JCab747 April 15, 2016 - 11:34pm | New Equipment Desert Survival Suit To protect desert travelers and explorers, the Pan-Galactic Corporation (PGC) first developed a series of desert survival gear. For marketing purposes, these outfits are also called desert adventure gear. One of the earliest outfits created was the Desert Survival Suit – often nicknamed the “cool suit” by hikers. Designed to be worn during the daytime, the garment has an outer coating that reflects light in a diffused manner to reduce heat absorption; however, it is not so shiny that it can reflect laser fire nor reduce or enhance a person’s infrared (IR) signature. The inner layer is designed to whisk perspiration away from the wearer’s skin – in the case of Humans, Yazarians and Dralasites (see Vrusk suit below) – to keep the wearer cool and dry. Vrusk tend to loose moisture through their breathing spicules on their abdomens, so suits designed for them come with filters to help keep dust particles out while keeping their clothing from becoming damp. The middle layers contain a number of microfans powered by a standard 10 SEU microdisc. Effects: Wearing this suit will reduce a character’s water intake requirements by up to 1 liter per 20 hours GST due to high temperatures. Typical civilian models come in a variety of lighter colors, some with reflective strips – to help in search and rescue efforts – while others offer a military-style desert camouflage scheme, but no real military benefits other than being able to blend into the environment. Because of their nature, normal civilian Desert Survival Suits (DSS) are not designed to be worn with military suits – i.e. skein, albedo, maser mesh, grid, etc. – and can be made to act as an Explorer’s Vest. Yet, different grades of armor-enhanced outfits can be bought that are the equivalent of a skeinsuit or a gridsuit (other armored suit materials are incompatible with the DSS). Since its creation by PGC, this outfit has been licensed out for manufacturer to several companies that adapt them to local conditions, while other mega corporations, such as Eversafe Industries and Streel, have made similar versions. Versions sold on Kraatar are compatible with using a breathing apparatus and have camouflage colorations to match the planet’s terrain. Some of the various versions are listed below. All are powered by a 10 SEU microdisc and use 1 SEU every two hours. Basic Civilian DSS This can be bought in a variety of colors, with or without reflective strips, including the so-called desert camouflage version. Cost: 200 Credits Explorer DSS This model has the capabilities of a standard Explorer’s Vest built-in (see Zebulon’s Guide, page 92) and provides a variety of patch pockets, inside zipper pockets, Velcro strips, rings and snaps for maximum item attachment. It comes with the removable plastic backpack to store breakables. Cost: 225 Credits Tactical Vest DSS This version normally comes in desert camouflage only – though since it has become a fashion statement with some explorers, it can be bought in gaudy colors. It has the same capabilities as the Tactical Vest listed in the Alpha Dawn Optional Rules, page 178. Made of tougher material, it acts like a 25-point skeinsuit. Cost: 275 Credits Military Skeinsuit DSS Created for the military, it is basically a 50-point military skeinsuit with Desert Survival Suit capabilities. Cost: 400 Credits Civilian Skeinsuit DSS For those who don’t want to look like they are in the military, this model resembles the Explorer DSS, but has skeinsuit capabilities (50-points). Cost: 650 Credits Advanced Desert Survival Suit (ADSS)[1] About the time of Laco’s War, the Pan-Galactic Corporation began selling Advanced Desert Survival Suit (ADSS). Militarized versions of this suit gave the PGC and Galactic Task Force an initial edge over Streel and Merco. Other companies, including several Vrusk trade houses quickly copied the design. The ADDS is two garments in one, offering daytime and nighttime protection. It has many of the same features as the Desert Survival Suit such as an outer coating to reduce heat absorption with the inner layer designed to whisk away perspiration. Instead of microfans, the suit’s middle layers features a circulatory heat exchange system that operates to help keep the person cool during the day and warm during the night. Miniature radiators are located along key locations on the suit’s exterior as part of the heat exchanger. The problem for civilian models is that this makes the suit’s wearer very obvious to infrared (IR) scanners; military units have IR baffles to reduce the character’s heat signature. Another feature of the ADSS is that the wearer’s perspiration – and urine – is trapped by micro condensers and then filtered through several chemical filters. The purified water is then stored in pouches along the front of the outfit, supplying the wearer about one liter of water for every three hours during the daytime and about 1 liter every six hours at night. The character can drink the water from a straw-like tube that is stored near the neck (the Dralasite version operates similarly, though it is set up for their unique physiology). The suit also comes with a hood and sungoogles. An optional breathing mask is available, which traps moisture exhaled from the nose and mouth – or a Vrusk’s breathing spicules; the mask is useful on planets such as Laco that have even harsher conditions than many in the Frontier. A character wearing such an outfit will not suffer damage from sandstorms. The heat exchange and water purification systems are powered by a 20 SEU powerpack – though it can also be hooked up to a beltpack or a backpack battery – and uses 1 SEU per hour during the day or 1 SEU every two hours at night. The chemical filters must be changed once a month, at a cost of 50 Credits. Basic Civilian ADSS This can be bought in a variety of colors. It is very reflective, meaning the character would have a hard time sneaking up on anyone during the day, though that helps with search and rescue operations. It also has a high IR signature. It is also bulkier than more advanced models, reducing a character’s Initiative Modifier (IM) by -1 point and cutting Reaction Speed (RS) by 5 points. Cost: 600 Credits Explorer ADSS This model has the capabilities of a standard Explorer’s Vest built-in (see Zebulon’s Guide, page 92) and provides a variety of patch pockets, inside zipper pockets, Velcro strips, rings