[[Thomas Verreault/jedion357]]
Colony Ship Lost
The SS Ark left Earth 178 years ago with 10,000
colonists in cyro as well as 1,000s of species of animals
and plants. Something has gone wrong as she has not
arrived at her destination and her command crew is
dead. The robotic brain nicknamed Hal, has selected
and revived a new command crew from among the
colonist. While he cannot explain much about what has
happened he is insistent that they must take over and
fulfill the mission.
The new command crew begins to suspect something
might be wrong but they are confronted with a myriad
of repairs and minor emergencies. As they start to
investigate numerous questions present which are
tough to answer. Why is there a 45 meter hole in the
hull? Why are a number of other people missing from
their cryo beds? Why is one of the heavy lift shuttles
missing? Why did the ship by pass a suitable planet
that would sustain human life? Where did the
mysterious sample of alien DNA in the med lab come
from? Why is equipment suddenly breaking down now
that we’ve decided to turn around and check out the
planet? Did Hal just change the ship’s course on us?
Just what did happen to Hal’s memory banks and is he
trying to kill us now?
Recycled PCs
Recycle those old player characters! Dust off your copy
of Star Frontiersman #3 and turn to page 10 for the
article “Fleshing Out Your Character”. In the article is a
table with effects of aging. Take those old player
characters and advance them to old age or even
ancient, applying all effects as per the article. One
player should volunteer for his character to have
become overweight or even obese and another for his
character to have become skinny and frail and all those
effects are applied as well. Then give them their
probable income for the intervening time period as well
as some more experience to simulate the character’s
development during the past decades. Each player will
have to write up a blurb detailing what the character
has been doing since the group last adventured
together. The caveat is that none of the characters can
do anything TOO exciting during those years.
Now the set up is that for some reason, possibly the
death of an old NPC acquaintance they have all
gathered for the wake and funeral. Naturally enough
they begin to reminisce and tell tall tales but fate takes
a hand and they’re about to have one last hurrah back
in the saddle again. Just what exactly killed their old
friend? Is there an enemy they never dealt with? Does
anyone out there still remember their old exploits? How
high are the stakes against them? Will they go out with
a bang or will they eventually die in their beds?
Behind Enemy Lines
It’s the first Sathar War and the planet Pale has been
ravaged. Pockets of resistance hold out here and there
and the Presidency has fallen to the Speaker of the
Senate. The PCs come from a variety of backgrounds;
police, local militia, security, etc and are trapped
behind enemy lines in a partially destroyed city. Can
they fight their way through to Free Pale Forces?
After the escape to non-sathar controlled territory they
are recruited for special operations behind enemy lines.
As the sathar space fleets drive on to Cassidine and
Dixon’s Star the planet Pale falls further behind enemy
lines but its citizens are not about to roll over and die.
The new president, Sarah Homles is determined to
strike back and rescue captured citizens from sathar
detention centers, destroy supply depots, and take
back Pale for all Palonites. These goals require
dedicated small special operation teams who can sneak
behind enemy lines and strike back against the tyranny
of the Sathar.