Skill Suites

In lieu of choosing individual skills, Skill Suites are "packages" of related skills that would be learned by individuals who have had formal training. When a suite is "bought", the XP cost is cheaper than were the skills "purchased" individually. Skill Suites can only be taken by those who have the Skill Suite in one of their PSAs.

There is a Skills Suite that corresponds to each of the Alpha Dawn Skill sets. This makes it easy to convert AD characters and modules into these House Rules. (can't think of a good name for it 8-)

Name of Suite: (XP to gain Level 1 in all Skills, XP to raise Skills from Level 1 to Level 2, XP to raise Skills from Level 2 to Level 3)

Computer Skill Suite (6, 12, 24)
Computers: Acess & Operate
Computers: Bypass Security
Computers: Defeat Security
Computers: Display Information
Computers: Interface
Computers: Program Manipulation
Computers: Program Writing
Computers: Repair Mainframe

First Aid Skill Suite (3, 6, 12)
Medical: Administer Medications
Medical: Devices
Medical: Wounds I
Medical: Wounds II

Medical Skill Suite (8, 16, 32)
Medical: Administer Medication
Medical: Devices
Medical: Diagnosis (race)
Medical: Illness (race)
Medical: Infection (race)
Medical: Wounds I
Medical: Wounds II
Medical: Wounds III (race)
Medical: Wounds IV (race)
Science: Biology: Physiology (race)

Technician Skill Suite (6, 12, 24)
Technical: Communication Devices: Operate
Technical: Machinery: Operate
Technical: Machinery: Repair
Technical: Security Systems: Operate
Technical: Security Systems: Detect
Technical: Security Systems: Open Locks
Vehicles: Ground
Vehicles: Repair

Weapons Skill Suite (4, 8, 16)
Weapons: Beam Pistol
Weapons: Beam Rifle
Weapons: Grenades
Weapons: Projectile Pistol
Weapons: Gyrojet Pistol
Weapons: Gyroject / Projectile Rifle