Shadow Shack June 25, 2009 - 7:06am | I'm thinking about renaming this game to "The Corporate Menace"...since the actual mega-corps are quite a ways off from this time frame (PGC doesn't officially become a mega-corp for another 63 years, and Streel Corporation doesn't hit that radar until after the first Sathar War). Anyways, hit the DOCUMENTS section here. So far I've redefined computers and weaponry, and have begun the KH ravamps to reflect older pre-UPF technology. |
w00t (not verified) June 25, 2009 - 11:25am | Sorry to get off topic but this just hit me with LIGHTNING. I started a Galaxy Ranger website to document the entire GR universe. ships, tech, characters, outlaws, planets, etc... We need this for SF. Using the Documents would be perfect so you can drill down topically. You mention stuff I had no idea about that is probably buried in some obscure text box in a module. |
Shadow Shack June 25, 2009 - 11:25pm | So far most of this has been spun from published material. Even though I question many entries in the Zeb timeline, so far I have kept true to it for the history end. As for Streele Inc, I tried to explore the early days of a big business, a ground up build so to speak. PGC is already established as an interstellar business by this time but not quite a mega-corp yet (that happens in pf:37 in Zeb's). Somewhere along the line Streele/Streel has to go from honest and dedicated to ruthless and aggressive, but that's for later CEOs to decide rather than the founders. Or is it? John Streele III just might succumb to the pressures of the Mining Guild... Yurak is merely my interpretation of the Star Devil. I have him as a cybernetic human who is over 200 years old with theorized Sathar ties in the main game, so this just defines him as a "human" before much of that conversion has been applied (but it has begun nonetheless). I feel it works, as he gets established in Truane's Star and can develope a foothold of operation by the time the Zebulon expeditions begin. Which happens in pf:61 in Zeb's, something I contest with every fiber in my core since the worms don't enter the Frontier until pf:3...moreso consiering how the Zeb timeline says Zebulon is settled almost immediately. Still, it works even if you want to go by the Zeb timeline. Win/win. Re: Mining --- Since Truane's Star is pretty much a self-sufficient system (one planet is agricultural, the other rich in industry with a minor in resource mining), I opted to restrict surface mining on Pale's surface so as to turn the entire system into an open playing field. Cygnus Omicron 9 is mentioned in the player background in SF-0 and was expanded upon at SF.org forums, so I went with that general description of a station named after the gas giant planet which it occupies, and as such I use it as a source of ship fuel. Uninhabitable planets and the asteroid belt serve as mining resources, so it all works together to promote the self-serving and rapid growth of Truane's Star: resources come in from other local worlds/etc to Pale to be consumed for industrial production, which is traded with New pale's agro-goods. Everyone prospers without any outer-system help. Naturally, I'll develope a system brief (which is in the works). The Mining Guild is something I threw in as an antagonist to the locals. Overseen by PGC, it adds clarity to why Streel (without the silent e) and PGC become such bitter rivals later on. PGC may not have bad intentions, but they too see profit to be made in this self-serving system and are willing to exploit it. Perhaps the biggest undertaking here is defining chemical drives better. Since most (if not all) of this adventure will involve local system travel, the canon "250Cr x HS" for a load of fuel wasn't going to cut it. I had to define exactly how much fuel a ship could hold, and how much it would need for ADF:1 acceleration/deceleration for a voyage. So far I feel it's realistic (and rocket scientist member TerlObar seems to agree), the ship spends a few hours accelerating and a few days coasting, followed by the few hours of deceleration at the destination (and so far none of the possibilities I've tried permits jump velocity, even by consuming all the fuel with no deceleration at the other end). The one thing I retained was doubling the fuel for atmospheric take offs, hence the external tanks available for such craft. The ExTank supply is consumed during take off and the main tankage is used in space flight. Naturally any ExTank equipped craft docking/refueling at a station can use this extra supply for more acceleration. This opens up a new category in ship description: maximum safe velocity. Once that velocity is reached, there is exactly enough fuel remaining to decelerate back to zero. Exceed MSV and you won't be stopping at the other end. And all of this can carry over to modern game settings too. |
Shadow Shack June 25, 2009 - 11:30pm | I started a System Brief for Truane's Star. I still need to flesh out the worlds some, but it's off the ground now. Found some decent pics too, and whipped up my own display map by canibalizing the Clarion map from SF:0 Warriors of White Light. |
Rum Rogue June 29, 2009 - 5:56am | I started a System Brief for Truane's Star. I still need to flesh out the worlds some, but it's off the ground now. Found some decent pics too, and whipped up my own display map by canibalizing the Clarion map from SF:0 Warriors of White Light. Looks good!! Time flies when your having rum. Im a government employee, I dont goof-off. I constructively abuse my time. |
Shadow Shack June 29, 2009 - 12:46pm | Thanks! I'm going to try and flesh out at least one of the worlds on my days off, but I have a full plate this week so we'll see. |
Shadow Shack February 12, 2010 - 1:26am | So I'm looking for plot hooks, now that I've lept back into this one. Working under Kitridger - perhaps this is how the players enter the game, working aboard the system ship "Aquilian Starling" running various independant missions. |
w00t (not verified) February 12, 2010 - 12:08pm | I like it. Are you using the same gear, equipment, robots, vehicles and ships in AD/KH or will you have lower-tech models of each? |
Shadow Shack February 12, 2010 - 3:08pm | I started a list in the Documents section for those fields but haven't got around to fully compiling it...I definitely didn't want to have modern spec equipment, and even thought about internal combustion engines (or at least hybrid fuel/electric) for the vehicles for better performance/considerably lower range. Ditto on the bots, electrical but the parabattery won't last as long. |
jedion357 August 19, 2011 - 11:24am | Any progress on the module? I was just reviewing/evaluating this project for inclusion in the 30th, anniversary issue of the SFman. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
Shadow Shack August 19, 2011 - 11:31am | Haven't gained any traction with this. I got a lot of back burners lit at the moment LOL |