Anonymous March 2, 2011 - 10:16pm | NOTE: This topic will be deleted after we reach a verdict ***** ( MORE TO COME, NEED TO GET SOME REST BEFORE FINISHING TYPING) Should we explore the idea of expanding these skills? Here's my thought;
Advance example; Sean creates a character named Skulldamn and chooses the Repair skill. At this time he does not pick one of the three sub-skills (computers, robotics, technician) so his still works for any repair outside those skill areas. After receiving 5 points he decides to choose Repair again and then selects computers as the sub-skill. When he receives another 5 points he can choose robotics or technician. Skulldamn (after 10 experience points) Smarts d8 - Repair d4 - Repair:Computers d4 |
SMKSensei March 3, 2011 - 5:10am | I'm still stuck on "Skulldamn" .... where da heck did you find that name? Ok, now that I've gone back a reread your post (and subsituted "JohnnyCool" for "SkullDamn" when reading out loud...) I agree with where I see this going. I also, felt that the PSA's were too constraining, and yes, I think in these instances Knowledge and Repair become redundant. Unless I'm missing something. I'd say, let's go with it your suggestion for now, move on, and then edit as we playtest. |
w00t (not verified) March 3, 2011 - 6:41am | Evil Name Generator. lol Here's my issue after re-reading this morning. Are there any Repair uses (or skills) outisde COMPUTERS, ROBOTICS, TECHNICIAN. I really don't think so. ya know? I'll update the doc so we can play-test. |
w00t (not verified) March 7, 2011 - 2:15pm | I'm pasting this from the Document since the text will be removed. It's really an optional rule that can be used for SWSF. This section is the old way we were thinking of breaking out sub-skills. Repair This skills is broken out into three skill areas and for the purposes of Savage Worlds are treated as separate skills. Repair:Computers Repair:Robotics Repair:Technician Example; Sean wants to create a computer slicer a character named Jo!Cool-eh' and chooses the Repair:Computers skill. Atthis time he does not pick one of the three sub-skills (computers,robotics, technician) so his still works for any repair outside thoseskill areas. After receiving 5 points he decides to choose Repair againand then selects computers as the sub-skill. When he receives another 5points he can choose robotics or technician. Skulldamn (after 10 experience points) Smarts d8 - Repair d4 - Repair:Computers d4 |
Putraack May 8, 2011 - 8:13pm | How about approaching it from a different direction? Keep the skills as Repair, per SW, but specializing is an Edge. Most Edges allow for a +2 drm to a given skill, so have separate ones for Computer, Technician and Robotics (and spaceship Engineer, too). Example: Sean wants to create a computer slicer named Jo!Cool-eh' and chooses the Repair skill. After receiving 5 points he decides to choose {computers} as an Edge. When he receives another 5 points he can choose robotics or technician. Jo!Cool-eh' (after 5 experience points) Smarts d8 - Repair d4 - Repair: Computers d4+2 |
w00t (not verified) May 11, 2011 - 7:39am | Putraak, Have you seen this type of skill + edge setup in other SW settings or adventures? I really like the idea but don't want to add too much extra's to SW. I'd like it playable out of the box. I've just been introduced to SW through Con's so I'm not an expert. Looking forward to your response. |
Putraack May 11, 2011 - 10:31am | I'm only partly familiar with one setting (Red Sands), and upon further review, they seem to add the +2 to more than one skill, and/or add some other special ability. So, it would be something more like +2 with Repair when fixing computers, +2 to Knowledge (Computers), and maybe something else. |