pf:100 "Rise of the Mega Corps" sample ship

Shadow Shack's picture
Shadow Shack
June 10, 2009 - 2:52am
ST-260 light freighter (modified)
system ship

HS:3 HP:15 Powerplant: 2 Class A SC Chemical drives
ADF:2 MR:4 DCR:30 Crew: up to 6
Armament: LT(x2); dual machine gun turret over entry ramp
Defenses: RH
Communication/Detection: Subspace Radio, Radar, Intercom
Misc: streamlined hull, back-up life support unit 
Fuel Capacity: 72u S-Ox (plus two 36u external tanks = 144)
Maximum Safe Velocity: planetary take off - 18  station departure w/ external tanks - 36


COMPUTER

single mainframe - LVL:5  fp:97  Mass:350kg  SP:250 

Alarm (2) 4
Analysis (2) 4
Astrogation (2) 8
Bureaucracy* (1) 3
Commerce (1) 4
Communication (1) 4
Computer LockOut* (3) 8
Computer Security* (3) 12
Damage Control (2) 6
Drive - Chemical A (1) 4
Industry (1) 4
Installation Security* (3) 16
Laser Battery x2 (1) 5 x 2
Life Support cap:6, x2 (1) 2 x 2
Maintenance (2) 6

* linked programs

Cargo Capacity: 2 (1.25 main hold + 0.75 forward hold)
Crew Accomodations: 1 double suite + 4 bunks
Passenger Accomodations: 0
Ship's Vehicles: 0

DECK PLANS

Main Deck -




Lower Deck -

I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website
Comments:

Shadow Shack's picture
Shadow Shack
June 11, 2009 - 5:42pm
ARC-71 Intruder  (heavy fighter)
Streel, Inc advanced recon combat fighter

HS:2 HP:12 Powerplant: 3 Class A SC Chemical drives
ADF:4 MR:4 DCR:30 Crew: 1-2
Armament: LC(type 1), SM(x2) 
Defenses: RH
Communication/Detection: Subspace Radio, Radar, ½ camera system
Misc: streamlined hull, light armor
Fuel Capacity: 72 (plus six 16u external tanks = 216)
Maximum Safe Velocity: planetary take off - 24 (18 + 6 via additonal ExT fuel), station departure w/ external tanks - 54

COMPUTER
single mainframe - LVL:5  fp:102  Mass:350kg  SP:250 

Alarm* (3) 8
Analysis (2) 4
Astrogation (2) 8
Bureaucracy* (2) 6
Computer LockOut* (4) 16
Damage Control* (3) 12
Drive - Chemical A (1) 4
Industry (1) 4
Installation Security* (3) 12
Laser Cannon (1) 4
Maintenance (3) 12
Robot Management* (3) 12

* linked programs

Cargo Capacity: 0
Crew Accomodations: 2 (command stations) 
Passenger Accomodations: 0
Ship's Vehicles: 0 (1 maintenance robot, typically LVL:3)

I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

Shadow Shack's picture
Shadow Shack
June 11, 2009 - 6:30pm
Streel, Inc. Corporate Frigate
HS:5 HP:30 Powerplant: 4 Class B Ion drives
ADF:2 MR:3 DCR:50 Crew: 6-15 
Armament: LC(type 2), LB, WL(SMx4)
Defenses: RH, MS(x1), ICM(x2) 
Communication/Detection: Subspace Radio, Radar, WNB, Intercom
Misc: Deluxe Astrogation, Light Armor, Cargo Arm, Medical and Environmental Labs, Back-up LS Unit
Fuel Capacity: 10,000u L-Hyd (2,500u/drive)

COMPUTER
3 linked mainframes

Comp #1 - LVL:6  fp:283  Mass:1000kg  SP:600
Analysis* (6)
64
Bureaucracy* (4) 24
Computer LockOut* (5) 32
Computer Security* (5) 48
Commerce (1)
4
Information Storage (1) 3
Installation Security* (5) 48
Laboratory x2 (3)
18 + 18
Robot Management* (4) 24

Comp #2 - LVL:6  fp:176  Mass:1000kg  SP:600 
Alarm* (4) 16
Bureaucracy* (4) 24
Damage Control* (4) 24
Drive - Ion B* (4) 32
Industry (1) 4
Interceptor Missile* (3) 24
Life Support cap:25 x2 (1) 3 + 3
Laser Battery (2) 4
Laser Cannon (2) 8
Maintenance* (4) 24
Warhead Launcher (2) 10


Comp #3 - LVL:6  fp:152  Mass:1000kg  SP:600
Bureaucracy* (4)
24
Astrogation* (6) 128

* linked programs

Cargo Capacity: 2.5
Crew Accomodations: 15 (1 single & 1 dbl suite, 6 dbl cabins) 
Passenger Accomodations: 10 (4 journey class cabins & 1 first class cabin, all dbl occupancy) 
Ship's Vehicles: lifeboat, shuttle

I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

Shadow Shack's picture
Shadow Shack
June 26, 2009 - 5:40am
I uploaded some of my "parallel to main axis" deck plans over in the Deck Plans project. These ships have been revamped as pf:100 grade system ships for the game I'm working on. Check out the Aquilian Starling (privateer), Courier and Far Trader (both adapted & revamped from Traveller), and the Merchant Courier (adapted from the adapted/revamped courier):

http://starfrontiers.us/node/3471
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

Shadow Shack's picture
Shadow Shack
July 15, 2009 - 1:08am
...and another starship, something the players could feasibly end up serving within towards the end of the adventure:

http://starfrontiers.us/node/3759
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

Shadow Shack's picture
Shadow Shack
February 12, 2010 - 12:44am
http://starfrontiers.us/node/3983

I just uploaded a fair amount of system ships for this game in the Deck Plans project, URL above links the specific pf:100 era craft for this project.
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website