Aldorians and Ordanians revealed

Deryn_Rys's picture
Deryn_Rys
October 25, 2010 - 12:11pm
Because the question was asked, I will post two of the races that exist in my Star frontier's campaign and I'll try my best to transfer their attribute bonuses and special abilities to Classic Star frontier's equivalents. It should be noted that most of the alien races in my campaign are humanoid in form, because over the years it became apparent, that my players gravitated towards playing humanoids because it was easier for them to identify with a character who's physical limitations (due to their body type) they could identify with. In my campaign these two races are referee only races (because they are great villains). also there is mention of the Slithaar which is another referee race that in our Campaign were an enemy even more evil than the Sathar and who appeared to plague the Frontier several decades after the sathar threat had been eliminated. Both these races share very similar attitudes and abilities that would make them perfect allies, but instead has made them eternal enemies. So here are these two villainous species.

Aldorians

Average size: 1.9 meters tall

Average Mass: 90kg (male), 65 kg (female)

Average Life span: 500 Years

Body Temperature: 37° C

Reproduction: Heterosexual Viviparous

PHYSICAL DESRIPTION AND STRUCTURE


Aldorians are a race of humanoids that evolved on the same planet as the Andorians, and though they share certain similarities the two races are distinct. Aldorians follow the same basic symetry of a human. They grow dark silver gray hair that is thickest on the top and back of their heads, and they have dark bronze skin. The Aldorians have almond shaped eyes that range in color throughout the lighter spectrum of colors found among humankind. They have pointed ears with ridges that allow them a broader hearing range. Aldorians have strong angular features. They are generally muscular, athletic beings who walk with a fluid grace.


Internally Aldorians have a skeleton that is stronger than a human’s and they have a flexable membrane that cushions their ribcage and offers additional protection to their vital organs. Aldorian muscle tissue is denser than human muscle. They possess a 5 chambered heart, and they have an organ located where the human apendix can be found that produces a pain supressive enzyme triggered when the Adorian is injured that deadens the effect of pain, allowing the Aldorian to endure great amounts of damage without succumbing to trauma. Aldorians can interbreed with humans and Andorians but the fetus has to be genetically manipulated to insure its survival.


SENSES


Aldorians sense of vision is more sensitive to the ultraviolet spectrum granting them night vision as good as their normal vision at night. Their other senses are comparable to a humans senses.


SPEECH


Aldorians speak a harsh sounding language that is as complex as any language spoken in the Frontier. Aldorians can learn many languages that require strong vocal capabilities. Their language can be learned by most Frontier races but it is rare for anyone not involved in Star Law or the Spacefleet to do so.


SOCIETY AND ATTITUDES


Aldorians are one of the most feared races in the Frontier, because they are relentless warriors, who believe that no quarter is to be given to those who chose to attack them. The Aldorians are born and breed to be warriors and skill at arms is as important to them as breathing is to any other race. On the outside they may seem like blood thirsty warriors, but the Aldorians believe in a religion that is centered around the darwinistic idea that only the strong shall survive. They view their existance along these lines perfecting themselves in mind and body and striving to become skilled at arms to insure their survival. Aldorians come off as cold, and dispassionate, but that is because they feel that emotion tends to cloud judgement, and its place is in the privacy of the home, and not in situations where it might impede judgement.


The Aldorians have carved out an empire in a series of harsh, nearly inhospitable worlds the chief of which was where they were exiled, when the Andorians cast them out of their homeworld. This defeat burns in the hearts of each Aldorian and some day they have vowed to reclaim their homeworld. The Aldorian Empire is not affiliated with any faction in the Frontier. They have had great wars against the Adranians, the Ordanians and Humankind in the past, and only the Human/Aldorian war was fought to a draw which resulted in the creation of a buffer zone between the Aldorian Empire and the Frontier.


Recently Aldorians suffered greatly from attacks by the Slithaar, and the Ordanians believing that the Aldorians have been weakened have begun to probe the Aldorian sphere, with little success. The Aldorians however have hundreds of thousands of people that have been displaced by the devastation wrought on their worlds and have begun to probe worlds outside the neutral buffer coming into conflict with the Vrusk, and Frontier yet open war has not been declared, and Frontier ambassadors have been scrambling to the region in an effort to calm the situation, before a Frontier war erupts against the Aldorians.


SPECIAL ABILITIES


Pain Supression: Aldorians reduce damage by -1pt/die (minimum 1pt of damage) because they do not register pain, and at Stamina points they roll Strength divided by 10 to remain awake. The Aldorian who makes this roll will continue to fight until they take further damage, thus finally succombing to death.


ATTRIBUTE ADJUSTMENTS


Str/Sta +10
Dex/RS +5
Per: -10


Ordanians

Average size: 2.1 meters tall

Average Mass: 110kg (male), 90kg (female)

Average Life span: 500 Years

Body Temperature: 37° C 

Reproduction: Heterosexual Viviparous


PHYSICAL DESRIPTION AND STRUCTURE


Ordanians are a race of humanoids that evolved on a barren rock of a world. The average Ordanian is taller than a human, and has a stocky muscular build. They have charcoal gray skin, and are hairless beings. their ears are pointed and their eyes are deep set and are uniformly a deep red, with no visible pupil. Instead of a nose, these beings have a pourous membrane above their mouths that serves to filter out the sand and blowing dust common to their homeworld. Ordanian faces are broad and angular, and their mouths are wide, and filled with teeth that seem more accustomed to tearing flesh, then chewing.


Internally Ordanians have a skeleton that is stronger than a human’s and they have a flexable membrane that cushions their ribcage and offers additional protection to their vital organs. Ordanian muscle tissue is denser than human muscle. They possess a 5 chambered heart, and they have an organ located beneath their heart, and between their diapham that produces a pain suppressive enzymes, allowing the Ordanian to endure great amounts of pain.


SENSES


Ordanians senses are comparable to a humans senses, except for their vision, which is supperior to a Humans. Ordanians can see in the dark as well as they can see in daylight but can only see things using this vision in shades of gray as opposed to seeing things in color.

SPEECH


Ordanians speak a harsh sounding language that is as complex as any language spoken in the Frontier. They can learn many languages that require strong vocal capabilities.

SOCIETY AND ATTITUDES


Ordanians seem to be as hated by the members of the Frontier as the Adrainians because of their sheer brutality and seeming bloodlust. Ordanians culture is highly militaristic, and Ordanians strive to become the perfect warrior. They give no quarter in combat, and refuse to surrender, prefering to die in battle then to submit to an enemy. Ordanians are born and breed to be warriors and skill at arms is a Religion to them. They view their existance as a neverending struggle to perfecting themselves in mind and body in order to become skilled at arms, so that in their afterlife they will survive in battle and win the right to be reborn. Ordanians are generally cold, and dispassionate.


The Ordanians have carved out an empire in a series of harsh, nearly inhospitable worlds and they have a long history of trying to expand their empire, and in the process have made an enemy of the Aldorians whose empire they have long sought to annex. They view the Aldorians as the perfect enemy, and do everything in their power to force the Aldorians into conflict with them.


The Ordanians are not affiliated with any faction in the Frontier. They have had great wars against the Adranians, Yazirians, Humma, and Humankind. But none of these races compare in the eyes of the Ordanians to the Aldorians. recently they fended off an attack by the Slithaar that left the Ocara System devastated. The attack could have been worse but the Slithaar fleet had expended most of its strength on attacking the Rim and the Aldorians. The Ordanians were impressed by the Slithaar, and have begun to prepare themselves for more attacks by this new enemy. They have also seen the devastation wrought by the Slithaar on the Aldorians as an opportunity to finally conquer the Aldorians, and have increased their raids into Aldorian space hoping that their enemy takes the bait and declares war against them.

SPECIAL ABILITIES


Nightvision: All Ordanians can see equally well in the dark as they can in daylight, but in the dark they can only make out things in varying shades of gray.


Pain Suppression: Ordanians reduce damage by -1pt/die (minimum 1pt of damage) because they do not register pain
 

ATTRIBUTE ADJUSTMENTS


Str/Sta: +10
Dex/RS: -5
Int: +5/Log:-5
Per: -10
 

?



