm wrong, but it would seem that the gravity is over 4g from what I saw in the page of NASA statistics? I just dont see how a human could operate in that but for a limited time.

EDIT: the basic idea is good- a collaborative project to detail a rpg setting. Lots of sector maps to "claim" -
however the whole claiming thing- suggests that the collaboration is limited to a celluar thing where each individual does their own thing in their sector and you could get a patchwork end result

I think the work done in Zebs Guide Expanded- particularly on the Osak homeworld to describe the environment would be a better collaborative model. Now if we took that a step forward and wrote up the environment then initiated a comprensive step to describe flora and fauna as well as kit bash some ideas for deepening osak society and some note on the planet's history. Then I would say draw out some maps for people to claim or even let them propose a location and map it themself- Then you'd get a unified setting book (no patchwork) that would still be a collaboration. Having baseline materal that everyone works from isn't stifling its simply ensures that we are all working form the same play book that our creativity gets expressed in a frame work that holds together.

 I also think you need a project lead to push things along and take and harmonize the various ideas as well as be the person who will do the write up.



I was more referring to the basic idea than their particular execution. I didn't even read the bit about gravity lol. And from the left brain side, campaign continuity would be difficult in a setting like that if it's a free-for all to everyone, maybe more suited to OD&D than a sci fi game.

All that said, I like the idea of building out planets. It would be a useful project idea I think to flesh out a couple of planets with creatures, etc. and then if there's a key campaign element needed, just drop it in to suit. I'll have to re-read Zebs to see what you mean about the Osakar.

It would be cool to have some standard graphics 'frames' in which to put the planets' surface picture and the system map picture as well.

Anyways, just thinking. I'll check out the site you mentioned Jedion.

jedion357's picture
jedion357
October 10, 2012 - 12:16pm
@ OFO good luck with that- pretty much you'll need to wade through the threads as my work on a unified Zebs guide to the Rim got derailled this year by other extraneous matters.

Here's a main one that had a lot of development but for the humma (memory says that there are more on the humma:
http://www.starfrontiers.us/node/4424


The osakar revamp thread saw a lot of development of the world so actually you'll only need to wade throught that thread where as the humma threads were more spread out.
http://www.starfrontiers.us/node/4517

the most significant post in the osakar thread that was a rolling snow ball that started an avalanche:

iggy wrote:
I imagine the Osakar homeworld likely had dense tangles vegetative growth.  Imagine giant vines and creepers as the normal growth.  large trees are non existent. Throw in fungal spires for these vines and creepers to crawl and tangle over and you have a very messy environment for which the Osakar anatomy is ideally suited.  This kind of environment would encourage the development of so many limbs and hands.  A dense environment also encourages vocal communication as you don't get to see each other all the time.  I imagine their world is a symphony of sounds from all the creatures and the osakar.  This is also not a copy of some other Earth environment but rather the start of a truly alien environment for the Osakar to call home.


I considered the value of the kepler-22 project simply because I considered getting involved. We've done better here compared to them or rather I like the quality of work that has happened here more- could be because I had a hand in it. Still the idea whore in me says, "What ideas can I steal from them?" and I think there could be a value to going in the direction they went but with the ground work done first such that everyone is working from the same page. You also have the benefit with the Frontier setting in that there is a wealth of conon material that we all work from and more or less know but this does not exist with the Kepler-22 project so that you could get people involved in that project with wildly different concepts of what good sci-fi is whereas our communal love of Star Frontiers automatically sorts us out into a group that has a shared concept with some room for differences. With kepler-22 you could have one person hard core science fantasy, one hard core into Firefly/Star Frontiers genre, another into m a more star trekish and yet another into a more gamma world genre and all would write for their own bent. With this site and community all of those things are represented to a limited extent but we've gathered around a base line core and branch out to limited degrees to suit ourselves and we all still speak the same sci-fi language. So I think our community has an advantage over the kepler-22 community.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

iggy's picture
iggy
October 10, 2012 - 5:28pm
I'm interested in fleshing out the Osakar homeworld.  I'd like to star with a fractal map of the world then start defining the major environments.  The map would give me ideas to work from.  For one I would pick a map with small oceans and trap the water equivalent of the earth in alien swamps, small seas, and new stuff.
-iggy

jedion357's picture
jedion357
October 10, 2012 - 7:01pm
iggy wrote:
I'm interested in fleshing out the Osakar homeworld.  I'd like to star with a fractal map of the world then start defining the major environments.  The map would give me ideas to work from.  For one I would pick a map with small oceans and trap the water equivalent of the earth in alien swamps, small seas, and new stuff.


Lets cull the environment material out of the osakar revamp thread and start a new one for just the planet.

I completely agree with the small oceans thing but I think that the fractile map might end up looking pretty boring and featureless. I'll try something in CC3 software for doing a satellite map.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!