Hardware, Space-ware and etc in Fokrik

jedion357's picture
jedion357
December 7, 2010 - 11:31am
I really hate to just keep mucking up things with yet another thread but it seems to the only practical way to organize and track conversation before getting information down on "paper" in the documents section

This thread is to discuss some new (and old) equipment that will end up being part of the humma project.

Issue #1 is weapons used by the humma and the boon'sheh

Issue #2 is non standard crafts (mostly HS1-2) that will have been built by a handful of houses and qualify as the militia fleet. then the standard craft that the highest one has purchased from the same shipyards building the Flight's hulls.

A. I'd like all ships described to be by the KH book- no house rules (but certainly Pod lasers are possible)
B. House feilded ships ought to have an ad hoc feel to them and not neccessarily be the most cutting edge but have a bit of a rag tag look to them
C. We need a work hourse military hull for the Flight that is not the assualt scout- that vessel was designed in the Frontier and while the Flight will get access to it it will also have already designed and built its own work hourse ships and these hulls will still be hanging around in the Rim. Its also likely that if the Flight goes in for assault scouts that its old work horse hulls will find their way into individual system defense fleets.
So we need a design that will be unique to the Rim that will sort of fill the role the Assualt scout fills- to help that ship feel different than the assualt scout I recommend it be either HS 2 or HS 4 It does not have to be as cutting edge as the assualt scout [note: issue #2 maybe more properly discussed in the general forums for a wider field of imput]
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!
Comments:

jedion357's picture
jedion357
December 7, 2010 - 11:51am
I'm going to write in that the boon'sheh were the ones to discover gunpowder on Hum not the humma. though the humma quickly adopted it.

and the scattered clans of boon'sheh who are skulking in the desolate corners of Hum have an oversized muzzle loading flintlock suited to their 2 meter height. it packs an oversized bullet of the same size as the multipistol and will have longer range obviously. these muskets will all be hand crafted and none can exchange parts with another. There highly prized as only 1-2 artisans are left anywhere on Hum that can make them. These are near impossible to buy on Hum due to supply and demand.

The Boon'sheh on Larg (where the multipistol is crafted in small shops by artisans) have taken their old muskets and converted them to semi-auto rifles that take the same clip as the multipistol but cannot take standard auto-pistol ammo like the multi-pistol does.

I'm not sure if webtroll's article statted out the tail mace so that will need to be done but should be straight forward. the humma's tail does the damage of a rifle butt so perhaps 1d10 more damage.

Same for the foot claws from webtroll's article

Now I'd like to propose an idea and get you all's feedback:
The humma have short arms- therefore their perfered long arm that they call a rifle actually translates as "carbine" in Pan Gal. This is because the humma dont generally use full length rifles (-5%) but use a carbine length rifle as it is easier for them to use while hopping into combat much like cavalry on earth settled on carbines as better suited to shooting from horse back

This will mean that we need a Blastcarbine, a auto-carbine, a needler carbine

finally I'd believe that with their short arms and anatomy that the humma would not use the folding stock attachment but rather a muzzle stock attachment for a pistol weapon. It works just like a folding stock except it dont fold and it attaches to the underside of the front end of the weapon giving the humma a second grip and confers the same benefit as a folding stock attachment.
likewise pistol grips and muzzel stocks will be common attachments for converting full length rifles

Note the long boon'sheh musket is probably impossible for most races to use (drals, ifshnits, humma) the humma just destroy them when they fall into their tails.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

iggy's picture
iggy
December 7, 2010 - 1:04pm
Given that we are talking about aliens here, what if the Humma didn't favor shouldering a weapon to sight it.  What if, because of their short arms, their chests were better suited to take the recoil than their small shoulders.  And their chest are likely better structured for an impact than ours because they are built to take kicks to the chests from other Humma and similar developed creatures of their world.  Thus they would design weapons to be held to the chest and not the shoulder.
-iggy

jedion357's picture
jedion357
December 7, 2010 - 6:33pm
great point Iggy and this is probably more about how the artwork should look. Your comments remind me of the breech loading musket that was supplied to trilaterally symetrical aliens in David Weber's On Basilisk Station. the rifle had a curved stock that was laid horizontally across its chest.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

