Minimum Viable Open Galactic Frontiers

ExileInParadise's picture
ExileInParadise
April 16, 2023 - 10:17am
How do we know ... "Are we there yet?"
List out the minimum viable parts and pieces needed to build an open replacement.

My thought is to use the Index of SFAD as a checklist of what is done and what's left to do.

Repeat for SFKH when the time comes ...

A
Ability Checks
Ability Modifiers
Ability Scores
Aircars
Alarms and Defenses
Ammunition
Anesthetics
Anti-Shock Implant
Area Fire
Automatic Hits and Misses
Avoidance Rolls

B
Battle Rage
Bursts
Bumping
Biosocial Skills
Biocort

C
Careful Aim
Character Generation
Climbing
Collisions
Combat
 aerial combat
 combat with creatures
 vehicles
Computers
Computer Skill
Cost of Living
Counters, facing
Cover
Crashes
Creating Adventures
Creatures
Crowds, shooting into
Customs, Duties and Taxes

D
Damage
Declarations
Defensive Suits and Screens
Demolitions
Dexterity
Dice
Disarming
Disease
Dodging
Doors
Doze Grenades
Dralasites

E
Encumbrance
Envirokit
Environmental Skill
Exoskeleton
Experience Points
Explosives

F
Falling
Field of Vision
First Aid
Flying
Freefall
Freeze Fields
Frontier Sector

G
Gliding, Yazirians
Glijets
Gravity, Weight and Mass
Grenades
Ground Vehicle Movement
Guns in Melee
Gyrojet Weapons

H
Heavy Weapons
Humans
Hypnotism

I
Improving Characters
Infections
Infra-Red Goggles
Initiative
Interfacing Computers
Intuition

J
Jetcopters
Jumping

K
Knockouts

L
Ladders
Languages
Leadership
Leaping
Light and Darkness
Line of Sight
Locks
Logic
Losing Control of a Vehicle
Loyalty

M
Magnigoggles
Malfunctions
Maps
Martial Arts
Medical Skill
Medkit
Melee
 melee weapons
Military Skills
Monorails
Movement
  ground vehicles

N
NPCS

O
Opportunity Shots
Orbital Shuttles

P
Pan-Galactic
Parabatteries
Pay
Personality
Picking Up Objects
Pivoting
Poisons
Polyvox
Power Generators
Powerpacks
Projectile Weapons
Prone Targets
Psycho-Social Skill
Public Transportation
Punching Score

R
Random Events
Range
Ranged Weapons Combat Procedure
  ranged weapons table
Rate of Fire
Reaction Speed
Reactions, creatures
Reactions, NPCs
Recovering from Wounds
Referee
Reloading
Remote Weapon Systems
Repairing Equipment
Robcomkit
Robotics Skill
Robots

S
Sample Creatures
Sathar
Screens
Short Corners
Slipping
Skid Turns
Skills
Space Travel
Special Rules
Spotting Distance
Stacking
Stamina
Staydose
Stimdose
Stopping, emergency
Strength
Strength Checks
Structural Points
Stunning
Subspace Radio
Suits
Surgery
Surprise
Survival
Swimming

T
Target Size
Techkit
Technician Skill
Technological Skills
Telescopic Sights
Telol
Terrain Effects
Thrown Weapons
Time
Toolkits
Toxins
Tracking
Turn Speed
Two Weapons

V
Variable Power Settings
Vehicle Breakdowns
Vehicle Combat
Vehicles
Vrusk

W
Weapons
 ranges
Weapon Skills
Weightless Combat
Weightless Movement
Wounds
Wrestling
Wrong Hand, firing with

Y
Yazirians
Comments:

ExileInParadise's picture
ExileInParadise
April 23, 2023 - 10:09am
And the Index for Knight Hawks
A
ADF
Abandoning ship
Academy, Gollwin
Agriculture equipment
Agriculture ships
Airlocks
Asteroids
Astrogation equipment
Astrogation skill
Atomic drives

B
Banks
Boarding actions
Breakdowns

C
Cameras
Cargo
Charters
Charting interstellar routes
Chemical drives
Civilian ships
Commodities
Communication equipment
Computer programs, list
  agriculture
  alarm
  astrogation
  cargo handling
  damage control
  defenses
  drive
  exploration
  life support
  lockout
  self-destruct
  weapons
Computers
Construction centers
Corporations
Crews
Customizing spaceships

D
DCR
  computer program
  of civilian ships
Decks, plans and positions
Decompression
Decoys
Defensive systems
Designing ships
Detection equipment
Docking
Doors
Drive programs
Drives
  destruction
  jettisoning
  overhauling

E
Economics
Emergency Equipment
Energy sensors
Engineering skill
Engineering deck
Equipment, general
  agricultural
  exploration
  freight transport
  mining
  passenger accommodations
  scientific research
Escape pods
Evasion
Experience points
Exploding ships
Exploration equipment
Explosives

F
First Sathar War
Freefall
Freighters
Frontier Deployment Map
Fuel

G
Governments
Grappling
Gravity
Gunnery skill

H
Hatches
Hijacking
Hulks
Hull Specification Chart
Hull points
Hulls

I
Improving weapon accuracy
Intercoms
Interstellar travel
Interstellar distance table
Ion drives
Ion screening

J
Jamming
Jettisoning drives
Jumping through the Void

K

L
Laboratory, onboard
Landing drones
Landing on planets
Launches
Life support systems
  extra for spaceuits
Lifeboats
Loans
Local detectors
Locks
Long range detectors
Lost ships

M
MR, by engine type
Maintenance
Masking screens
Military ship designs
Military space stations
Militia ships
Mining
Misjumping
Modifying spaceships
Movement, away from exploding ship
  boarding actions
  during ship combat
  in launches
  in spacesuits
  in workpods
  modifications
  onboard ship
  through space
  through asteroid belts

N
NPCs

O
Overhauls

P
Passenger ships
Piloting skill
Pirates
Planetary defenses
Portholes
Prospecting
Punctures

Q

R
Radar
Radios
Ramming spaceships
Raw material chart
Refereeing
Remote probes
Repairs
Research ships and equipment
Risk jumping
Robot ships
Rocket pack

S
Sabotage
Salvage laws
Sathar
  Second Sathar War
Security
Selective targeting
Self-destruction
Shatter drones
Shuttles
Skills
  of NPCs
Skin sensors
Space stations
Spacefleet
Spaceliners
Spacers
Spaceship construction
Spaceship equipment
  availability
  communications
  computer
  detection
  drives
  hulls
  life support
Spaceship types
Spaceships, breakdowns
  construction time
  deck plans
  design
  design sequence
  fuel
  hulls
  maintenance and repairs
  standard designs
  weapons
Spacesuits
Subspace radio

T
Takeoffs
Tools
Tracer implants

U
United Planetary Federation

V
Vacuum
Vehicles
Videocom radio
Void, the

W
Wages, for spacers
Warships
Weapons
Window
Workpods

X

Y

Z