ChrisDonovan February 11, 2016 - 1:50pm | http://starfrontiers.wikia.com/wiki/Spacer_PSA Comments/questions? |
Putraack February 11, 2016 - 7:36pm | So, it's something that a character would start with, like the other PSA? |
ChrisDonovan February 11, 2016 - 11:26pm | Well, I had to write it as a PSA because I couldn't really put it in with any other of the PSAs in Alpha Dawn Terms. Think of it as a "superskill" of sorts. Also (as I noted) for the advancement cost is always that of a Secondary area for advancement. I had to balance the utility of the Jack of all Trades ability somehow. |
Shadow Shack February 12, 2016 - 3:41am | I simply made new skills as a sub-area for existing PSAs. For example, here is a pair of my house rule new skills: Vacc Suit Success Rate: automatic Any spacer, upon acquiring one of the various ship skills, is eligible to learn the skill of donning and using a spacesuit. One experience point must be expended and there is no skill level, the success rate is automatic. Time is halved when donning a spacesuit compared to the unskilled, and add a +10% bonus to repair work performed (patches etc). Heavy Weapons Success Rate: automatic This military skill requires one experience point to acquire (assuming PSA: military, otherwise 2XP must be expended). Like the Vacc Suit skill, it is a one time automatic skill. Its purpose negates the -10 penalty for firing a mounted or fixed weapon. |