jedion357's picture
jedion357
December 8, 2010 - 9:33am
I'm trying to picture how a humma would aim or look through a scope with a fire arm butt braced acroos his chest but without travelling to Fokrik and inspecting the weapons first hand I'm having some difficulty.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

iggy's picture
iggy
December 8, 2010 - 12:21pm
What about even a simple bow?  With their short arms can they sight like we do?  Maybe these guys have naturally developed into shooting from the hip as it were.  And this may also support a preference to melee weapons for them as well.
-iggy

jedion357's picture
jedion357
December 8, 2010 - 5:58pm
iggy wrote:
What about even a simple bow?  With their short arms can they sight like we do?  Maybe these guys have naturally developed into shooting from the hip as it were.  And this may also support a preference to melee weapons for them as well.


shooting from the hip is a real skill and very impressive- seen a guy draw shoot and put the gun back (western style holster) with the only evidence that he did being the report of a bullet being discharged and the target being shattered.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Will the Stampede's picture
Will the Stampede
December 8, 2010 - 6:21pm
Fochrik Flight Works Springblade-class Patrol Combatant 

HS:4 HP:15  ADF:4  MR:4  DCR:60
Crew: 15
Weapons: PL(×4)*, LB, TT(×2)
Defenses: RH, MS(x2)
Engines: 2 Atomic "A"

*All four PLs are forward firing and fire-linked for 2d10 damage.

The Springblade-class patrol combatant is the workhorse of the Flight and the various militias within the Rim. Though relatively fragile for its size, the vessel boasts an arsenal of weapons comparable to a Spacefleet frigate's, with greater maneuverability and comparable acceleration.

" 'Beware the Beast, Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport, for lust, for greed. Yea, he will murder his brother to possess his brother's land. Let him not breed in great numbers, for he will make a desert of his home and yours. Shun him; drive him back into his jungle lair, for he is the harbinger of death."

jedion357's picture
jedion357
December 8, 2010 - 9:48pm
Elitist And Bully wrote:
Fochrik Flight Works Springblade-class Patrol Combatant 

HS:4 HP:15  ADF:4  MR:4  DCR:60
Crew: 15
Weapons: PL(×4)*, LB, TT(×2)
Defenses: RH, MS(x2)
Engines: 2 Atomic "A"

*All four PLs are forward firing and fire-linked for 2d10 damage.

The Springblade-class patrol combatant is the workhorse of the Flight and the various militias within the Rim. Though relatively fragile for its size, the vessel boasts an arsenal of weapons comparable to a Spacefleet frigate's, with greater maneuverability and comparable acceleration.



Alright I like the name and the craft though the torp is MHS 5
I'd say leave the Torp and limit it to 1 that give this a lot of damage output on both phases of the turn and a big whallop with the torp.

I was going to ask why no assault rockets but then I did suggest something that doesn't feel like an assualt scout
still this ship could support them with its ADF/MR

EDIT: the LC on the corvette was 40 cubic meters and the torp launcher is 75 - so I think I we might consider trimming this back a littel more but other wise I like it.

now we need a rag tag group of fighter and heavy fighter designs that can be fielded by the feudal houses some wont even have a class name as they were one off builds, if we ensure a mix of different ADF s it will be good- making it tough on the Humma player to keep all his ships together.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Anonymous's picture
w00t (not verified)
December 8, 2010 - 10:49pm
What tech-level are the humma?
Compared to the core four?



Will the Stampede's picture
Will the Stampede
December 9, 2010 - 2:44am
jedion357 wrote:
Elitist And Bully wrote:
Fochrik Flight Works Springblade-class Patrol Combatant 

HS:4 HP:15  ADF:4  MR:4  DCR:60
Crew: 15
Weapons: PL(×4)*, LB, TT(×2)
Defenses: RH, MS(x2)
Engines: 2 Atomic "A"

*All four PLs are forward firing and fire-linked for 2d10 damage.