and snaps for maximum item attachment. It comes with the removable plastic backpack to store breakables. It also suffers from being bulky, highly reflective in the daylight and has a high IR signature. Reduce the wear’s Initiative Modifier (IM) by -1 point and trim Reaction Speed (RS) by 5 points Cost: 650 Credits Tactical Vest ADSS This version normally comes in desert camouflage only – though since it has become a fashion statement with some explorers, it can be bought in gaudy colors. It has the same capabilities as the Tactical Vest listed in the Alpha Dawn Optional Rules, page 178. Made of tougher material, it acts like a 25-point skeinsuit. This outfit is also equipped with IR bafflers but also provides easier movement (no negative modifiers for a character’s IM or RS scores). Cost: 750 Credits Military Skeinsuit ADSS Created for the military, it is basically a military skeinsuit with Advanced Desert Survival Suit capabilities. This outfit is also equipped with IR bafflers but also provides easier movement (no negative modifiers for a character’s IM or RS scores). Cost: 850 Credits Civilian Skeinsuit ADSS A premium outfit for those who don’t want to look like they are in the military, this model resembles the Explorer DSS, but has skeinsuit capabilities. This outfit is also equipped with IR bafflers but also provides easier movement (no negative modifiers for a character’s IM or RS scores). Cost: 950 Credits Optional Mask for ADSS This accessory captures the moisture that a character exhales, adding up to an additional half-a-liter of water for drinking along with providing some additional protection against sand storms. However, many people find wearing the mask restricting. Cost: 50 Credits Stillsuit[2] A marvel of technology, the distillation suit – or stillsuit – is a full body desert survival outfit. It is the ultimate suit created to preserve a character’s moisture so it can be purified and reused. It is made with micro-sandwiched layers that provide a high-efficiency water filters, salt precipitators and heater exchanger systems. Developed after 100 FY, the stillsuit’s various layers absorb moisture from sweating, urination and even from excrement. Even the body’s salt is reclaimed for reuse. A series of filters removes impurities from the water while the motions of the body, including the action of breathing and walking, along with osmotic action, provides the pumping force for the suit’s circulation systems. Reclaimed water is collected in catch pockets and a character can drink the water from a tube attached to the neck. Covering the entire body up to the neck and wrists, the stillsuit also comes with gloves. If a character needs to remove the gloves for delicate work, a powder can be applied to allow him to work while reducing water loss from perspiration. Urine and feces are process in the thigh pads (for Humans and Yazarians, the set-up is a bit different for Dralasites and Vrusk). In the open desert, it is recommended that the wearer use the optional facial mask to capture moisture from the mouth and face so it can be reclaimed. Nostril plugs are also used so the wearer needs to learn to breathe through his mouth filter and out through the nose tube. The outfit is topped off by a cap and hood. When kept in working order and maintained properly, a stillsuit allows the wearer to survive for weeks in the open desert. It is advertised that adventurers “won't lose more than a thimbleful of moisture a day” when equipped with a stillsuit. In addition to virtually eliminating the need to carry extra water, by reclaiming salt, character’s wearing the stillsuit won’t need to take vitasalt tablets each day. The beauty of the stillsuit is that it requires no batteries and it provides protection against the cold at night to boot. A standard stillsuit provides tactical vest capabilities – acting like a 25-point skeinsuit – plus masking the wear’s infrared signature. Those wearing this outfit will not suffer damage from a sand storm. Standard Stillsuit The standard stillsuit acts similar to a 25-point skeinsuit in addition to its other capabilities. Cost: 1,000 Credits Military Stillsuit Created for the military, this outfit acts like an 80-point skeinsuit. Cost: 1,200 Credits Optional Stillsuit Mask, Cap and Hood This accessory captures the moisture that a character exhales, adding up to an additional half-a-liter of water for drinking along with providing some additional protection against sand storms. However, many people find wearing the mask restricting. Cost: 100 Credits [1] Note, the desert survival suit listed on the Traveler RPG wiki site plus the stillsuit from the Dune series inspires the Advanced Desert Survival Suit described here. [2] The stillsuit listed here is basically the one from Frank Herbert’s “Dune” series and the description comes from the Dune wiki site. Joe Cabadas |
jedion357 January 26, 2017 - 10:14am | My initial criticism of this is too many options- Its almost too much to take in and I dont think players want to read and consider which one. and the basic level offerings could be simplified- Basic desert survival suit and if you want the functionality of a vest simply add that. Upgrade; Advanced DSS with civilian and military versions same for still suit. OR just make it a DSS, ADSS, and still suit and allow them to be worn under another defensive suit which is simpler. Optional masks are good. and then this is a good equipment write up for the zine. Civilian version designed to attract attention assuming individual is in a survival situation and will desire to be found incorporates 25 skien suit technology as its not intended to be in combat. military version is skien suit and IR shielding. I dont like making the military still suit 80 pts when the std skien suit is 50. Why get a std skein suit when the still suit is so much better? I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
JCab747 January 26, 2017 - 10:43am | Point taken about the options. I can simplify them. Ah, I want to provide better technology in a later era than the same old 50 point military skeinsuit. Joe Cabadas |
jedion357 January 26, 2017 - 10:54am | Point taken about the options. I can simplify them. Ah, I want to provide better technology in a later era than the same old 50 point military skeinsuit. IC specify then that suit x is available after point X. I certainly agree that tech should evolve. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |