Deflector Screen (DS)
A Deflector Screen allows shielding
of smaller starships from enemy weaponry. A DS can absorb as many hits
equal to the HS+4. Also, the screen can be adjusted for maximum
protection, angle the screen fore and any attacks from ahead are
nullified, angle it aft and any rear attacks are quelled. However, any
attacks that come from the opposite side can cause damage.
To this end,
the DS can be set at equal fore/aft protection, but won't provide the
same protection all around. A DS protects from all energy and
projectile weapon attacks. If the attack comes from the angle protected
side, the shield will absorb 100% of the damage, if the attack comes
from the opposite side the shield will absorb 50% of the damage. A
screen set equally fore and aft absorbs 75% of damage from any side.
Each hit takes one charge off the screen (maximum charge is HS+4), and
it takes one standard repair round (three combat turns) for one charge
to be reinstated, and the craft must be coasting under non-combat
maneuvers (meaning ADF:0 or 1).
Due to the inability of the DS projectors to extend over a large area, the maximum HS for a DS equipped ship is HS:6. A DS costs (HS x 1500)credits at a Class:I construction center and takes up (HS x 5)cubic meters of space, and takes a LVL:2/FP:8 computer program to operate.
Albedo Shield (AS)
Player
characters can wear an Albedo suit for protection against lasers,
starship owners can opt for a reflective hull to protect their craft
from laser attacks. Player characters can also purchase and activate an
Albedo Screen for the same purpose, and so it is now with starships
too. A starship's Albedo Shield absorbs full damage from all laser
attacks for as long as the shield is activated, but it can only be
activated for a number of combat turns equal to (HS +4). After which
time the shield energy is drained and must be recharged, which takes an
equal number of combat turns and the shield can not be reactivated
until fully charged. Treat as a reflective hull for hit determination.
Minimum hull size is HS:5 and the system costs (HS x 2500)credits at a
Class:I center, takes up (HS x 8)cubic meters, and requires a
LVL:2/FP:6 computer program to operate.