The Springblade-class patrol combatant is the workhorse of the Flight and the various militias within the Rim. Though relatively fragile for its size, the vessel boasts an arsenal of weapons comparable to a Spacefleet frigate's, with greater maneuverability and comparable acceleration.



Alright I like the name and the craft though the torp is MHS 5
I'd say leave the Torp and limit it to 1 that give this a lot of damage output on both phases of the turn and a big whallop with the torp.

I was going to ask why no assault rockets but then I did suggest something that doesn't feel like an assualt scout
still this ship could support them with its ADF/MR

EDIT: the LC on the corvette was 40 cubic meters and the torp launcher is 75 - so I think I we might consider trimming this back a littel more but other wise I like it.

now we need a rag tag group of fighter and heavy fighter designs that can be fielded by the feudal houses some wont even have a class name as they were one off builds, if we ensure a mix of different ADF s it will be good- making it tough on the Humma player to keep all his ships together.

Okay, we drop the TT(×2), and go with either TT(×1) or AR(×4).
" 'Beware the Beast, Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport, for lust, for greed. Yea, he will murder his brother to possess his brother's land. Let him not breed in great numbers, for he will make a desert of his home and yours. Shun him; drive him back into his jungle lair, for he is the harbinger of death."

jedion357's picture
jedion357
December 9, 2010 - 4:47pm
Will wrote:
Okay, we drop the TT(×2), and go with either TT(×1) or AR(×4).


actually I was thinking that we should stay way fromt he AR since we want it to be different from the Assault Scout.

What do you think of PL X4, TT X 1, LB, MS X1, ADF 4, MR 3, HS 4, HP 15? (did you reduce these for atmospheric flight? or some other reashon?- the corvettes had 25) DCR 60.

The ship is still interesting but not so cutting edge that we couldn't say that the Flight just decided to purchase assault scouts after getting access to that design. (particularly for GMs who choose to ingore this vessel)

Also I was thinking of doing some fighters that would be all sorts of stats feilded by the different houses- one house might have two fighters 1 PL and 2 AR, another would have an armed shuttle HS2 with 2 PL and 1AR and etc
Plus the ADF and MR between the rag tag House assets would not match up cleanly forcing a commander to bring them in at the slowest ship's speed or risk his assets being destroyed in detail.
The Highest one has bought into service 2 slingblades and a FF or 3 slingblades.
couple that with a swarm of small craft (6-12 and maybe the number available for any encounter is a variable number to reflect the rag tag nature of the House ships)

Clearly with detailing ships stats like this we'll need a few Knight Hawk encoutners (but lets brainstorm them in Hopping with the humma thread)
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Will the Stampede's picture
Will the Stampede
December 9, 2010 - 5:15pm
jedion357 wrote:
Will wrote:
Okay, we drop the TT(×2), and go with either TT(×1) or AR(×4).


actually I was thinking that we should stay way fromt he AR since we want it to be different from the Assault Scout.

What do you think of PL X4, TT X 1, LB, MS X1, ADF 4, MR 3, HS 4, HP 15? (did you reduce these for atmospheric flight? or some other reashon?- the corvettes had 25) DCR 60.


I reduced the HP by 20%(HP should be 16 not 15, starting from a base of {HS×5} hull points), per KH rules, to keep the ADF at 4 while installing the weapons and defenses. 

From the looks of things, the 'vette traded a point each of ADF and MR to carry the LC and to have those five extra hull points.

Anyway, the weapons loadout, defenses and ADF/MR all sound good to me; it's a good alternative to the assault scout, and it gives both the Flight and the Rim planetary militias a ship uniquely their own.


" 'Beware the Beast, Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport, for lust, for greed. Yea, he will murder his brother to possess his brother's land. Let him not breed in great numbers, for he will make a desert of his home and yours. Shun him; drive him back into his jungle lair, for he is the harbinger of death."

