Deryn_Rys October 25, 2010 - 12:11pm | Because the question was asked, I will post two of the races that exist in my Star frontier's campaign and I'll try my best to transfer their attribute bonuses and special abilities to Classic Star frontier's equivalents. It should be noted that most of the alien races in my campaign are humanoid in form, because over the years it became apparent, that my players gravitated towards playing humanoids because it was easier for them to identify with a character who's physical limitations (due to their body type) they could identify with. In my campaign these two races are referee only races (because they are great villains). also there is mention of the Slithaar which is another referee race that in our Campaign were an enemy even more evil than the Sathar and who appeared to plague the Frontier several decades after the sathar threat had been eliminated. Both these races share very similar attitudes and abilities that would make them perfect allies, but instead has made them eternal enemies. So here are these two villainous species. Aldorians Average size: 1.9 meters tall Average Mass: 90kg (male), 65 kg (female) Average Life span: 500 Years Body Temperature: 37° C Reproduction: Heterosexual Viviparous PHYSICAL DESRIPTION AND STRUCTURE
Ordanians Average size: 2.1 meters tall Average Mass: 110kg (male), 90kg (female) Average Life span: 500 Years Body Temperature: 37° C Reproduction: Heterosexual Viviparous
SPEECH
SOCIETY AND ATTITUDES
Pain Suppression: Ordanians reduce damage by -1pt/die (minimum 1pt of damage) because they do not register pain ATTRIBUTE ADJUSTMENTS Str/Sta: +10 Dex/RS: -5 Int: +5/Log:-5 Per: -10 ?
"Hey guys I wonder what this does"-Famous last words "Hey guys, I think it's friendly." -Famous last words "You go on ahead, I'll catch up." -Famous last words "Did you here that?" -Famous last words |
Captain Rags October 25, 2010 - 9:14pm | Always interesting to see new ref generated races. It's also interesting to know how different player groups can vary as to races they tend to be more comforable with than those they cannot relate to at all. With my campaign here, I'll create an adventure introducing a new race that the PCs are forced to deal with whether they can relate to them or not. It's actually quite a hoot when they are puzzled by races that don't act as they would expect. My challenge is getting comfy with a new alien race that I (as a referee) can relate to. If you get a chance, check out some of the races I've compiled on my SF website. I'd like to hear how your group reacts to some of them. My SF website izz: http://ragnarr.webs.com |
Deryn_Rys October 26, 2010 - 9:11am | Because of the size of the area that my campaign covered there are 95 alien races in the area of space known as the Frontier. to fill this quata I ended up adapting races from various sources (Alternity, Star wars, Gamma World, and the Starfrontiersman magazine of course to name a few sources) and made them different enough to fit into the campaign I was creating. Not all these races are members of the Frontier however. there are at least 14 races that are designated as non-member but affiliated, there are at least ten species within Frontier space that have yet to be discovered, several that are classified as protected species (not yet technologically advanced enough to join the interstellar community) and several races that are slaves to the three empires within the boundries of Frontier space. Oh and lets not forget the Aliens that make up the united Trade Coalition, and its rivals the Free Traders union who are not Frontier members but have trade packs with the Frontier. There are other races in my campaign in an area known as the badlands, beyond the Rim and over 100 star systems beyond that are unexplored which have their own races, and empires. In total the area of my campaign spans over 1,000 light years in diameter from Prenglar. This campaign as I've said has been the work of over 25 years of gaming, and we had two referees, myself and my best friend Aaron (though I was the one creating the stuff and he helped me refine it and use it in our games) and I figure since my gaming group has been disbanded for so long I might as well release some of my stuff to the Star Frontiers community, so that others can enjoy it. As I release some of this stuff I hope that the creators who might recognize their contributions might not take offense at their use, and the changes I've made to fit them into my Star Frontier's world. they were adapted because I found them all too good not to enrich my game with them. "Hey guys I wonder what this does"-Famous last words "Hey guys, I think it's friendly." -Famous last words "You go on ahead, I'll catch up." -Famous last words "Did you here that?" -Famous last words |
adamm October 26, 2010 - 1:56pm | Has anyone ever noticed that scifi aliens tend to be either basically a strange human or they're based around an anthropomorphized terran animal? I'm not picking Deryn_rys....I think it's true in pretty much every scifi setting. Might not a bizarre environment produce bizarre beasties? Maybe on a planet who's surface is riddled with radioactive isotypes there could be a glowing tentacle beast that breathes radon and sees X-Rays. They don't understand pan-gal because they don't hear vibrations below 50khz and they can't see Dralasites because X-Rays pass right through them. Does anyone have anything truly inhuman like that? |
