New Skill/PSA: Spacer

Putraack's picture
February 11, 2016 - 7:36pm
So, it's something that a character would start with, like the other PSA?

ChrisDonovan's picture
February 11, 2016 - 11:26pm
Well, I had to write it as a PSA because I couldn't really put it in with any other of the PSAs in Alpha Dawn Terms.  Think of it as a "superskill" of sorts.  Also (as I noted) for the advancement cost is always that of a Secondary area for advancement.  I had to balance the utility of the Jack of all Trades ability somehow.

Shadow Shack's picture
Shadow Shack
February 12, 2016 - 3:41am
I simply made new skills as a sub-area for existing PSAs. For example, here is a pair of my house rule new skills:

Vacc Suit 
Success Rate: automatic 

Any spacer, upon acquiring one of the various ship skills, is eligible to learn the skill of donning and using a spacesuit. One experience point must be expended and there is no skill level, the success rate is automatic. Time is halved when donning a spacesuit compared to the unskilled, and add a +10% bonus to repair work performed (patches etc). 

Heavy Weapons 
Success Rate: automatic 

This military skill requires one experience point to acquire (assuming PSA: military, otherwise 2XP must be expended). Like the Vacc Suit skill, it is a one time automatic skill. Its purpose negates the -10 penalty for firing a mounted or fixed weapon. 

I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

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