Will the Stampede's picture
Will the Stampede
December 16, 2010 - 5:25pm
Capella Shipwrights Adjudicator-class destroyer

HS:6 HP:40  ADF:4  MR:3  DCR:75
Crew: 50
Weapons: LC(×2)*, LB(×2) OR EB, HARM(RB)(×2), TT(×2)
Defenses: RH, MS(x2), ICM(×4)
Engines: 3 Atomic "B"

*Both are forward-firing and fire-linked for 4d10 damage.

Krokrik, the Highest One's flagship

The Krokrik(LC{×2}, EB, HARM(RB)(×2), TT{×2}) is the Highest One's flagship.

Hummarian Armaments Tail Slash Heavy Fighter

HS:2 HP:10  ADF:5  MR:4  DCR:20
Crew: 2
Weapons: PL(×3), AR
Defenses: RH
Engines: 1 Atomic "A"

Generic Flight heavy fighter, used by several Humma houses and lineages.

Fochrik Flight Works Leap Smash Assault Fighter

HS:2 HP:10  ADF:5  MR:4  DCR:20
Crew: 2
Weapons: PL, AR(×3)
Defenses: RH
Engines: 1 Atomic "A"

This assault fighter is almost unique to Lineage Kro.

Fochrik Flight Works White Blaze Interceptor 

HS:1 HP:5  ADF:6  MR:5  DCR:10
Crew: 1
Weapons: PL(×3)
Defenses: RH
Engines: 1 Atomic "A"

Used by House Plagtet, Lineage Eruditi warrior priests, and at least one squadron in service with the Highest One's household guard.

Royal Hummarian Shipcrafters' Guild Glorious Destruction Light Assault Fighter

HS:1 HP:5  ADF:6  MR:5  DCR:10
Crew: 1
Weapons: PL, AR(×2)
Defenses: RH
Engines: 1 Atomic "A"

One of the more common fightercraft amongst the Hummarian houses and lineages.

Fochrik Flight Works Clear Path Light Fighter

HS:1 HP:5  ADF:6  MR:5  DCR:10
Crew: 1
Weapons: PL(×2), AR
Defenses: RH
Engines: 1 Atomic "A"

This is another fighter exclusive to Lineage Kro. Clear Path pilots tend to favor suicidal tactics, including ramming their fighters into their targets at full burn.

EDIT: Changed the Adjudicator-class' stats to reflect HARM(RB) armament.


" 'Beware the Beast, Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport, for lust, for greed. Yea, he will murder his brother to possess his brother's land. Let him not breed in great numbers, for he will make a desert of his home and yours. Shun him; drive him back into his jungle lair, for he is the harbinger of death."

jedion357's picture
jedion357
December 9, 2010 - 8:39pm
Nice work Will, I love the names. Now we need 3 or so KH encounters for phase 3
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Will the Stampede's picture
Will the Stampede
December 10, 2010 - 10:06am
Thanks, Jedi. The names were actually the hardest part.

I'm working on the details for one KH encounter; will get back with you on that.

" 'Beware the Beast, Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport, for lust, for greed. Yea, he will murder his brother to possess his brother's land. Let him not breed in great numbers, for he will make a desert of his home and yours. Shun him; drive him back into his jungle lair, for he is the harbinger of death."

Will the Stampede's picture
Will the Stampede
December 10, 2010 - 1:56pm
The edited Springblade, for completeness' sake

Fochrik Flight Works Springblade-class Patrol Combatant 

HS:4 HP:15  ADF:4  MR:3  DCR:60
Crew: 15
Weapons: PL(×4)*, LB, TT(×1)
Defenses: RH, MS(x1)
Engines: 2 Atomic "A"

*All four PLs are forward firing and fire-linked for 2d10 damage.

The Springblade-class patrol combatant is the workhorse of the Flight and the various militias within the Rim. Though relatively fragile for its size, the vessel boasts an arsenal of weapons comparable to a Spacefleet frigate's, with greater maneuverability and comparable acceleration.

A squadron of Springblades in Flight colors

" 'Beware the Beast, Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport, for lust, for greed. Yea, he will murder his brother to possess his brother's land. Let him not breed in great numbers, for he will make a desert of his home and yours. Shun him; drive him back into his jungle lair, for he is the harbinger of death."