Deryn_Rys October 26, 2010 - 2:05pm | Generally beasties like that are reserved for Referees as most players won't be able to identify with the race, and in my opinion do not invest as much into playing that character as they do a 'Humanoid" whose basic structure and the limits imposed by it they can instinctively understand. That's why most of the alien races I've ever seen my players choose have always been humanoid leaving me to NPC the party's Dralasite, or Vrusk, or other exotic character in the group. Personally I kind of love seeing my players faces when their Vrusk bounty hunter hangs upside down on the ceiling and starts blasting away at their opponents, or the Dralasite gets ticked off and swells up trying to be intimidating. "Hey guys I wonder what this does"-Famous last words "Hey guys, I think it's friendly." -Famous last words "You go on ahead, I'll catch up." -Famous last words "Did you here that?" -Famous last words |
jacobsar October 26, 2010 - 6:34pm | I tried to adapt the creatures in the documentary "Alien Planet." but I never got as far as Deryn with the stats. Cool idea though jet propelled predators and floating sentients Reasonable men adapt to the world around them; unreasonable men make the world adapt to them. The world is changed by unreasonable men. Edwin Louis Cole |
rattraveller October 31, 2010 - 2:05pm | What a race's biology is should not be as important as it's society. I find the biggest problem is the one world one society theme. It seems everywhere you go Vrusk are Vrusk, Yaziarian are Yarizirian so on and so on. Star Frontiers made some attempts at changing this with the Family of One and Dralasites who paint their skins but still alot of uniformity. Glad to see some variations tried here especially with Yazirian clans. Still alot of work cound still be done. Sounds like a great job but where did you say we had to go? |
Deryn_Rys October 31, 2010 - 4:31pm | A lot of that one race one social theme stems from "Classic" Science fiction using Alien races to symbolize specific themes about the human condition and as Star Frontiers wanted to have that classic Sci-fi feel, their Alien races each has that one main societal theme. I'm currently working on a set of tables to allow Administrators using my rule set to randomly generate Aliens which hopefully will help me add a little more variety in my Alien races rather then them all falling into the humanoid catagory all the time. I might even try to work in rules for Classic SF so that I could submit something to the magazine if the tables turn out okay. "Hey guys I wonder what this does"-Famous last words "Hey guys, I think it's friendly." -Famous last words "You go on ahead, I'll catch up." -Famous last words "Did you here that?" -Famous last words |
Captain Rags October 31, 2010 - 10:00pm | Can't help but think about how the Star Trek franchise generated most of their races; "let's see, a splat of latex on the bridge of the nose, funky hairdo snip snip, and viola! New alien race!" There may be more humanoid races than bizarre races no matter where you look in scifi, but I agree with rattraveller; their society is more of an important focus for the PCs than their biology. My SF website izz: http://ragnarr.webs.com |
Deryn_Rys November 1, 2010 - 7:21am | I am not in disagreement about the importance of nonhuman societies in the game, and I've added a heathy mix of societal types in my own game, but I try to stay away from anythng that's too unusual, and usually try to model my alien societies so that my players can understand them relatively easily. this is done not because I'm assuming my player's lack intelligence (which they don't), but because with all the other parts of the game that they have to understand, adding a new layer of complexity to the number of alien races that they can play or encounter could bog down a game that should be fast fun, so I do use societal archtypes for most of my Alien races. I think it boils down to the kind of game you are running, and the types of players you have. If they enjoy the challenges of maneuvering within the constraints of a races rules, and regulations to achieve their goal then by all means make each race's society as unique and detailed as you want, however if your players would rather blast everything in sight, then you might want to keep the alien races societies as mere window dressing or as an occassional challenge that they have to circumvent so that they can get on with the firefights they're dying to get into. "Hey guys I wonder what this does"-Famous last words "Hey guys, I think it's friendly." -Famous last words "You go on ahead, I'll catch up." -Famous last words "Did you here that?" -Famous last words |
Gargoyle2k7 November 2, 2010 - 6:42pm | Personally, when creating a new alien race, the first thing I think about is their society. And one of the reasons for the "one world, one society" is archetypes; it is easy for players/readers/viewers to identify with an alien by equating, say Vulcan=logic. Then you can throw them a curve ball by having a member of that race who is unusual, abnormal. As to the humanoid appearance of most aliens in fiction, the same applies. The human form is easily identifiable (and for a tv show or movie, easy to pack into makeup) and we can adapt our concepts accordingly. My favorite aliens are always the weird ones, like dralasites, vrusk and zethra, which don't easily fall into the "humans in funny suits" syndrome. Nice work, btw, Deryn_Rys. Keep it coming! Don't forget that there are projects out there where you can post this, or create your own, and of course Star Frontiersman magazine! Thanks for sharing! Long live the Frontier! |