Why the vrusk may have a propensity to form criminal Organizations

jedion357's picture
jedion357
February 9, 2011 - 6:35am
There are 2 famous vrusk pirates: Hatzk Naar and the Star Devil (for the Star Devil see details in the Dragon article "Volturnus Connection")

and in Zebs we see the Vrusk version of the Mafia, called the Zenk

I was asking myself the reason why does it seem that the vrusk are quick to form criminal organizations-

I believe that it may have its roots in the Hive system- the hives simply took what resources they needed from other hives, going to war with other hives at need. There was no classic morality like a human, yazirian or even a dralasite might have understood it. Or rather the moral code of a Hive vrusk was, "The Hive must Prosper and Survive"

With the transition to the business model there was no sudden institution of a moral code. No doubt that in those turbulent times of the transition that it became obvious that business codes of conduct would be required or the social experiment they had embarked on with overturning the Hive system might be doomed to failure. The Most prominent trade houses and conglomerates all subscribe to the BCC, though there are always alagations of one or another violating them here and there, especially when the violator is the first organization to be established on a planet.

Insituations where a trade house "fails" in the realm of business due to competition or monopolizing pressure by huge conglomerates the natural organization of the trade house and connected relationships of its constituent vrusk make it very easy for them to fall in together in a criminal enterprise. After all, vrusk society has never had a formal or classic moral code, So why should they not take what they need to survive?

Thus its not unusual to find vrusk pirates, smugglers, theives, the Zenk, and etc.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!
Comments:

Imperial Lord's picture
Imperial Lord
February 17, 2011 - 11:29pm
This is a very good question, and a very difficult one as well...

I would say that the Vrusk experience is one that involves some failure, just as the Hives failed.  Some Vrusk simply cannot stomach the rules and strictures of the Corporations, and feel that they don't owe them anything (in spite of the fact that the Corporation might have educated them and fed them since birth.)

Imagine a Vrusk that "just does not fit in."  Much less than in your high school back in the day, but you can imagine.  The youngster is reviled and disrespected - far more than in the other Core Four.  After all, what is his problem?  How could he not totally love the fantastic offerings of Corporate identify?

I think that such Vrusk that fall outside of that Corporate offering fall into a difficult social/economic set of circumstances.  There are only a few routes:

1)  Join the UPF or other interplanetary (ie inter-racial) organizations.
2)  Escape to a mixed Race planet and form a new life in that context.
3)  Find another Corporation that appreciates their "special" ways.
4)  Sign up with a criminal organization that offers that kind of escape and gives them their new identity.  Secondarily, this would also involve wealth and rewards.

In many ways, we can view this as the flaw of Vrusk society.  Indeed, what they have constructed is much better than the ancient Hives, but even then, not everyone fits in.  Nothing works 100%, as much as many of the Vrusk like to claim that it does.  (I see them as being a little arrogant in this regard, by the way - or at least deterministic.)

In the constant Vrusk quest for identity, and their passionate yearning for it, we can see all kinds of criminal pitfalls and traps.  The Vrusk "dropouts", if you will, have the potential for being both the best, and the worst of their intriguing Race.

jedion357's picture
jedion357
February 18, 2011 - 12:02am
Not to nit pick- but I'd caution to refer to vrusk corporations as trade houses and conglomerates which are canon terms for them and it also sets them as different from the mega corps.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Imperial Lord's picture
Imperial Lord
February 18, 2011 - 12:08am
Yes, I meant that.  The Corporation for the Vrusk is a socio-economic entity far more than a set of annual reports and balance sheets.

thespiritcoyote's picture
thespiritcoyote
April 7, 2011 - 10:36am

Simple answer: Pirate bugs are wicked awesome.

Because, when a giant bug, wearing a cybernetic eye-patch, weilding two swords crackling-blue with energy, holding two sonic deck-sweepers in a pair of mechanacal backups, strides into the bridge on clanking boots, and his whirring 'grasshopper' replacements, all lit up with exposed fiber-optics, and creaks in a booming electronic whine, in your native tounge, through a reconstructed vox-box:
 "I am here to requazition thiz ship for the chirrldren of the hive of t'Err A'aarr! Saav Yrr Selphz aan relenquizzsh to My Q'ommand!"
You do as he says, because he just looks kewler than you, and that means he wins.

Little more detail:
   Vrusk Trade Houses, and Conglomerates, are frequently economically supportive of those who take on charters of External Logistics Management, under the Identity of thier House Logo's.
   Thusly, Privateering is a respected proffession in the Vrusk systems, and they defend thier rights to support that proffesion all the way to the Council, and even support the rights to issue charters of convenience and marquee, of other governments and sovereign entities.
   Technically (and in simplicity), "a ship of a pirate is but a privateer, caught in the wrong waters alone, and a known privateer without a current charter is a pirate, and no waters 'ere to call of port, save all waters be made her home." (it's poetry it's suposed to play on words.)
   That is to say the only thing to truly distinguish between a pirate and a privateer, is that a pirate has no charter or flag of convenience for her actions, and a privateer conducts trade, smuggleing, and 'piracy', in service to one (or more) entities entitled of issuing the right.

   Piracy
is only illegal when it is not Privateering under a letter of marquee, and such an attack is still an act of aggression, but the issuing sovereignity (in theory) takes the blame. A full pirate is rare, and not something that often happens by choise, but rather because ship and crew are no longer welcome by, or feeling very loyal to, any sovereign port. Other reasons and situations historically exist, but this is for a context, in which to place the exceptions to the common. Most pirates historically were concerned with repairing their honour and charter that they might have some land to call home before they died at sea, the caribbean pirates were largely an exception, where as several wanted to set themselves up as sovereignity in a new world, and needed the funds for thier new treasuries. (Pirate Kings)
It is the truly unstable cutthroats, and the Pirate Kings, that so often are made to appear as the common archtype.

   I see Vrusk more apt to take a position of 'loyal legal piracy' for one of the Vrusk planets, but may do so in service of other planets, corporations, criminal organizations, or Pirate Kings, out of the same sense of Social Identity, and from there it is all a title of convenience to call them free traders, privateers, or pirates, based on who is attacking whom at the momment.

Have to say I don't see them as being amoral, just alien moraled.
The Vrusk appear to me to be very concerned with traditions, social values, and therefor would likely have many philosohers, some of which would have established other systems of conduct, code of morality. I do see the idea that thier survival behavior dictates a moral standing of 'take what you need for the survival of community and self.' as being a commonly repeated element in all forms of Vrusk religiosity.

Oh humans!! Innocent We discover a galactic community filled with multiple species of aliens, and the first thing we think about is "how can we have sex with them?".
~ anymoose, somewhere on the net...

so...
if you square a square it becomes a cube...
if you square a cube does it become an octoid?