 

"Hey guys I wonder what this does"-Famous last words
"Hey guys, I think it's friendly." -Famous last words
"You go on ahead, I'll catch up." -Famous last words
"Did you here that?" -Famous last words
Comments:

Captain Rags's picture
Captain Rags
October 25, 2010 - 9:14pm
Always interesting to see new ref generated races. It's also interesting to know how different player groups can vary as to races they tend to be more comforable with than those they cannot relate to at all. 

With my campaign here, I'll create an adventure introducing a new race that the PCs are forced to deal with whether they can relate to them or not. It's actually quite a hoot when they are puzzled by races that don't act as they would expect. My challenge is getting comfy with a new alien race that I (as a referee) can relate to. 

If you get a chance, check out some of the races I've compiled on my SF website. I'd like to hear how your group reacts to some of them.  

My SF website izz: http://ragnarr.webs.com


Deryn_Rys's picture
Deryn_Rys
October 26, 2010 - 9:11am
Because of the size of the area that my campaign covered there are 95 alien races in the area of space known as the Frontier. to fill this quata I ended up adapting races from various sources (Alternity, Star wars, Gamma World, and the Starfrontiersman magazine of course to name a few sources) and made them different enough to fit into the campaign I was creating. Not all these races are members of the Frontier however. there are at least 14 races that are designated as non-member but affiliated, there are at least ten species within Frontier space that have yet to be discovered, several that are classified as protected species (not yet technologically advanced enough to join the interstellar community) and several races that are slaves to the three empires within the boundries of Frontier space. Oh and lets not forget the Aliens that make up the united Trade Coalition, and its rivals the Free Traders union who are not Frontier members but have trade packs with the Frontier.

There are other races in my campaign in an area known as the badlands, beyond the Rim and over 100 star systems beyond that are unexplored which have their own races, and empires. In total the area of my campaign spans over 1,000 light years in diameter from Prenglar. This campaign as I've said has been the work of over 25 years of gaming, and we had two referees, myself and my best friend Aaron (though I was the one creating the stuff and he helped me refine it and use it in our games) and I figure since my gaming group has been disbanded for so long I might as well release some of my stuff to the Star Frontiers community, so that others can enjoy it.

As I release some of this stuff I hope that the creators who might recognize their contributions might not take offense at their use, and the changes I've made to fit them into my Star Frontier's world. they were adapted because I found them all too good not to enrich my game with them.
"Hey guys I wonder what this does"-Famous last words
"Hey guys, I think it's friendly." -Famous last words
"You go on ahead, I'll catch up." -Famous last words
"Did you here that?" -Famous last words

adamm's picture
adamm
October 26, 2010 - 1:56pm
Has anyone ever noticed that scifi aliens tend to be either basically a strange human or they're based around an anthropomorphized terran animal?

I'm not picking Deryn_rys....I think it's true in pretty much every scifi setting.

Might not a bizarre environment produce bizarre beasties?  Maybe on a planet who's surface is riddled with radioactive isotypes there could be a glowing tentacle beast that breathes radon and sees X-Rays.  They don't understand pan-gal because they don't hear vibrations below 50khz and they can't see Dralasites because X-Rays pass right through them.

Does anyone have anything truly inhuman like that?

Deryn_Rys's picture
Deryn_Rys
October 26, 2010 - 2:05pm
Generally beasties like that are reserved for Referees as most players won't be able to identify with the race, and in my opinion do not invest as much into playing that character as they do a 'Humanoid" whose basic structure and the limits imposed by it they can instinctively understand. That's why most of the alien races I've ever seen my players choose have always been humanoid leaving me to NPC the party's Dralasite, or Vrusk, or other exotic character in the group. Personally I kind of love seeing my players faces when their Vrusk bounty hunter hangs upside down on the ceiling and starts blasting away at their opponents, or the Dralasite gets ticked off and swells up trying to be intimidating.
"Hey guys I wonder what this does"-Famous last words
"Hey guys, I think it's friendly." -Famous last words
"You go on ahead, I'll catch up." -Famous last words
"Did you here that?" -Famous last words

jacobsar's picture
jacobsar
October 26, 2010 - 6:34pm
I tried to adapt the creatures in the documentary "Alien Planet." but I never got as far as Deryn with the stats. Cool idea though jet propelled predators and floating sentients
Reasonable men adapt to the world around them; unreasonable men make the world adapt to them. The world is changed by unreasonable men.
Edwin Louis Cole

rattraveller's picture
rattraveller
October 31, 2010 - 2:05pm
What a race's biology is should not be as important as it's society. I find the biggest problem is the one world one society theme. It seems everywhere you go Vrusk are Vrusk, Yaziarian are Yarizirian so on and so on.

