Grand Prize is a $20 stone colored embroidered hat with the
ark of a planet and the words, “Volturnus Survey Mission II” arched over that.
Requirements
- Entries
must be in Word, PDF, or Word Pad file and uploaded to SFman Encounter
Competition project at www.starfrontiers.us.
Entries will be considered once they are uploaded AND an email is sent
through that website to jedion357 stating that the entry is ready for
judging. The entry deadline will be announced in the project area.
- All
entries will be considered submitted to the Star Frontiersman fanzine for
consideration for publication and entries published in the fanzine may be
edited prior to publication but credit to the original author will be
given.
- Entries
should be limited to equivalent of a single section in the printed modules
and should be an Alpha Dawn style encounter.
- Encounters should include a challenge: skill check type challenges, ONE combat, and or a role play encounter, and should inclued a map. Use of existing maps from the AD or KH box sets is permitted but the map or area being used must be clearly stated. Otherwise you need to include a map.
- The
encounter should have an adjustable level of difficulty (see scalable NPCs
below).
- Each
contestant can create a thread in the project forum for feed back and
upload WIP (work in progress) files as well.
- Non
Player Characters (NPCs) will be presented in a simple scalable format
that can be easily adjusted to the rule set being used (see below).
- Entries
should, as much as possible, be rules generic. However, if a specific rule
is particularly important to the encounter reference it thus: RAD 23 or
RKH 23 for a rule to be found on page 23 of the Remastered Alpha Dawn
rules or the Remastered Knight Hawks rules.
- Finalist
will be chosen by Jedion357 and a poll will be run two weeks after the
entry deadline at www.starfrontiers.us
for registered members to vote for the best encounter. Deadline is May 8th for submissions.
What
Sorts of Encounters Is the Organizer Looking For?
Quick encounters
that can be slotted into any campaign or game as a transition or filler
encounter by the referee. The setting can be anything or anywhere in the
Frontier or Rim. Use of equipment items from any issue of the Star
Frontiersman will be considered a plus but should make sense for its inclusion
in the encounter or be important to the encounter.
How to Present
Scalable Non Player Characters
There are currently a variety of
rule sets that can be used to generate characters for Star Frontiers, from the
official first edition Alpha Dawn & Knight Hawks rules to the half edition
Zebulon’s Guide to a number of excellent fan developed rule sets. With that in
mind all Non Player Characters (NPCs) will be presented in a simple scalable
format that will be easily adjusted to the rule set being used.
- Begin
with a name or descriptive title like Thug #3 and a race.
- List a
suggested level AD 1-6; all stats for the NPC will be based off this level
but do not list the stats just the level. A NPC will have all ability
stats based on this level (see below). Any referee needing to increase or
decrease difficulty will be able to change the level and insert the stats
from the table below.
- Next
list important skills but not weapons skills: NPCs are considered to be
able to use any weapon they are equipped with. All combat and skill checks
will be taken at the NPC’s level listed.
- Next
list important equipment carried by the NPC. Not everything needs to be
listed, just what is likely to be important to the encounter.
- Finally
give a short description of the NPC’s motivations and personality.
Example: Pirate tech; dralasite; Level 2; Skills Computer,
Technician; Equipment: Gyrojet pistol, 3 frag grenades, tool kit, power belt,
albedo screen, and skien suit. He’s the clown of the crew and uses his antics
to lull others into a false sense of security. Will fight dirty and smart and
is not above running away to fight another day.
The levels for NPCs are:
Level 1: All
ability scores 35%, RW 28, M 28, PS +2, IM +4, Racial ability 15%
Level 2: All
ability scores 40%, RW 40, M 40, PS +2, IM +4, Racial ability 20%
Level 3: All
ability scores 45%, RW 58, M 58, PS +3, IM +5, Racial ability 25%
Level 4: All
ability scores 50%, RW 65, M 65, PS +3, IM +5, Racial ability 30%
Level 5: All
ability scores 55%, RW 78, M 78, PS +3, IM +6, Racial ability 35%
Level 6: All
ability scores 60%, RW 90, M 90, PS +4, IM +6, Racial ability 40%