"A Pirate's LIfe for Me"

Bluddworth's picture
Bluddworth
May 28, 2016 - 3:50am
The "A Pirate's Life for Me" project goal is to create a fully featured PSA (Alpha Dawn) / Profession - Arch Type (Zebs) for a character to be a Pirate.  This project will introduce new skill combinations, new skills, ship modifications and new equipment (mostly for ships).  

I.  Alpha Dawn 

-  Character Generation / Primary Skill Area / New Skills 

-  Gear Section:  Gear typically used by Pirates

-  The Frontier:  History of Pirates in Star Frontiers 

-  Referee:  Plot Hooks; Mini Encounter Scenarios; Adventures


II  Knight Hawks

-  Character Generation / Primary Skill Area / New Skills 

-  Ship skills and modifications / New Systems (Components) on Ships

-  The Frontier:  History of Pirates in Star Frontiers 

-  Referee:  Plot Hooks; Mini Encounter Scenarios; Adventures


III  Zebulon's Guide 

-  Character Conversion from Alpha Dawn 

-  Character Generation / Arch Type:  Pirate, New Skills 

-  The Frontier:  History of Pirates in Star Frontiers 

-  Referee:  Plot Hooks; Mini Encounter Scenarios; Adventures


IV  Pirate Careers (Campaigns)

- Ships:  Acquisition, Repair, Resupply

-  Pirate (friendly) Stations / Systems

-  Black Market, Trade of Stolen Goods

-  The Law and Piracy


V  Fantasic Tales of Piracy and Adventure

-  Fan Fiction:  Tales of Piracy (played out adventures or mini scenarios).


Comments:

JCab747's picture
JCab747
May 28, 2016 - 9:03am
Good goals. As I noted on the other posting, please check out my Project Joe's Half-Baked Ideas to see if there is anything you can use.

I do not "own" the Alpha Dawn-Zebs hybrid system presented there. I found it online back in early 2015 and I don't think it was from this website. (I should post the original under downloads.) I made my own modifications, but you can agreee or disagree with them as you wish. If you have any feedback to what I've presented, I would welcome it.
Joe Cabadas

Bluddworth's picture
Bluddworth
March 7, 2017 - 10:33am
Reviving this project has become one of my main diversions in the past two weeks and it is coming along well, I think.  

My intention is to run a campaign, starting with Crash on Vulturnus, but with some minor changes. Then on to the second Alpha Dawn module (also on Vulturnus); then off to the first Knight Hawks module, Dramune Run, also with modifications.  Then those three modules will lead the player group into a series of four, campaign adventures (some with multiple parts or mini adventures). 

The challenging decisions to be made are as follows:

Player Group Size?  
Pre Gen Characters, or a mix of both Pre Gen and Player Gen characters?
Solo Player + GM?
Google Hangouts vs RollD20?
Present campaign exclusive to this group, or extend it to Google + and or FB communities?

I'll likely not run the first adventure until April break, so there is plenty of time for me to write and organize play.