Grav Shielding

Anonymous's picture
April 14, 2008 - 7:57pm
Refer to: Omega Mods for KH2K.


Grav Shielding(GS): Grav shielding generates a skin-tight field of artificial gravity around starships HS 2 or larger, deflecting beams and missiles away from the ship.


Grav shielding subtracts 50% from a missile or beam weapon's chance to hit, halving the damage of any beam or missile which hits.

Wowzers! What is the cost to run one of these babies?



TerlObar's picture
April 14, 2008 - 9:08pm
Infinte. Tongue out  Star Frontiers don't have artificial gravity.  At least not the way I've ever read the rules.  And this is really artificial anti-gravity.  If it was artifical gravity, it would be attracting the beams and missiles toward the ship not repelling it.  If it is strong enough to deflect something with as much energy as a weapon beam or high speed missile (where a lot of force has to be applied over a very short time period), how is it not strong enough to just tear the ship apart? 
    Maybe I just know too much physics, but artifical gravity has always been one I've never been able to accept on a practical level.  I'll accept it if it is part of the milieu, "willing suspension of disbelief" and all, but I've never been able to figure out how it would really work.  As far as I'm concerned, it's never been part of SF.  That's why deck plans are supposed to be perpendicular to the thrust axis, SF doesn't have artifical gravity.  I know that many will (and have) argue based on the art, but for me, the text always trumps the art (unless the author is the artist) and I can't ever remember reading anything about artificial gravity in the rules.

Anyway there's my two centicreds, I'll bow out now and let others chime in and give their ideas.
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Anonymous's picture
w00t (not verified)
April 15, 2008 - 8:15am
Until we know how gravity works.... were just guessing at anti-anything.

We need to build sphere ships, put a gravity well in the middle and wala!
Just like home.


Will's picture
April 16, 2008 - 3:34pm
Dyson sphere ships?

There's an interesting thought....

In answer to your question, w00t., HS×100 terajoules(one TJ= one trillion Watts per second). The warp engine(which combines matter and antimatter) generates more than enough power to run shielding, weapons and other ship systems, all these power demands combined being roughly equal to one percent of the warp engine's total output(the other 99% going directly to thrust and creating/sustaining the drivefield which allows a ship to enter/remain in warpdrive).


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Gergmaster's picture
April 21, 2008 - 9:58am
Well for artificial gravity go with something outside parts of the ship are actually spinning hence you could create some gravity but not too much. Its the buck being swung aroung with water in it (centrifugal force). Look at Alastair Reynolds Revelation Space series. There are hundreds of ideas to how some starships could be designed. Maybe it could work (he is like you TerlObar a astronomer).
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