New Technology or add-ins from elseware

dmoffett's picture
dmoffett
June 24, 2010 - 4:08pm
What sort of Tech or weapons/ defenses have you guys added in. I toyed with some stuff from Palladium before; Specifically Robotech. It was ok but I threw out the Reflex Cannon I thought it would be totaly unfair.
While the Robotech ships had more weapons and such... they were outranged by anything in Knighthawks.

Where did they come from? They misjumped in one of those ever infamous Spacefolding misadventures of thiers.
They came from the Far arm of the Galaxy and and had no way to return, they were out of fuel for the spacefold drive.
The Frontier characters had to teach them to Void Jump. Wich caused them no small amount of problems because thier decks were arranged along the long axis of the thier ships. They Traded the technology for the fusion reflex drive (spacefold generator) minus the fuel of course.. for a Frontier style  Navagational computer they could reverse engineer and beef up with the Player Characters help. They never Told the PC's thier star system of origin, they were afraid of the longer range and more powerful frontier style beam weapons. Thier Missiles were equal yet shorter ranged. A super dimensional Fortress carried several Titan Missiles I equated with torpedoes but with half the range. Thier fighter Technology (minus assault rockets) was far superior, but the big ship technologys were not except for the spacefold ability.

Never threw in anything from Star Wars or Star Trek.
Thought of making up a "Turbo Laser" but never implemented it.
 
opinions?
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Comments:

Gargoyle2k7's picture
Gargoyle2k7
August 23, 2010 - 12:28pm
@Malcadon: that sounds a lot like the ships in the Honor Harrington books, too.  All the propulsion is carried out via manipulation of gravity wells, etc. 
Long live the Frontier!

Deryn_Rys's picture
Deryn_Rys
October 26, 2010 - 1:47pm
I think I've mined just about every science fiction resource I could lay my hands on to use in Star Frontiers, but I found the kind of items in Alternity especially fitting in Star frontiers, though if you're going to use classic SF you might have to work out the damage or ignore the Alternity damage and approximate the damage using the weapons already in SF like I did. Gamma World too has Ancient tech weapons that have a Star Frontiers feel to them as well specially the older editions books. Of course the referee might have to do some renaming and comparing the Ancient tech with similar Star Frontiers items to get the details just right, but most Referees just love tinkering with the rules. 
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Gilbert's picture
Gilbert
October 27, 2010 - 6:28pm
  I like to modify what the game has and not bring in too much from the outside unless it is a special bit of technology. I had a guide that allowed the current weapons to be modified to change the range, damage, and add other abilties but I have to go through a stack of notebooks to find anything and I did not make an index at the time, that is being made so I can find the info I want.