TerlObar April 22, 2012 - 8:07pm | Right now I'm using a mix of about 60% Collosus, 40% Utility for attacking aliens. The Collosus is for firepower and the utility is to provide speed. Ad Astra Per Ardua! My blog - Expanding Frontier Webmaster - The Star Frontiers Network & this site Founding Editor - The Frontier Explorer Magazine Managing Editor - The Star Frontiersman Magazine |
iggy April 22, 2012 - 8:31pm | Does the fleet move at the speed of the fastest ships or the slowest ships? -iggy |
TerlObar April 22, 2012 - 9:44pm | Weighted average based on the number of each type of ship. So if you have 2 col and 1 util it moves at (2*col speed + 1*util speed)/3 Ad Astra Per Ardua! My blog - Expanding Frontier Webmaster - The Star Frontiers Network & this site Founding Editor - The Frontier Explorer Magazine Managing Editor - The Star Frontiersman Magazine |
iggy April 22, 2012 - 10:22pm | Gee! I wish it worked like that in real life. Freeways would never be cumbered by the vehicle that is barely making the minimum speed limit. -iggy |
jedion357 April 23, 2012 - 3:11am | Best speed is the Swinger but its an energy hog, I think to constantly have fleets with swingers and collusi you have to be constantly hitting other players to reap their resources. Otherwise if you're just farming aliens then you could probably rely on the utility ship. I've completely stopped putting credits into improving my Destroyers. BTW coords 0,0 are a king of the hill mini game; considered by some a waste of resources but by sending a fleet there with an assigned commander the commander will gain EXP quick. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |