Successful Fleet Compositions

iggy's picture
iggy
April 22, 2012 - 7:13pm
What are successful mixes of ships to build into fleets for attacking:

Aliens?

Stations?

Other Fleets?
-iggy
Comments:

TerlObar's picture
TerlObar
April 22, 2012 - 8:07pm
Right now I'm using a mix of about 60% Collosus, 40% Utility for attacking aliens.  The Collosus is for firepower and the utility is to provide speed.
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iggy's picture
iggy
April 22, 2012 - 8:31pm
Does the fleet move at the speed of the fastest ships or the slowest ships?
-iggy

TerlObar's picture
TerlObar
April 22, 2012 - 9:44pm
Weighted average based on the number of each type of ship.  So if you have 2 col and 1 util it moves at

(2*col speed + 1*util speed)/3
Ad Astra Per Ardua!
My blog - Expanding Frontier
Webmaster - The Star Frontiers Network & this site
Founding Editor - The Frontier Explorer Magazine
Managing Editor - The Star Frontiersman Magazine

iggy's picture
iggy
April 22, 2012 - 10:22pm
Gee!  I wish it worked like that in real life.  Freeways would never be cumbered by the vehicle that is barely making the minimum speed limit.
-iggy

jedion357's picture
jedion357
April 23, 2012 - 3:11am
Best speed is the Swinger but its an energy hog, I think to constantly have fleets with swingers and collusi you have to be constantly hitting other players to reap their resources. Otherwise if you're just farming aliens then you could probably rely on the utility ship. I've completely stopped putting credits into improving my Destroyers.

BTW coords 0,0 are a king of the hill mini game; considered by some a waste of resources but by sending a fleet there with an assigned commander the commander will gain EXP quick.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!