Star Frontiers made some attempts at changing this with the Family of One and Dralasites who paint their skins but still alot of uniformity. Glad to see some variations tried here especially with Yazirian clans. Still alot of work cound still be done.
Sounds like a great job but where did you say we had to go?

Deryn_Rys's picture
Deryn_Rys
October 31, 2010 - 4:31pm
A lot of that one race one social theme stems from "Classic" Science fiction using Alien races to symbolize specific themes about the human condition and as Star Frontiers wanted to have that classic Sci-fi feel, their Alien races each has that one main societal theme. I'm currently working on a set of tables to allow Administrators using my rule set to randomly generate Aliens which hopefully will help me add a little more variety in my Alien races rather then them all falling into the humanoid catagory all the time. I might even try to work in rules for Classic SF so that I could submit something to the magazine if the tables turn out okay. 
"Hey guys I wonder what this does"-Famous last words
"Hey guys, I think it's friendly." -Famous last words
"You go on ahead, I'll catch up." -Famous last words
"Did you here that?" -Famous last words

Captain Rags's picture
Captain Rags
October 31, 2010 - 10:00pm
Can't help but think about how the Star Trek franchise generated most of their races; "let's see, a splat of latex on the bridge of the nose, funky hairdo snip snip, and viola! New alien race!"
There may be more humanoid races than bizarre races no matter where you look in scifi, but I agree with rattraveller; their society is more of an important focus for the PCs than their biology.

My SF website izz: http://ragnarr.webs.com


Deryn_Rys's picture
Deryn_Rys
November 1, 2010 - 7:21am
I am not in disagreement about the importance of nonhuman societies in the game, and I've added a heathy mix of societal types in my own game, but I try to stay away from anythng that's too unusual, and usually try to model my alien societies so that my players can understand them relatively easily. this is done not because I'm assuming my player's lack intelligence (which they don't), but because with all the other parts of the game that they have to understand, adding a new layer of complexity to the number of alien races that they can play or encounter could bog down a game that should be fast fun, so I do use societal archtypes for most of my Alien races. I think it boils down to the kind of game you are running, and the types of players you have. If they enjoy the challenges of maneuvering within the constraints of a races rules, and regulations to achieve their goal then by all means make each race's society as unique and detailed as you want, however if your players would rather blast everything in sight, then you might want to keep the alien races societies as mere window dressing or as an occassional challenge that they have to circumvent so that they can get on with the firefights they're dying to get into. 
"Hey guys I wonder what this does"-Famous last words
"Hey guys, I think it's friendly." -Famous last words
"You go on ahead, I'll catch up." -Famous last words
"Did you here that?" -Famous last words

Gargoyle2k7's picture
Gargoyle2k7
November 2, 2010 - 6:42pm
Personally, when creating a new alien race, the first thing I think about is their society.  And one of the reasons for the "one world, one society" is archetypes; it is easy for players/readers/viewers to identify with an alien by equating, say Vulcan=logic.  Then you can throw them a curve ball by having a member of that race who is unusual, abnormal.  As to the humanoid appearance of most aliens in fiction, the same applies.  The human form is easily identifiable (and for a tv show or movie, easy to pack into makeup) and we can adapt our concepts accordingly.  My favorite aliens are always the weird ones, like dralasites, vrusk and zethra, which don't easily fall into the "humans in funny suits" syndrome.  Nice work, btw, Deryn_Rys.  Keep it coming!  Don't forget that there are projects out there where you can post this, or create your own, and of course Star Frontiersman magazine!  Thanks for sharing!
Long live the Frontier!